Change Acedia's loading process
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@ -1,5 +1,5 @@
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/**
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* Main and only Acedia mutator used for initialization of necessary services
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* Main and only Acedia mutator used for loading Acedia packages
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* and providing access to mutator events' calls.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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@ -29,10 +29,10 @@ class Acedia extends Mutator
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var private Acedia selfReference;
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// Array of predefined services that must be started along with Acedia mutator.
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var private array< class<Service> > systemServices;
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var private config array< class<Manifest> > registeredManifests;
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// All unit tests loaded from all packages.
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var private array< class<TestCase> > testCases;
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// Array of predefined services that must be started along with Acedia mutator.
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var private array< class<Service> > systemServices;
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static public final function Acedia GetInstance()
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{
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@ -48,46 +48,58 @@ event PreBeginPlay()
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return;
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}
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default.selfReference = self;
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// Boot up Acedia
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BootUp();
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if (class'TestingService'.default.runTestsOnStartUp) {
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RunStartUpTests();
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}
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}
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private final function BootUp()
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{
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local int i;
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Spawn(class'Global');
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LoadManifest(class'Manifest');
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LaunchServices();
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for (i = 0; i < registeredManifests.length; i += 1) {
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LoadManifest(registeredManifests[i]);
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}
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InjectBroadcastHandler(); // TODO: move this to 'SideEffect' mechanic
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}
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private final function RunStartUpTests()
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{
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local TestingService testService;
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testService = TestingService(class'TestingService'.static.Require());
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testService.PrepareTests();
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if (testService.filterTestsByName) {
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testService.FilterByName(testService.requiredName);
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}
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if (testService.filterTestsByGroup) {
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testService.FilterByName(testService.requiredGroup);
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}
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testService.Run();
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}
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private final function LoadManifest(class<Manifest> manifestClass)
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{
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local int i;
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// Activate manifest's listeners
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for (i = 0; i < manifestClass.default.requiredListeners.length; i += 1)
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// Load alias sources
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for (i = 0; i < manifestClass.default.aliasSources.length; i += 1)
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{
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if (manifestClass.default.requiredListeners[i] == none) continue;
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manifestClass.default.requiredListeners[i].static.SetActive(true);
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if (manifestClass.default.aliasSources[i] == none) continue;
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Spawn(manifestClass.default.aliasSources[i]);
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}
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// Enable features
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for (i = 0; i < manifestClass.default.features.length; i += 1)
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{
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if (manifestClass.default.features[i] == none) continue;
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if (manifestClass.default.features[i].static.IsAutoEnabled())
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{
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if (manifestClass.default.features[i].static.IsAutoEnabled()) {
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manifestClass.default.features[i].static.EnableMe();
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}
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}
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// Load unit tests
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// Load tests cases
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for (i = 0; i < manifestClass.default.testCases.length; i += 1)
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{
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if (manifestClass.default.testCases[i] == none) continue;
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testCases[testCases.length] = manifestClass.default.testCases[i];
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}
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}
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private final function LaunchServices()
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{
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local int i;
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for (i = 0; i < systemServices.length; i += 1)
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{
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if (systemServices[i] == none) continue;
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Spawn(systemServices[i]);
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class'TestingService'.static
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.RegisterTestCase(manifestClass.default.testCases[i]);
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}
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}
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@ -119,23 +131,22 @@ function bool CheckReplacement(Actor other, out byte isSuperRelevant)
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CallCheckReplacement(other, isSuperRelevant);
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}
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function Mutate(string command, PlayerController sendingPlayer)
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function Mutate(string command, PlayerController sendingController)
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{
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if (class'MutatorEvents'.static.CallMutate(command, sendingPlayer))
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{
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super.Mutate(command, sendingPlayer);
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if (class'MutatorEvents'.static.CallMutate(command, sendingController)) {
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super.Mutate(command, sendingController);
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}
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}
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defaultproperties
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{
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// List built-in services
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systemServices(0) = class'ConnectionService'
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// Add Acedia's own manifest
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registeredManifests(0) = class'Manifest'
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// This is a server-only mutator
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remoteRole = ROLE_None
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bAlwaysRelevant = true
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// Mutator description
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GroupName = "Core mutator"
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FriendlyName = "Acedia"
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Description = "Mutator for all your degenerate needs"
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Description = "Launcher for Acedia modules"
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}
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