Move most files to other Acedia packages
This commit is contained in:
parent
e513749119
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93 changed files with 85 additions and 20255 deletions
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@ -1,255 +1,3 @@
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[Acedia.FixDualiesCost]
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; This feature fixes several issues, related to the selling price of both
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; single and dual pistols, all originating from the existence of dual weapons.
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; Most notable issue is the ability to "print" money by buying and
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; selling pistols in a certain way.
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;
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; Fix only works with vanilla pistols, as it's unpredictable what
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; custom ones can do and they can handle these issues on their own
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; in a better way.
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autoEnable=true
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; Some issues involve possible decrease in pistols' price and
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; don't lead to the exploit, but are still bugs and require fixing.
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; If you have a Deagle in your inventory and then get another one
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; (by either buying or picking it off the ground) - the price of resulting
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; dual pistols will be set to the price of the last deagle,
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; like the first one wasn't worth anything at all.
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; In particular this means that (prices are off-perk for more clarity):
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; 1. If you buy dual deagles (-1000 do$h) and then sell them at 75% of
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; the cost (+750 do$h), you lose 250 do$h;
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; 2. If you first buy a deagle (-500 do$h), then buy
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; the second one (-500 do$h) and then sell them, you'll only get
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; 75% of the cost of 1 deagle (+375 do$h), now losing 625 do$h;
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; 3. So if you already have bought a deagle (-500 do$h),
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; you can get a more expensive weapon by doing a stupid thing
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; and first selling your Deagle (+375 do$h),
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; then buying dual deagles (-1000 do$h).
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; If you sell them after that, you'll gain 75% of the cost of
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; dual deagles (+750 do$h), leaving you with losing only 375 do$h.
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; Of course, situations described above are only relevant if you're planning
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; to sell your weapons at some point and most players won't even
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; notice these issues.
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; But such an oversight still shouldn't exist in a game and we fix it by
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; setting sell value of dualies as a sum of values of each pistol.
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; Yet, fixing this issue leads to players having more expensive
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; (while fairly priced) weapons than on vanilla, technically making
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; the game easier. And some people might object to having that in
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; a whitelisted bug-fixing feature.
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; These people are, without a question, complete degenerates.
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; But making mods for only non-mentally challenged isn't inclusive.
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; So we add this option.
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; Set it to 'false' if you only want to fix ammo printing
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; and leave the rest of the bullshit as-is.
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allowSellValueIncrease=true
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[Acedia.FixAmmoSelling]
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; This feature addressed an oversight in vanilla code that
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; allows clients to sell weapon's ammunition.
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; Due to the implementation of ammo selling, this allows cheaters to
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; "print money" by buying and selling ammo over and over again.
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autoEnable=true
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; Due to how this fix works, players with level below 6 get charged less
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; than necessary by the shop and this fix must take the rest of
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; the cost by itself.
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; The problem is, due to how ammo purchase is coded, low-level (<6 lvl)
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; players can actually buy more ammo for "fixed" weapons than they can afford
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; by filling ammo for one or all weapons.
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; Setting this flag to 'true' will allow us to still take full cost
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; from them, putting them in "debt" (having negative dosh amount).
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; If you don't want to have players with negative dosh values on your server
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; as a side-effect of this fix, then leave this flag as 'false',
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; letting low level players buy ammo cheaper
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; (but not cheaper than lvl6 could).
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; NOTE: this issue doesn't affect level 6 players.
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; NOTE #2: this fix does give players below level 6 some
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; technical advantage compared to vanilla game, but this advantage
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; cannot exceed benefits of having level 6.
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allowNegativeDosh=false
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[Acedia.FixInventoryAbuse]
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; This feature addressed two issues with the inventory:
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; 1. Players carrying amount of weapons that shouldn't be allowed by the
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; weight limit.
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; 2. Players carrying two variants of the same gun.
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; For example carrying both M32 and camo M32.
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; Single and dual version of the same weapon are also considered
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; the same type of gun, so you shouldn't be able to carry
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; both MK23 and dual MK23 or dual handcannons and golden handcannon.
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; But cheaters do. But not with this fix.
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autoEnable=true
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; How often (in seconds) should we do inventory validation checks?
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; You shouldn't really worry about performance, but there's also no need to
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; do this check too often.
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checkInterval=0.25
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; For this fix to properly work, this array must contain an entry for
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; every dual weapon in the game (like pistols, with single and dual versions).
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; It's made configurable in case of custom dual weapons.
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dualiesClasses=(single=class'KFMod.SinglePickup',dual=class'KFMod.DualiesPickup')
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dualiesClasses=(single=class'KFMod.Magnum44Pickup',dual=class'KFMod.Dual44MagnumPickup')
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dualiesClasses=(single=class'KFMod.MK23Pickup',dual=class'KFMod.DualMK23Pickup')
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dualiesClasses=(single=class'KFMod.DeaglePickup',dual=class'KFMod.DualDeaglePickup')
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dualiesClasses=(single=class'KFMod.GoldenDeaglePickup',dual=class'KFMod.GoldenDualDeaglePickup')
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dualiesClasses=(single=class'KFMod.FlareRevolverPickup',dual=class'KFMod.DualFlareRevolverPickup')
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[Acedia.FixInfiniteNades]
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; This feature fixes a vulnerability in a code of 'Frag' that can allow
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; player to throw grenades even when he no longer has any.
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; There's also no cooldowns on the throw, which can lead to a server crash.
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autoEnable=true
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; Setting this flag to 'true' will allow to throw grenades by calling
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; 'ServerThrow' directly, as long as player has necessary ammo.
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; This can allow some players to throw grenades much quicker than intended,
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; therefore it's suggested to keep this flag set to 'false'.
