Fix formatting

This commit is contained in:
Anton Tarasenko 2022-08-08 13:20:02 +07:00
commit 8583bef23d
5 changed files with 42 additions and 13 deletions

View file

@ -10,7 +10,7 @@
* be used based on game info's settings;
* 3. `Report...()` methods that perform various validation checks
* (and log them) on config data.
* Copyright 2021 Anton Tarasenko
* Copyright 2021-2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
@ -101,6 +101,7 @@ protected function FromData(HashTable source)
local int i;
local ArrayList nextArray;
local HashTable nextPair;
if (source == none) {
return;
}
@ -133,6 +134,7 @@ private final function FeatureConfigPair HashTableIntoPair(HashTable source)
{
local Text nextText;
local FeatureConfigPair result;
if (source == none) {
return result;
}
@ -152,6 +154,7 @@ private final function array<string> DynamicIntoStringArray(ArrayList source)
local int i;
local Text nextText;
local array<string> result;
if (source == none) {
return result;
}
@ -168,6 +171,7 @@ protected function array<Text> StringToTextArray(array<string> input)
{
local int i;
local array<Text> result;
for (i = 0; i < input.length; i += 1) {
result[i] = _.text.FromString(input[i]);
}
@ -209,8 +213,9 @@ public function Text GetDifficulty()
public function ReportIncorrectSettings(
array<Packages.FeatureConfigPair> featuresToEnable)
{
local int i;
local int i;
local array<string> featureNames, featuresToReplace;
for (i = 0; i < featuresToEnable.length; i += 1) {
featureNames[i] = string(featuresToEnable[i].featureClass);
}
@ -233,6 +238,7 @@ public function ReportIncorrectSettings(
public function ReportBadMutatorNames()
{
local int i;
for (i = 0; i < includeMutator.length; i += 1)
{
if (!ValidateServerURLName(includeMutator[i]))
@ -266,8 +272,9 @@ private function ValidateFeatureArray(
array<string> whole,
string arrayName)
{
local int i, j;
local bool foundItem;
local int i, j;
local bool foundItem;
for (i = 0; i < subset.length; i += 1)
{
foundItem = false;
@ -302,9 +309,10 @@ private function ValidateFeatureArray(
public function UpdateFeatureArray(
out array<Packages.FeatureConfigPair> featuresToEnable)
{
local int i;
local Text newConfigName;
local string nextFeatureClassName;
local int i;
local Text newConfigName;
local string nextFeatureClassName;
for (i = 0; i < featuresToEnable.length; i += 1)
{
nextFeatureClassName = string(featuresToEnable[i].featureClass);
@ -334,6 +342,7 @@ public function UpdateFeatureArray(
private function bool FeatureExcluded(string featureClassName)
{
local int i;
for (i = 0; i < excludeFeature.length; i += 1)
{
if (excludeFeature[i] ~= featureClassName) {
@ -346,6 +355,7 @@ private function bool FeatureExcluded(string featureClassName)
private function Text TryReplacingFeatureConfig(string featureClassName)
{
local int i;
for (i = 0; i < includeFeatureAs.length; i += 1)
{
if (includeFeatureAs[i].feature ~= featureClassName) {
@ -358,6 +368,7 @@ private function Text TryReplacingFeatureConfig(string featureClassName)
private function bool FeatureInIncludedArray(string featureClassName)
{
local int i;
for (i = 0; i < includeFeature.length; i += 1)
{
if (includeFeature[i] ~= featureClassName) {
@ -371,6 +382,7 @@ public function array<Text> GetIncludedMutators()
{
local int i;
local array<string> validatedMutators;
for (i = 0; i < includeMutator.length; i += 1)
{
if (ValidateServerURLName(includeMutator[i])) {

View file

@ -1,7 +1,7 @@
/**
* The only implementation for `BaseGameMode` suitable for standard
* killing floor game types.
* Copyright 2021 Anton Tarasenko
* Copyright 2021-2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
@ -59,6 +59,7 @@ protected function HashTable ToData()
local int i;
local ArrayList nextArray;
local HashTable result, nextPair;
result = super.ToData();
if (result == none) {
return none;
@ -86,6 +87,7 @@ protected function FromData(HashTable source)
local GameOption nextGameOption;
local ArrayList nextArray;
local HashTable nextPair;
super.FromData(source);
if (source == none) {
return;
@ -153,6 +155,7 @@ public function Text GetMapPrefix()
public function ReportBadOptions()
{
local int i;
for (i = 0; i < option.length; i += 1)
{
if ( !ValidateServerURLName(option[i].key)
@ -173,6 +176,7 @@ public function HashTable GetOptions()
{
local int i;
local HashTable result;
result = _.collections.EmptyHashTable();
for (i = 0; i < option.length; i += 1)
{