|
|
|
@ -222,4 +222,29 @@ autoEnable=true
|
|
|
|
|
; So we add this option. |
|
|
|
|
; Set it to 'false' if you only want to fix ammo printing |
|
|
|
|
; and leave the rest of the bullshit as-is. |
|
|
|
|
allowSellValueIncrease=true |
|
|
|
|
allowSellValueIncrease=true |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
; This feature addressed two inventory issues: |
|
|
|
|
; 1. Players carrying amount of weapons that shouldn't be allowed by the |
|
|
|
|
; weight limit. |
|
|
|
|
; 2. Players carrying two variants of the same gun. |
|
|
|
|
; For example carrying both M32 and camo M32. |
|
|
|
|
; Single and dual version of the same weapon are also considered |
|
|
|
|
; the same gun, so you can't carry both MK23 and dual MK23 or |
|
|
|
|
; dual handcannons and golden handcannon. |
|
|
|
|
[Acedia.FixInventoryAbuse] |
|
|
|
|
autoEnable=true |
|
|
|
|
; How often (in seconds) should we do our inventory validations? |
|
|
|
|
; We shouldn't really worry about performance, but there's also no need to |
|
|
|
|
; do this check too often. |
|
|
|
|
checkInterval=0.25 |
|
|
|
|
; For this fix to properly work, this array must contain an entry for |
|
|
|
|
; every dual weapon in the game (like pistols, with single and dual versions). |
|
|
|
|
; It's made configurable in case of custom dual weapons. |
|
|
|
|
dualiesClasses=(single=class'KFMod.SinglePickup',dual=class'KFMod.DualiesPickup') |
|
|
|
|
dualiesClasses=(single=class'KFMod.Magnum44Pickup',dual=class'KFMod.Dual44MagnumPickup') |
|
|
|
|
dualiesClasses=(single=class'KFMod.MK23Pickup',dual=class'KFMod.DualMK23Pickup') |
|
|
|
|
dualiesClasses=(single=class'KFMod.DeaglePickup',dual=class'KFMod.DualDeaglePickup') |
|
|
|
|
dualiesClasses=(single=class'KFMod.GoldenDeaglePickup',dual=class'KFMod.GoldenDualDeaglePickup') |
|
|
|
|
dualiesClasses=(single=class'KFMod.FlareRevolverPickup',dual=class'KFMod.DualFlareRevolverPickup') |