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ignoreTossFlags=false
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[Acedia.FixDoshSpam]
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; This feature addressed two dosh-related issues:
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; 1. Crashing servers by spamming 'CashPickup' actors with 'TossCash';
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; 2. Breaking collision detection logic by stacking large amount of
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; 'CashPickup' actors in one place, which allows one to either
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; reach unintended locations or even instantly kill zeds.
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;
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; It fixes them by limiting speed, with which dosh can spawn, and
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; allowing this limit to decrease when there's already too much dosh
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; present on the map.
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autoEnable=true
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; Highest and lowest speed with which players can throw dosh wads.
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; It'll be evenly spread between all players.
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; For example, if speed is set to 6 and only one player will be spamming dosh,
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; - he'll be able to throw 6 wads of dosh per second;
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; but if all 6 players are spamming it, - each will throw only 1 per second.
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; NOTE: these speed values can be exceeded, since a player is guaranteed
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; to be able to throw at least one wad of dosh, if he didn't do so in awhile.
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; NOTE #2: if maximum value is less than minimum one,
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; the lowest (maximum one) will be used.
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doshPerSecondLimitMax=50
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doshPerSecondLimitMin=5
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; Amount of dosh pickups on the map at which we must set dosh per second
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; to 'doshPerSecondLimitMin'.
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; We use 'doshPerSecondLimitMax' when there's no dosh on the map and
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; scale linearly between them as it's amount grows.
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criticalDoshAmount=25
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[Acedia.FixSpectatorCrash]
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; This feature attempts to prevent server crashes caused by someone
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; quickly switching between being spectator and an active player.
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autoEnable=true
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; This fix will try to kick any player that switches between active player
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; and cooldown faster than time (in seconds) in this value.
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; NOTE: raising this value past default value of '0.25'
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; won't actually improve crash prevention, but might cause regular players to
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; get accidentally kicked.
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spectatorChangeTimeout=0.25
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; [ADVANCED] Don't change this setting unless you know what you're doing.
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; Allows you to turn off server blocking.
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; Players that don't respect timeout will still be kicked.
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; This might be needed if this fix conflicts with another mutator
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; that also changes 'numPlayers'.
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; This option is necessary to block aggressive enough server crash
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; attempts, but can cause compatibility issues with some mutators.
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; It's highly recommended to rewrite such a mutator to be compatible instead.
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; NOTE: fix should be compatible with most faked players-type mutators,
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; since this it remembers the difference between amount of
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; real players and 'numPlayers'.
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; After unblocking, it sets 'numPlayers' to
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; the current amount of real players + that difference.
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; So 4 players + 3 (=7 numPlayers) after kicking 1 player becomes
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; 3 players + 3 (=6 numPlayers).
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allowServerBlock=true
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[Acedia.FixFFHack]
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; This feature fixes a bug that can allow players to bypass server's
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; friendly fire limitations and teamkill.
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; Usual fixes apply friendly fire scale to suspicious damage themselves, which
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; also disables some of the environmental damage.
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; In oder to avoid that, this fix allows server owner to define precisely
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; to what damage types to apply the friendly fire scaling.
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; It should be all damage types related to projectiles.
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autoEnable=true
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; Defines a general rule for chosing whether or not to apply
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; friendly fire scaling.
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; This can be overwritten by exceptions ('alwaysScale' or 'neverScale').
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; Enabling scaling by default without any exceptions in 'neverScale' will
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; make this fix behave almost identically to Mutant's 'Explosives Fix Mutator'.
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scaleByDefault=false
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; Damage types, for which we should always reaaply friendly fire scaling.
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alwaysScale=Class'KFMod.DamTypeCrossbuzzsawHeadShot'
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alwaysScale=Class'KFMod.DamTypeCrossbuzzsaw'
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alwaysScale=Class'KFMod.DamTypeFrag'
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alwaysScale=Class'KFMod.DamTypePipeBomb'
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alwaysScale=Class'KFMod.DamTypeM203Grenade'
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alwaysScale=Class'KFMod.DamTypeM79Grenade'
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alwaysScale=Class'KFMod.DamTypeM79GrenadeImpact'
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alwaysScale=Class'KFMod.DamTypeM32Grenade'
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alwaysScale=Class'KFMod.DamTypeLAW'
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alwaysScale=Class'KFMod.DamTypeLawRocketImpact'
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alwaysScale=Class'KFMod.DamTypeFlameNade'
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alwaysScale=Class'KFMod.DamTypeFlareRevolver'
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alwaysScale=Class'KFMod.DamTypeFlareProjectileImpact'
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alwaysScale=Class'KFMod.DamTypeBurned'
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alwaysScale=Class'KFMod.DamTypeTrenchgun'
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alwaysScale=Class'KFMod.DamTypeHuskGun'
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alwaysScale=Class'KFMod.DamTypeCrossbow'
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alwaysScale=Class'KFMod.DamTypeCrossbowHeadShot'
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alwaysScale=Class'KFMod.DamTypeM99SniperRifle'
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alwaysScale=Class'KFMod.DamTypeM99HeadShot'
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alwaysScale=Class'KFMod.DamTypeShotgun'
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alwaysScale=Class'KFMod.DamTypeNailGun'
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alwaysScale=Class'KFMod.DamTypeDBShotgun'
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alwaysScale=Class'KFMod.DamTypeKSGShotgun'
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alwaysScale=Class'KFMod.DamTypeBenelli'
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alwaysScale=Class'KFMod.DamTypeSPGrenade'
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alwaysScale=Class'KFMod.DamTypeSPGrenadeImpact'
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alwaysScale=Class'KFMod.DamTypeSeekerSixRocket'
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alwaysScale=Class'KFMod.DamTypeSeekerRocketImpact'
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alwaysScale=Class'KFMod.DamTypeSealSquealExplosion'
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alwaysScale=Class'KFMod.DamTypeRocketImpact'
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alwaysScale=Class'KFMod.DamTypeBlowerThrower'
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alwaysScale=Class'KFMod.DamTypeSPShotgun'
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alwaysScale=Class'KFMod.DamTypeZEDGun'
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alwaysScale=Class'KFMod.DamTypeZEDGunMKII'
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alwaysScale=Class'KFMod.DamTypeZEDGunMKII'
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; Damage types, for which we should never reaply friendly fire scaling.
