Add config entry for FixDualiesCost
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@ -222,4 +222,29 @@ autoEnable=true
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; So we add this option.
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; Set it to 'false' if you only want to fix ammo printing
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; and leave the rest of the bullshit as-is.
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allowSellValueIncrease=true
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allowSellValueIncrease=true
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; This feature addressed two inventory issues:
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; 1. Players carrying amount of weapons that shouldn't be allowed by the
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; weight limit.
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; 2. Players carrying two variants of the same gun.
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; For example carrying both M32 and camo M32.
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; Single and dual version of the same weapon are also considered
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; the same gun, so you can't carry both MK23 and dual MK23 or
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; dual handcannons and golden handcannon.
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[Acedia.FixInventoryAbuse]
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autoEnable=true
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; How often (in seconds) should we do our inventory validations?
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; We shouldn't really worry about performance, but there's also no need to
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; do this check too often.
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checkInterval=0.25
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; For this fix to properly work, this array must contain an entry for
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; every dual weapon in the game (like pistols, with single and dual versions).
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; It's made configurable in case of custom dual weapons.
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dualiesClasses=(single=class'KFMod.SinglePickup',dual=class'KFMod.DualiesPickup')
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dualiesClasses=(single=class'KFMod.Magnum44Pickup',dual=class'KFMod.Dual44MagnumPickup')
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dualiesClasses=(single=class'KFMod.MK23Pickup',dual=class'KFMod.DualMK23Pickup')
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dualiesClasses=(single=class'KFMod.DeaglePickup',dual=class'KFMod.DualDeaglePickup')
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dualiesClasses=(single=class'KFMod.GoldenDeaglePickup',dual=class'KFMod.GoldenDualDeaglePickup')
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dualiesClasses=(single=class'KFMod.FlareRevolverPickup',dual=class'KFMod.DualFlareRevolverPickup')
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