Add proper method to disable a Feature
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@ -53,7 +53,6 @@ public static final function bool IsEnabled()
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}
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}
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// Enables feature of given class.
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// Enables feature of given class.
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// To disable a feature simply use 'Destroy'.
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public static final function Feature EnableMe()
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public static final function Feature EnableMe()
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{
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{
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local Feature newInstance;
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local Feature newInstance;
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@ -67,6 +66,18 @@ public static final function Feature EnableMe()
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return newInstance;
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return newInstance;
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}
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}
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public static final function bool DisableMe()
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{
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local Feature myself;
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myself = Feature(GetInstance());
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if (myself != none)
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{
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myself.Destroy();
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return true;
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}
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return false;
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}
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// Event functions that are called when
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// Event functions that are called when
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protected function OnEnabled(){}
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protected function OnEnabled(){}
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protected function OnDisabled(){}
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protected function OnDisabled(){}
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@ -98,6 +109,7 @@ protected function OnDestroyed()
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defaultproperties
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defaultproperties
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{
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{
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autoEnable = false
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autoEnable = false
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DrawType = DT_None
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// Prevent spawning this feature by any other means than 'EnableMe()'.
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// Prevent spawning this feature by any other means than 'EnableMe()'.
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blockSpawning = true
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blockSpawning = true
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// Features are server-only actors
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// Features are server-only actors
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