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;neverScale=Class'KFMod.???'
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[Acedia.FixZedTimeLags]
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; When zed time activates, game speed is immediately set to
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; 'zedTimeSlomoScale' (0.2 by default), defined, like all other variables,
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; in 'KFGameType'. Zed time lasts 'zedTimeDuration' seconds (3.0 by default),
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; but during last 'zedTimeDuration * 0.166' seconds (by default 0.498)
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; it starts to speed back up, causing game speed to update every tick.
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; This makes animations look more smooth when exiting zed-time.
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; However, updating speed every tick for that purpose seems like
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; an overkill and, combined with things like
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; increased tick rate, certain open maps and increased zed limit,
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; it can lead to noticable lags at the end of the zed time.
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; This fix limits amount of actual game speed updates, alleviating the issue.
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;
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; As a side effect it also fixes an issue where during zed time speed up
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; 'zedTimeSlomoScale' was assumed to be default value of '0.2'.
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; Now zed time will behave correctly with mods that change 'zedTimeSlomoScale'.
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autoEnable=true
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; Maximum amount of game speed updates upon leaving zed time.
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; 2 or 3 seem to provide a good enough result that,
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; i.e. it should be hard to notice difference with vanilla game behavior.
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; 1 is a smallest possible value, resulting in effectively removing any
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; smooting via speed up, simply changing speed from
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; the slowest (0.2) to the highest.
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; For the reference: on servers with default 30 tick rate there's usually
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; about 13 updates total (without this fix).
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maxGameSpeedUpdatesAmount=3
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; [ADVANCED] Don't change this setting unless you know what you're doing.
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; Compatibility setting that allows to keep 'GameInfo' 's 'Tick' event
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; from being disabled.
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; Useful when running Acedia along with custom 'GameInfo'
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; (that isn't 'KFGameType') that relies on 'Tick' event.
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; Note, however, that in order to keep this fix working properly,
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; it's on you to make sure 'KFGameType.Tick()' logic isn't executed.
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disableTick=true
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[Acedia.Packages]
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corePackage="AcediaCore_0_2"
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package="AcediaFixes"
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@ -1,165 +0,0 @@
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[Acedia.ColorAliasSource]
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; System colors
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record=(alias="text_default",value="rgb(255,255,255)")
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record=(alias="text_subtle",value="rgb(128,128,128)")
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record=(alias="text_emphasis",value="rgb(0,128,255)")
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record=(alias="text_ok",value="rgb(0,255,0)")
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record=(alias="text_warning",value="rgb(255,128,0)")
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record=(alias="text_failure",value="rgb(255,0,0)")
