Fix incorrect description for FixAmmoSell

Previous description understated the effects of the `allowNegativeDosh`
flag. Effects are much more common and significat that previously
thought because of game behavior on filling ammo for one or all weapons.
This commit is contained in:
Anton Tarasenko 2020-03-22 19:32:36 +07:00
commit a5e36dc85a
2 changed files with 31 additions and 20 deletions

View file

@ -51,16 +51,21 @@ allowSellValueIncrease=true
autoEnable=true
; Due to how this fix works, players with level below 6 get charged less
; than necessary by the shop and this fix must take the rest of
; the cost by itself. While it's _highly_ unreliable and can only provide
; a minuscule benefit this can potentially be abused by cheaters.
; To decrease the amount of value they can get from it, this fix can be
; allowed to decrease players' money into negative values.
; The trade off is a small chance that there is a bug in this fix and
; an unlucky circumstances can lead to regular players
; to have negative dosh values.
; Both situations are highly unlikely and whichever one you chose probably
; doesn't matter, but the option is there.
allowNegativeDosh=true
; the cost by itself.
; The problem is, due to how ammo purchase is coded, low-level (<6 lvl)
; players can actually buy more ammo for "fixed" weapons than they can afford
; by filling ammo for one or all weapons.
; Setting this flag to 'true' will allow us to still take full cost
; from them, putting them in "debt" (having negative dosh amount).
; If you don't want to have players with negative dosh values on your server
; as a side-effect of this fix, then leave this flag as 'false',
; letting low level players buy ammo cheaper
; (but not cheaper than lvl6 could).
; NOTE: this issue doesn't affect level 6 players.
; NOTE #2: this fix does give players below level 6 some
; technical advantage compared to vanilla game, but this advantage
; cannot exceed benefits of having level 6.
allowNegativeDosh=false
[Acedia.FixInventoryAbuse]