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Change to adapt to AcediaCore's changes

new
Anton Tarasenko 2 years ago
parent
commit
a026b731ee
  1. 90
      sources/GameModes/BaseGameMode.uc
  2. 68
      sources/GameModes/GameMode.uc

90
sources/GameModes/BaseGameMode.uc

@ -54,80 +54,82 @@ var protected config array<FeatureConfigPair> includeFeatureAs;
var private LoggerAPI.Definition warnBadMutatorName, warnBadFeatureName;
protected function AssociativeArray ToData()
protected function HashTable ToData()
{
local int i;
local AssociativeArray result;
local AssociativeArray nextPair;
local DynamicArray nextArray;
result = _.collections.EmptyAssociativeArray();
result.SetItem(P("title"), _.text.FromFormattedString(title));
result.SetItem(P("difficulty"), _.text.FromString(difficulty));
nextArray = _.collections.EmptyDynamicArray();
local int i;
local HashTable result;
local HashTable nextPair;
local ArrayList nextArray;
result = _.collections.EmptyHashTable();
result.SetFormattedString(P("title"), title);
result.SetString(P("difficulty"), difficulty);
nextArray = _.collections.EmptyArrayList();
for (i = 0; i < includeFeature.length; i += 1) {
nextArray.AddItem(_.text.FromString(includeFeature[i]));
nextArray.AddString(includeFeature[i]);
}
result.SetItem(P("includeFeature"), nextArray);
nextArray = _.collections.EmptyDynamicArray();
_.memory.Free(nextArray);
nextArray = _.collections.EmptyArrayList();
for (i = 0; i < excludeFeature.length; i += 1) {
nextArray.AddItem(_.text.FromString(excludeFeature[i]));
}
result.SetItem(P("excludeFeature"), nextArray);
nextArray = _.collections.EmptyDynamicArray();
_.memory.Free(nextArray);
nextArray = _.collections.EmptyArrayList();
for (i = 0; i < includeMutator.length; i += 1) {
nextArray.AddItem(_.text.FromString(includeFeature[i]));
}
result.SetItem(P("includeMutator"), nextArray);
nextArray = _.collections.EmptyDynamicArray();
_.memory.Free(nextArray);
nextArray = _.collections.EmptyArrayList();
for (i = 0; i < includeFeatureAs.length; i += 1)
{
nextPair = _.collections.EmptyAssociativeArray();
nextPair.SetItem(P("feature"),
_.text.FromString(includeFeatureAs[i].feature));
nextPair.SetItem(P("config"),
_.text.FromString(includeFeatureAs[i].config));
nextPair = _.collections.EmptyHashTable();
nextPair.SetString(P("feature"), includeFeatureAs[i].feature);
nextPair.SetString(P("config"), includeFeatureAs[i].config);
nextArray.AddItem(nextPair);
_.memory.Free(nextPair);
}
result.SetItem(P("includeFeatureAs"), nextArray);
_.memory.Free(nextArray);
return result;
}
protected function FromData(AssociativeArray source)
protected function FromData(HashTable source)
{
local int i;
local Text nextText;
local DynamicArray includeFeatureAsSource;
local int i;
local ArrayList nextArray;
local HashTable nextPair;
if (source == none) {
return;
}
nextText = source.GetText(P("title"));
if (nextText != none) {
title = nextText.ToFormattedString();
}
nextText = source.GetText(P("difficulty"));
if (nextText != none) {
difficulty = nextText.ToString();
}
includeFeature =
DynamicIntoStringArray(source.GetDynamicArray(P("includeFeature")));
excludeFeature =
DynamicIntoStringArray(source.GetDynamicArray(P("excludeFeature")));
includeMutator =
DynamicIntoStringArray(source.GetDynamicArray(P("includeMutator")));
includeFeatureAsSource = source.GetDynamicArray(P("includeFeatureAs"));
if (includeFeatureAsSource == none) {
title = source.GetFormattedString(P("title"));
title = source.GetString(P("title"));
nextArray = source.GetArrayList(P("includeFeature"));
includeFeature = DynamicIntoStringArray(nextArray);
_.memory.Free(nextArray);
nextArray = source.GetArrayList(P("excludeFeature"));
excludeFeature = DynamicIntoStringArray(nextArray);
_.memory.Free(nextArray);
nextArray = source.GetArrayList(P("includeMutator"));
includeMutator = DynamicIntoStringArray(nextArray);
_.memory.Free(nextArray);
nextArray = source.GetArrayList(P("includeFeatureAs"));
if (nextArray == none) {
return;
}
includeFeatureAs.length = 0;
for (i = 0; i < includeFeatureAsSource.GetLength(); i += 1)
for (i = 0; i < nextArray.GetLength(); i += 1)
{
includeFeatureAs[i] = AssociativeArrayIntoPair(
includeFeatureAsSource.GetAssociativeArray(i));
nextPair = nextArray.GetHashTable(i);
includeFeatureAs[i] = HashTableIntoPair(nextPair);
_.memory.Free(nextPair);
}
_.memory.Free(nextArray);
}
private final function FeatureConfigPair AssociativeArrayIntoPair(
AssociativeArray source)
private final function FeatureConfigPair HashTableIntoPair(HashTable source)
{
local Text nextText;
local FeatureConfigPair result;
@ -145,7 +147,7 @@ private final function FeatureConfigPair AssociativeArrayIntoPair(
return result;
}
private final function array<string> DynamicIntoStringArray(DynamicArray source)
private final function array<string> DynamicIntoStringArray(ArrayList source)
{
local int i;
local Text nextText;