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record=(alias="type_number",value="rgb(181,137,0)")
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record=(alias="type_boolean",value="rgb(38,139,210)")
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record=(alias="type_string",value="rgb(211,54,130)")
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record=(alias="type_literal",value="rgb(42,161,152)")
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record=(alias="type_class",value="rgb(108,113,196)")
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; Pink colors
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record=(alias="Pink",value="rgb(255,192,203)")
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record=(alias="LightPink",value="rgb(255,182,193)")
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record=(alias="HotPink",value="rgb(255,105,180)")
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record=(alias="DeepPink",value="rgb(255,20,147)")
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record=(alias="PaleVioletRed",value="rgb(219,112,147)")
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record=(alias="MediumVioletRed",value="rgb(199,21,133)")
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; Red colors
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record=(alias="LightSalmon",value="rgb(255,160,122)")
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record=(alias="Salmon",value="rgb(250,128,114)")
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record=(alias="DarkSalmon",value="rgb(233,150,122)")
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record=(alias="LightCoral",value="rgb(240,128,128)")
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record=(alias="IndianRed",value="rgb(205,92,92)")
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record=(alias="Crimson",value="rgb(220,20,60)")
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record=(alias="Firebrick",value="rgb(178,34,34)")
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record=(alias="DarkRed",value="rgb(139,0,0)")
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record=(alias="Red",value="rgb(255,0,0)")
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; Orange colors
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record=(alias="OrangeRed",value="rgb(255,69,0)")
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record=(alias="Tomato",value="rgb(255,99,71)")
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record=(alias="Coral",value="rgb(255,127,80)")
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record=(alias="DarkOrange",value="rgb(255,140,0)")
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record=(alias="Orange",value="rgb(255,165,0)")
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; Yellow colors
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record=(alias="Yellow",value="rgb(255,255,0)")
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record=(alias="LightYellow",value="rgb(255,255,224)")
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record=(alias="LemonChiffon",value="rgb(255,250,205)")
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record=(alias="LightGoldenrodYellow",value="rgb(250,250,210)")
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record=(alias="PapayaWhip",value="rgb(255,239,213)")
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record=(alias="Moccasin",value="rgb(255,228,181)")
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record=(alias="PeachPuff",value="rgb(255,218,185)")
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record=(alias="PaleGoldenrod",value="rgb(238,232,170)")
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record=(alias="Khaki",value="rgb(240,230,140)")
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record=(alias="DarkKhaki",value="rgb(189,183,107)")
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record=(alias="Gold",value="rgb(255,215,0)")
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; Brown colors
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record=(alias="Cornsilk",value="rgb(255,248,220)")
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record=(alias="BlanchedAlmond",value="rgb(255,235,205)")
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record=(alias="Bisque",value="rgb(255,228,196)")
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||||
record=(alias="NavajoWhite",value="rgb(255,222,173)")
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||||
record=(alias="Wheat",value="rgb(245,222,179)")
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record=(alias="Burlywood",value="rgb(222,184,135)")
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record=(alias="Tan",value="rgb(210,180,140)")
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record=(alias="RosyBrown",value="rgb(188,143,143)")
