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Adapt to AcediaCore's `Text` changes

new
Anton Tarasenko 2 years ago
parent
commit
57f11ad644
  1. 4
      sources/GameModes/BaseGameMode.uc

4
sources/GameModes/BaseGameMode.uc

@ -94,8 +94,8 @@ protected function AssociativeArray ToData()
protected function FromData(AssociativeArray source)
{
local int i;
local Text nextText;
local int i;
local Text nextText;
local DynamicArray includeFeatureAsSource;
if (source == none) {
return;