Fix using old method name ToPlainString()
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3681fcabf7
commit
636e614ba4
@ -106,7 +106,7 @@ protected function FromData(AssociativeArray source)
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}
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}
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nextText = source.GetText(P("difficulty"));
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nextText = source.GetText(P("difficulty"));
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if (nextText != none) {
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if (nextText != none) {
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difficulty = nextText.ToPlainString();
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difficulty = nextText.ToString();
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}
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}
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includeFeature =
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includeFeature =
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DynamicIntoStringArray(source.GetDynamicArray(P("includeFeature")));
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DynamicIntoStringArray(source.GetDynamicArray(P("includeFeature")));
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@ -136,11 +136,11 @@ private final function FeatureConfigPair AssociativeArrayIntoPair(
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}
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}
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nextText = source.GetText(P("feature"));
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nextText = source.GetText(P("feature"));
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if (nextText != none) {
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if (nextText != none) {
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result.feature = nextText.ToPlainString();
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result.feature = nextText.ToString();
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}
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}
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nextText = source.GetText(P("config"));
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nextText = source.GetText(P("config"));
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if (nextText != none) {
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if (nextText != none) {
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result.config = nextText.ToPlainString();
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result.config = nextText.ToString();
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}
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}
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return result;
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return result;
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}
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}
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@ -157,7 +157,7 @@ private final function array<string> DynamicIntoStringArray(DynamicArray source)
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{
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{
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nextText = source.GetText(i);
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nextText = source.GetText(i);
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if (nextText != none) {
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if (nextText != none) {
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includeFeature[i] = nextText.ToPlainString();
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includeFeature[i] = nextText.ToString();
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}
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}
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}
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}
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}
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}
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@ -91,15 +91,15 @@ protected function FromData(AssociativeArray source)
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}
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}
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nextText = source.GetText(P("gameTypeClass"));
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nextText = source.GetText(P("gameTypeClass"));
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if (nextText != none) {
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if (nextText != none) {
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gameTypeClass = nextText.ToPlainString();
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gameTypeClass = nextText.ToString();
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}
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}
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nextText = source.GetText(P("acronym"));
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nextText = source.GetText(P("acronym"));
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if (nextText != none) {
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if (nextText != none) {
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acronym = nextText.ToPlainString();
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acronym = nextText.ToString();
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}
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}
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nextText = source.GetText(P("mapPrefix"));
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nextText = source.GetText(P("mapPrefix"));
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if (nextText != none) {
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if (nextText != none) {
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mapPrefix = nextText.ToPlainString();
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mapPrefix = nextText.ToString();
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}
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}
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nextArray = source.GetDynamicArray(P("option"));
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nextArray = source.GetDynamicArray(P("option"));
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if (nextArray == none) {
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if (nextArray == none) {
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@ -112,11 +112,11 @@ protected function FromData(AssociativeArray source)
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nextPair.value = "";
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nextPair.value = "";
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nextText = source.GetText(P("key"));
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nextText = source.GetText(P("key"));
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if (nextText != none) {
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if (nextText != none) {
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nextPair.key = nextText.ToPlainString();
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nextPair.key = nextText.ToString();
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}
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}
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nextText = source.GetText(P("value"));
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nextText = source.GetText(P("value"));
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if (nextText != none) {
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if (nextText != none) {
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nextPair.value = nextText.ToPlainString();
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nextPair.value = nextText.ToString();
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}
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}
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option[option.length] = nextPair;
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option[option.length] = nextPair;
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}
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}
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@ -174,8 +174,8 @@ private function string BuildOptionsString(GameMode gameMode)
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options = gameMode.GetOptions();
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options = gameMode.GetOptions();
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for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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{
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{
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nextKey = Text(iter.GetKey()).ToPlainString();
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nextKey = Text(iter.GetKey()).ToString();
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nextValue = Text(iter.Get()).ToPlainString();
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nextValue = Text(iter.Get()).ToString();
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if (optionWasAdded) {
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if (optionWasAdded) {
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result $= "?";
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result $= "?";
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}
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}
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@ -227,7 +227,7 @@ public final function PrepareForServerTravel()
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nextGameClass = class<GameInfo>(_.memory.LoadClassS(nextGameClassName));
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nextGameClass = class<GameInfo>(_.memory.LoadClassS(nextGameClassName));
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}
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}
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default.isServerTraveling = true;
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default.isServerTraveling = true;
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default.targetGameMode = availableGameModes[pickedVHConfig].ToPlainString();
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default.targetGameMode = availableGameModes[pickedVHConfig].ToString();
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nextGameMode = GetConfigFromString(default.targetGameMode);
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nextGameMode = GetConfigFromString(default.targetGameMode);
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default.storedGameDifficulty = nextGameClass.default.gameDifficulty;
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default.storedGameDifficulty = nextGameClass.default.gameDifficulty;
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nextGameClass.default.gameDifficulty = GetNumericDifficulty(nextGameMode);
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nextGameClass.default.gameDifficulty = GetNumericDifficulty(nextGameMode);
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