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record=(alias="SandyBrown",value="rgb(244,164,96)")
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record=(alias="Goldenrod",value="rgb(218,165,32)")
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record=(alias="DarkGoldenrod",value="rgb(184,134,11)")
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record=(alias="Peru",value="rgb(205,133,63)")
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record=(alias="Chocolate",value="rgb(210,105,30)")
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||||
record=(alias="SaddleBrown",value="rgb(139,69,19)")
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record=(alias="Sienna",value="rgb(160,82,45)")
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record=(alias="Brown",value="rgb(165,42,42)")
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record=(alias="Maroon",value="rgb(128,0,0)")
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; Green colors
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record=(alias="DarkOliveGreen",value="rgb(85,107,47)")
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record=(alias="Olive",value="rgb(128,128,0)")
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record=(alias="OliveDrab",value="rgb(107,142,35)")
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record=(alias="YellowGreen",value="rgb(154,205,50)")
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record=(alias="LimeGreen",value="rgb(50,205,50)")
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record=(alias="Lime",value="rgb(0,255,0)")
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record=(alias="LawnGreen",value="rgb(124,252,0)")
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record=(alias="Chartreuse",value="rgb(127,255,0)")
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record=(alias="GreenYellow",value="rgb(173,255,47)")
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record=(alias="SpringGreen",value="rgb(0,255,127)")
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record=(alias="MediumSpringGreen",value="rgb(0,250,154)")
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record=(alias="LightGreen",value="rgb(144,238,144)")
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record=(alias="PaleGreen",value="rgb(152,251,152)")
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record=(alias="DarkSeaGreen",value="rgb(143,188,143)")
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record=(alias="MediumAquamarine",value="rgb(102,205,170)")
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record=(alias="MediumSeaGreen",value="rgb(60,179,113)")
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||||
record=(alias="SeaGreen",value="rgb(46,139,87)")
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record=(alias="ForestGreen",value="rgb(34,139,34)")
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record=(alias="Green",value="rgb(0,128,0)")
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record=(alias="DarkGreen",value="rgb(0,100,0)")
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; Cyan colors
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record=(alias="Aqua",value="rgb(0,255,255)")
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record=(alias="Cyan",value="rgb(0,255,255)")
|
||||
record=(alias="LightCyan",value="rgb(224,255,255)")
|
||||
record=(alias="PaleTurquoise",value="rgb(175,238,238)")
|
||||
record=(alias="Aquamarine",value="rgb(127,255,212)")
|
||||
record=(alias="Turquoise",value="rgb(64,224,208)")
|
||||
record=(alias="MediumTurquoise",value="rgb(72,209,204)")
|
||||
record=(alias="DarkTurquoise",value="rgb(0,206,209)")
|
||||
record=(alias="LightSeaGreen",value="rgb(32,178,170)")
|
||||
record=(alias="CadetBlue",value="rgb(95,158,160)")
|
||||
record=(alias="DarkCyan",value="rgb(0,139,139)")
|
||||
record=(alias="Teal",value="rgb(0,128,128)")
|
||||
; Blue colors
|
||||
record=(alias="LightSteelBlue",value="rgb(176,196,222)")
|
||||
record=(alias="PowderBlue",value="rgb(176,224,230)")
|
||||
record=(alias="LightBlue",value="rgb(173,216,230)")
|
||||
record=(alias="SkyBlue",value="rgb(135,206,235)")
|
||||
record=(alias="LightSkyBlue",value="rgb(135,206,250)")
|
||||
record=(alias="DeepSkyBlue",value="rgb(0,191,255)")
|
||||
record=(alias="DodgerBlue",value="rgb(30,144,255)")
|
||||
record=(alias="CornflowerBlue",value="rgb(100,149,237)")
|
||||
record=(alias="SteelBlue",value="rgb(70,130,180)")
|
||||
record=(alias="RoyalBlue",value="rgb(65,105,225)")
|
||||
record=(alias="Blue",value="rgb(0,0,255)")
|
||||
record=(alias="MediumBlue",value="rgb(0,0,205)")
|
||||
record=(alias="DarkBlue",value="rgb(0,0,139)")
|
||||
record=(alias="Navy",value="rgb(0,0,128)")
|
||||
record=(alias="MidnightBlue",value="rgb(25,25,112)")
|
||||
; Purple, violet, and magenta colors
|
||||