68
sources/GameModes/GameMode.uc

@ -54,72 +54,62 @@ protected function DefaultIt()
option.length = 0;
}
protected function AssociativeArray ToData()
protected function HashTable ToData()
{
local int i;
local AssociativeArray result;
local AssociativeArray nextPair;
local DynamicArray nextArray;
local int i;
local ArrayList nextArray;
local HashTable result, nextPair;
result = super.ToData();
if (result == none) {
return none;
}
result.SetItem(P("gameTypeClass"), _.text.FromString(gameTypeClass));
result.SetItem(P("acronym"), _.text.FromString(acronym));
result.SetItem(P("mapPrefix"), _.text.FromString(mapPrefix));
nextArray = _.collections.EmptyDynamicArray();
result.SetString(P("gameTypeClass"), gameTypeClass);
result.SetString(P("acronym"), acronym);
result.SetString(P("mapPrefix"), mapPrefix);
nextArray = _.collections.EmptyArrayList();
for (i = 0; i < option.length; i += 1)
{
nextPair = _.collections.EmptyAssociativeArray();
nextPair.SetItem(P("key"), _.text.FromString(option[i].key));
nextPair.SetItem(P("value"), _.text.FromString(option[i].value));
nextPair = _.collections.EmptyHashTable();
nextPair.SetString(P("key"), option[i].key);
nextPair.SetString(P("value"), option[i].value);
nextArray.AddItem(nextPair);
_.memory.Free(nextPair);
}
result.SetItem(P("option"), nextArray);
_.memory.Free(nextArray);
return result;
}
protected function FromData(AssociativeArray source)
protected function FromData(HashTable source)
{
local int i;
local Text nextText;
local GameOption nextPair;
local DynamicArray nextArray;
local GameOption nextGameOption;
local ArrayList nextArray;
local HashTable nextPair;
super.FromData(source);
if (source == none) {
return;
}
nextText = source.GetText(P("gameTypeClass"));
if (nextText != none) {
gameTypeClass = nextText.ToString();
}
nextText = source.GetText(P("acronym"));
if (nextText != none) {
acronym = nextText.ToString();
}
nextText = source.GetText(P("mapPrefix"));
if (nextText != none) {
mapPrefix = nextText.ToString();
}
nextArray = source.GetDynamicArray(P("option"));
gameTypeClass = source.GetString(P("gameTypeClass"));
acronym = source.GetString(P("acronym"));
mapPrefix = source.GetString(P("mapPrefix"));
nextArray = source.GetArrayList(P("option"));
if (nextArray == none) {
return;
}
option.length = 0;
for (i = 0; i < nextArray.GetLength(); i += 1)
{
nextPair.key = "";
nextPair.value = "";
nextText = source.GetText(P("key"));
if (nextText != none) {
nextPair.key = nextText.ToString();
}
nextText = source.GetText(P("value"));
if (nextText != none) {
nextPair.value = nextText.ToString();
nextPair = HashTable(nextArray.GetItem(i));
if (nextPair == none) {
continue;
}
option[option.length] = nextPair;
nextGameOption.key = nextPair.GetString(P("key"));
nextGameOption.value = nextPair.GetString(P("value"));
option[option.length] = nextGameOption;
_.memory.Free(nextPair);
}
_.memory.Free(nextArray);
}
public function Text GetGameTypeClass()