record=(alias="Lavender",value="rgb(230,230,250)")
|
||||
record=(alias="Thistle",value="rgb(216,191,216)")
|
||||
record=(alias="Plum",value="rgb(221,160,221)")
|
||||
record=(alias="Violet",value="rgb(238,130,238)")
|
||||
record=(alias="Orchid",value="rgb(218,112,214)")
|
||||
record=(alias="Fuchsia",value="rgb(255,0,255)")
|
||||
record=(alias="Magenta",value="rgb(255,0,255)")
|
||||
record=(alias="MediumOrchid",value="rgb(186,85,211)")
|
||||
record=(alias="MediumPurple",value="rgb(147,112,219)")
|
||||
record=(alias="BlueViolet",value="rgb(138,43,226)")
|
||||
record=(alias="DarkViolet",value="rgb(148,0,211)")
|
||||
record=(alias="DarkOrchid",value="rgb(153,50,204)")
|
||||
record=(alias="DarkMagenta",value="rgb(139,0,139)")
|
||||
record=(alias="Purple",value="rgb(128,0,128)")
|
||||
record=(alias="Indigo",value="rgb(75,0,130)")
|
||||
record=(alias="DarkSlateBlue",value="rgb(72,61,139)")
|
||||
record=(alias="SlateBlue",value="rgb(106,90,205)")
|
||||
record=(alias="MediumSlateBlue",value="rgb(123,104,238)")
|
||||
; White colors
|
||||
record=(alias="White",value="rgb(255,255,255)")
|
||||
record=(alias="Snow",value="rgb(255,250,250)")
|
||||
record=(alias="Honeydew",value="rgb(240,255,240)")
|
||||
record=(alias="MintCream",value="rgb(245,255,250)")
|
||||
record=(alias="Azure",value="rgb(240,255,255)")
|
||||
record=(alias="AliceBlue",value="rgb(240,248,255)")
|
||||
record=(alias="GhostWhite",value="rgb(248,248,255)")
|
||||
record=(alias="WhiteSmoke",value="rgb(245,245,245)")
|
||||
record=(alias="Seashell",value="rgb(255,245,238)")
|
||||
record=(alias="Beige",value="rgb(245,245,220)")
|
||||
record=(alias="OldLace",value="rgb(253,245,230)")
|
||||
record=(alias="FloralWhite",value="rgb(255,250,240)")
|
||||
record=(alias="Ivory",value="rgb(255,255,240)")
|
||||
record=(alias="AntiqueWhite",value="rgb(250,235,215)")
|
||||
record=(alias="Linen",value="rgb(250,240,230)")
|
||||
record=(alias="LavenderBlush",value="rgb(255,240,245)")
|
||||
record=(alias="MistyRose",value="rgb(255,228,225)")
|
||||
; Gray and black colors
|
||||
record=(alias="Gainsboro",value="rgb(220,220,220)")
|
||||
record=(alias="LightGray",value="rgb(211,211,211)")
|
||||
record=(alias="Silver",value="rgb(192,192,192)")
|
||||
record=(alias="Gray",value="rgb(169,169,169)")
|
||||
record=(alias="DimGray",value="rgb(128,128,128)")
|
||||
record=(alias="DarkGray",value="rgb(105,105,105)")
|
||||
record=(alias="LightSlateGray",value="rgb(119,136,153)")
|
||||
record=(alias="SlateGray",value="rgb(112,128,144)")
|
||||
record=(alias="DarkSlateGray",value="rgb(47,79,79)")
|
||||
record=(alias="Eigengrau",value="rgb(22,22,29)")
|
||||
record=(alias="Black",value="rgb(0,0,0)")
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
; For the puposes of testing alias functionality.
|
||||
; Changing these can break tests.
|
||||
;
|
||||
; If you don't plan to run tests or do not know what they are, -
|
||||
; feel free to remove this file.
|
||||
[Acedia.MockAliasSource]
|
||||
record=(alias="global",value="value")
|
||||
record=(alias="question",value="response")
|
||||
record=(alias="",value="empty")
|
||||
record=(alias="also",value="")
|
||||
[car MockAliases]
|
||||
Alias="Ford"
|
||||
Alias="Delorean"
|
||||
Alias="Audi"
|
||||
[sci:fi MockAliases]
|
||||
Alias="Spice"
|
||||
Alias="HardToBeAGod"
|
||||
|
|
@ -1,547 +0,0 @@
|
|||
[Acedia.WeaponAliasSource]
|
||||
; Field Medic weapons
|
||||
[KFMod:MP7MMedicGun WeaponAliases]
|
||||
Alias="MP7M"
|
||||
Alias="MP7"
|
||||
[KFMod:MP5MMedicGun WeaponAliases]
|
||||
Alias="MP5M"
|
||||
Alias="MP5"
|
||||
Alias="MP"
|
||||
Alias="M5"
|
||||
[KFMod:CamoMP5MMedicGun WeaponAliases]
|
||||
Alias="CamoMP5M"
|
||||
Alias="CamoMP5"
|
||||
Alias="CamoMP"
|
||||
Alias="CamoM5"
|
||||
[KFMod:M7A3MMedicGun WeaponAliases]
|
||||
Alias="M7A3"
|
||||
Alias="M7A"
|
||||
Alias="M7"
|
||||
[KFMod:KrissMMedicGun WeaponAliases]
|
||||
Alias="Schneidzekk"
|
||||
Alias="Schneidzek"
|
||||
Alias="Kriss"
|
||||
Alias="Kris"
|
||||
[KFMod:NeonKrissMMedicGun WeaponAliases]
|
||||
Alias="NeonSchneidzekk"
|
||||
Alias="NeonSchneidzek"
|
||||
Alias="NeonKriss"
|
||||
Alias="NeonKris"
|
||||
[KFMod:BlowerThrower WeaponAliases]
|
||||
Alias="BlowerThrower"
|
||||
Alias="Blower"
|
||||
Alias="Thrower"
|
||||
Alias="BThrower"
|
||||
Alias="PoopGun"
|
||||
Alias="BileGun"
|
||||
Alias="BloatGun"
|
||||
|
||||
; Support Specialist weapons
|
||||
[KFMod:Shotgun WeaponAliases]
|
||||
Alias="Shotgun"
|
||||
[KFMod:CamoShotgun WeaponAliases]
|
||||
Alias="CamoShotgun"
|
||||
[KFMod:BoomStick WeaponAliases]
|
||||
Alias="HuntingShotgun"
|
||||
Alias="BoomStick"
|
||||
Alias="Hunting"
|
||||
[KFMod:KSGShotgun WeaponAliases]
|
||||
Alias="HSG-1Shotgun"
|
||||
Alias="HSG1Shotgun"
|
||||
Alias="HSGShotgun"
|
||||
Alias="HSG"
|
||||
Alias="KSG-1Shotgun"
|
||||
Alias="KSG1Shotgun"
|
||||
Alias="KSGShotgun"
|
||||
Alias="KSG"
|
||||
[KFMod:NeonKSGShotgun WeaponAliases]
|
||||
Alias="NeonHSG-1Shotgun"
|
||||
Alias="NeonHSG1Shotgun"
|
||||
Alias="NeonHSGShotgun"
|
||||
Alias="NeonHSG"
|
||||
Alias="NeonKSG-1Shotgun"
|
||||
Alias="NeonKSG1Shotgun"
|
||||
Alias="NeonKSGShotgun"
|
||||
Alias="NeonKSG"
|
||||
[KFMod:NailGun WeaponAliases]
|
||||
Alias="VladTheImpaler"
|
||||
Alias="VladImpaler"
|
||||
Alias="Vlad"
|
||||
Alias="Impaler"
|
||||
Alias="NailGun"
|
||||
Alias="Nails"
|
||||
Alias="Nail"
|
||||
[KFMod:SPAutoShotgun WeaponAliases]
|
||||
Alias="MultichamberZEDThrower"
|
||||
Alias="ZEDThrower"
|
||||
Alias="ZThrower"
|
||||
[KFMod:BenelliShotgun WeaponAliases]
|
||||
Alias="CombatShotgun"
|
||||
Alias="Combat"
|
||||
Alias="CShotgun"
|
||||
Alias="BenelliShotgun"
|
||||
Alias="BeneliShotgun"
|
||||
Alias="Benelli"
|
||||
Alias="Beneli"
|
||||
[KFMod:GoldenBenelliShotgun WeaponAliases]
|
||||
Alias="GoldCombatShotgun"
|
||||
Alias="GoldCombat"
|
||||
Alias="GoldCShotgun"
|
||||
Alias="GoldBenelliShotgun"
|
||||
Alias="GoldBeneliShotgun"
|
||||
Alias="GoldBenelli"
|
||||
Alias="GoldBeneli"
|
||||
[KFMod:AA12AutoShotgun WeaponAliases]
|
||||
Alias="AA12"
|
||||
Alias="AA12AutoShotgun"
|
||||
Alias="AA12Shotgun"
|
||||
[KFMod:GoldenAA12AutoShotgun WeaponAliases]
|
||||
Alias="GoldAA12"
|
||||
Alias="GoldAA12AutoShotgun"
|
||||
Alias="GoldAA12Shotgun"
|
||||
|
||||
; Sharpshooter weapons
|
||||
[KFMod:Single WeaponAliases]
|
||||
Alias="9mmTactical"
|
||||
Alias="9mmTact"
|
||||
Alias="9mm"
|
||||
Alias="Single"
|
||||
Alias="Pistol"
|
||||
[KFMod:Dualies WeaponAliases]
|
||||
Alias="Dual9mms"
|
||||
Alias="Dual9mm"
|
||||
Alias="9mmDual"
|
||||
Alias="Dualies"
|
||||
Alias="Dual"
|
||||
[KFMod:Magnum44Pistol WeaponAliases]
|
||||
Alias="Magnum44Pistol"
|
||||
Alias="Magnum44"
|
||||
Alias="44Magnum"
|
||||
Alias="Magnum"
|
||||
Alias="44"
|
||||
[KFMod:Dual44Magnum WeaponAliases]
|
||||
Alias="DualMagnum44Pistols"
|
||||
Alias="DualMagnum44s"
|
||||
Alias="DualMagnums"
|
||||
Alias="DualMagnumPistols"
|
||||
Alias="Dual44Magnums"
|
||||
Alias="Dual44Magnum"
|
||||
Alias="DualMagnum"
|
||||
Alias="Dual44ss"
|
||||
Alias="Dual44"
|
||||
[KFMod:MK23Pistol WeaponAliases]
|
||||
Alias="MK23"
|
||||
Alias="MK"
|
||||
Alias="23"
|
||||
[KFMod:DualMK23Pistol WeaponAliases]
|
||||
Alias="DualMK23s"
|
||||
Alias="DualMK23"
|
||||
Alias="DualMKs"
|
||||
Alias="DualMK"
|
||||
Alias="Dual23s"
|
||||
Alias="Dual23"
|
||||
[KFMod:Deagle WeaponAliases]
|
||||
Alias="Handcannon"
|
||||
Alias="Deagle"
|
||||
Alias="HC"
|
||||
[KFMod:DualDeagle WeaponAliases]
|
||||
Alias="DualHandcannons"
|
||||
Alias="DualHC"
|
||||
Alias="DualDeagle"
|
||||
[KFMod:GoldenDeagle WeaponAliases]
|
||||
Alias="GoldHandcannon"
|
||||
Alias="GoldDeagle"
|
||||
Alias="GoldHC"
|
||||
[KFMod:GoldenDualDeagle WeaponAliases]
|
||||
Alias="GoldDualHandcannons"
|
||||
Alias="GoldDualHC"
|
||||
Alias="GoldDualDeagle"
|
||||
[KFMod:Winchester WeaponAliases]
|
||||
Alias="Winchester"
|
||||
Alias="LeverActionRifle"
|
||||
Alias="LAR"
|
||||
[KFMod:SPSniperRifle WeaponAliases]
|
||||
Alias="SPMusket"
|
||||
Alias="Musket"
|
||||
Alias="SPSniperRifle"
|
||||
Alias="SPRifle"
|
||||
Alias="SPSniper"
|
||||
Alias="SPMauler"
|
||||
Alias="Mauler"
|
||||
[KFMod:M14EBRBattleRifle WeaponAliases]
|
||||
Alias="M14EBR"
|
||||
Alias="M14"
|
||||
Alias="EBR"
|
||||
Alias="M14EBRRifle"
|
||||
Alias="M14EBRBattleRifle"
|
||||
[KFMod:Crossbow WeaponAliases]
|
||||
Alias="CompoundCrossbow"
|
||||
Alias="CCrossbow"
|
||||
Alias="Crossbow"
|
||||
Alias="XBow"
|
||||
[KFMod:M99SniperRifle WeaponAliases]
|
||||
Alias="M99AMR"
|
||||
Alias="M99"
|
||||
Alias="M99SniperRifle"
|
||||
Alias="M99Sniper"
|
||||
Alias="M99Rifle"
|
||||
Alias="M99SR"
|
||||
|
||||
; Commando weapons
|
||||
[KFMod:Bullpup WeaponAliases]
|
||||
Alias="Bullpup"
|
||||
Alias="Bulpup"
|
||||
[KFMod:ThompsonSMG WeaponAliases]
|
||||
Alias="ThompsonSMG"
|
||||
Alias="Thompson"
|
||||
Alias="Thomp"
|
||||
Alias="TommyGun"
|
||||
Alias="TomyGun"
|
||||
Alias="Tommy"
|
||||
Alias="Tomy"
|
||||
[KFMod:SPThompsonSMG WeaponAliases]
|
||||
Alias="SPThompsonSMG"
|
||||
Alias="SPThompson"
|
||||
Alias="SPThomp"
|
||||
Alias="Dr.T'sLeadDeliverySystem"
|
||||
Alias="Dr.TsLeadDeliverySystem"
|
||||
Alias="DrT'sLeadDeliverySystem"
|
||||
Alias="DrTsLeadDeliverySystem"
|
||||
Alias="Dr.T'LeadDeliverySystem"
|
||||
Alias="Dr.TLeadDeliverySystem"
|
||||
Alias="DrT'LeadDeliverySystem"
|
||||
Alias="DrTLeadDeliverySystem"
|
||||
Alias="DrTDeliverySystem"
|
||||
Alias="DrTLeadSystem"
|
||||
Alias="DrTLeadDelivery"
|
||||
Alias="DrTDelivery"
|
||||
Alias="LeadDelivery"
|
||||
Alias="LeadSystem"
|
||||
Alias="DeliverySystem"
|
||||
Alias="LeadDS"
|
||||
Alias="LeadD"
|
||||
[KFMod:ThompsonDrumSMG WeaponAliases]
|
||||
Alias="ThompsonDrumSMG"
|
||||
Alias="ThompsonDrum"
|
||||
Alias="ThompDrum"
|
||||
Alias="RisingStormTommyGun"
|
||||
Alias="RisingStormTommy"
|
||||
Alias="RisingStormTomyGun"
|
||||
Alias="RisingStormTomy"
|
||||
Alias="RSTommyGun"
|
||||
Alias="RSTommy"
|
||||
Alias="RSTomyGun"
|
||||
Alias="RSTomy"
|
||||
[KFMod:AK47AssaultRifle WeaponAliases]
|
||||
Alias="AK47AssaultRifle"
|
||||
Alias="AK47Assault"
|
||||
Alias="AK47Rifle"
|
||||
Alias="AK47AR"
|
||||
Alias="AK47"
|
||||
Alias="AK"
|
||||
Alias="47"
|
||||
[KFMod:GoldenAK47AssaultRifle WeaponAliases]
|
||||
Alias="GoldAK47AssaultRifle"
|
||||
Alias="GoldAK47Assault"
|
||||
Alias="GoldAK47Rifle"
|
||||
Alias="GoldAK47AR"
|
||||
Alias="GoldAK47"
|
||||
Alias="GoldAK"
|
||||
Alias="Gold47"
|
||||
[KFMod:NeonAK47AssaultRifle WeaponAliases]
|
||||
Alias="NeonAK47AssaultRifle"
|
||||
Alias="NeonAK47Assault"
|
||||
Alias="NeonAK47Rifle"
|
||||
Alias="NeonAK47AR"
|
||||
Alias="NeonAK47"
|
||||
Alias="NeonAK"
|
||||
Alias="Neon47"
|
||||
[KFMod:M4AssaultRifle WeaponAliases]
|
||||
Alias="M4AssaultRifle"
|
||||
Alias="M4Assault"
|
||||
Alias="M4Rifle"
|
||||
Alias="M4"
|
||||
[KFMod:CamoM4AssaultRifle WeaponAliases]
|
||||
Alias="CamoM4AssaultRifle"
|
||||
Alias="CamoM4Assault"
|
||||
Alias="CamoM4Rifle"
|
||||
Alias="CamoM4"
|
||||
[KFMod:MKb42AssaultRifle WeaponAliases]
|
||||
Alias="MKb42AssaultRifle"
|
||||
Alias="MKb42Assault"
|
||||
Alias="MKb42Rifle"
|
||||
Alias="MKb42"
|
||||
Alias="MK42"
|
||||
Alias="MKb"
|
||||
[KFMod:SCARMK17AssaultRifle WeaponAliases]
|
||||
Alias="SCARMK17AssaultRifle"
|
||||
Alias="SCARMK17Assault"
|
||||
Alias="SCARMK17Rifle"
|
||||
Alias="SCARMKAssaultRifle"
|
||||
Alias="SCARMKAssault"
|
||||
Alias="SCARMKRifle"
|
||||
Alias="SCAR17AssaultRifle"
|
||||
Alias="SCAR17Assault"
|
||||
Alias="SCAR17Rifle"
|
||||
Alias="SCARAssaultRifle"
|
||||
Alias="SCARAssault"
|
||||
Alias="SCARRifle"
|
||||
Alias="SCAR17"
|
||||
Alias="SCARMK"
|
||||
Alias="SCAR"
|
||||
[KFMod:NeonSCARMK17AssaultRifle WeaponAliases]
|
||||
Alias="NeonSCARMK17AssaultRifle"
|
||||
Alias="NeonSCARMK17Assault"
|
||||
Alias="NeonSCARMK17Rifle"
|
||||
Alias="NeonSCARMKAssaultRifle"
|
||||
Alias="NeonSCARMKAssault"
|
||||
Alias="NeonSCARMKRifle"
|
||||
Alias="NeonSCAR17AssaultRifle"
|
||||
Alias="NeonSCAR17Assault"
|
||||
Alias="NeonSCAR17Rifle"
|
||||
Alias="NeonSCARAssaultRifle"
|
||||
Alias="NeonSCARAssault"
|
||||
Alias="NeonSCARRifle"
|
||||
Alias="NeonSCAR17"
|
||||
Alias="NeonSCARMK"
|
||||
Alias="NeonSCAR"
|
||||
[KFMod:FNFAL_ACOG_AssaultRifle WeaponAliases]FNFAL ACOG
|
||||
Alias="FNFALACOGAssaultRifle"
|
||||
Alias="FNFALACOGAssault"
|
||||
Alias="FNFALACOGRifle"
|
||||
Alias="FNFALAssaultRifle"
|
||||
Alias="FNFALAssault"
|
||||
Alias="FNFALRifle"
|
||||
Alias="FALACOGAssaultRifle"
|
||||
Alias="FALACOGAssault"
|
||||
Alias="FALACOGRifle"
|
||||
Alias="FALAssaultRifle"
|
||||
Alias="FALAssault"
|
||||
Alias="FALRifle"
|
||||
Alias="FNFALACOG"
|
||||
Alias="FNFAL"
|
||||
Alias="FALACOG"
|
||||
Alias="FAL"
|
||||
Alias="FN"
|
||||
|
||||
; Berserker weapons
|
||||
[KFMod:Knife WeaponAliases]
|
||||
Alias="Knife"
|
||||
[KFMod:Machete WeaponAliases]
|
||||
Alias="Machete"
|
||||
Alias="Chete"
|
||||
[KFMod:Axe WeaponAliases]
|
||||
Alias="Axe"
|
||||
Alias="FireAxe"
|
||||
[KFMod:Katana WeaponAliases]
|
||||
Alias="Katana"
|
||||
[KFMod:GoldenKatana WeaponAliases]
|
||||
Alias="GoldKatana"
|
||||
[KFMod:Scythe WeaponAliases]
|
||||
Alias="Scythe"
|
||||
Alias="Scyte"
|
||||
Alias="Sickle"
|
||||
Alias="Sickl"
|
||||
[KFMod:Chainsaw WeaponAliases]
|
||||
Alias="Chainsaw"
|
||||
Alias="Saw"
|
||||
Alias="Denji"
|
||||
Alias="Pochita"
|
||||
[KFMod:GoldenChainsaw WeaponAliases]
|
||||
Alias="GoldChainsaw"
|
||||
Alias="GoldSaw"
|
||||
Alias="GoldDenji"
|
||||
Alias="GoldPochita"
|
||||
[KFMod:DwarfAxe WeaponAliases]
|
||||
Alias="DwarfsAxe"
|
||||
Alias="DwarfAxe"
|
||||
Alias="ShitAxe"
|
||||
Alias="CrapAxe"
|
||||
Alias="PushAxe"
|
||||
Alias="GnomeAxe"
|
||||
Alias="TrollAxe"
|
||||
Alias="NoobAxe"
|
||||
[KFMod:ClaymoreSword WeaponAliases]
|
||||
Alias="ClaymoreSword"
|
||||
Alias="ClaymoreBlade"
|
||||
Alias="Claymore"
|
||||
Alias="Claymor"
|
||||
Alias="ClaimoreSword"
|
||||
Alias="ClaimoreBlade"
|
||||
Alias="Claimore"
|
||||
Alias="Claimor"
|
||||
Alias="Sword"
|
||||
Alias="Blade"
|
||||
[KFMod:Crossbuzzsaw WeaponAliases]
|
||||
Alias="Crossbuzzsaw"
|
||||
Alias="Buzzsaw"
|
||||
Alias="Buzz"
|
||||
Alias="BuzzsawBow"
|
||||
Alias="BuzzBow"
|
||||
Alias="ZerkBow"
|
||||
|
||||
; Firebug weapons
|
||||
[KFMod:MAC10MP WeaponAliases]
|
||||
Alias="MAC10MP"
|
||||
Alias="MAC10"
|
||||
Alias="MAC"
|
||||
[KFMod:FlareRevolver WeaponAliases]
|
||||
Alias="FlareRevolver"
|
||||
Alias="FireRevolver"
|
||||
Alias="FlareGun"
|
||||
Alias="Flares"
|
||||
Alias="Flare"
|
||||
[KFMod:DualFlareRevolver WeaponAliases]
|
||||
Alias="DualFlareRevolvers"
|
||||
Alias="DualFlareRevolver"
|
||||
Alias="DualFireRevolvers"
|
||||
Alias="DualFireRevolver"
|
||||
Alias="DualFlareGuns"
|
||||
Alias="DualFlareGun"
|
||||
Alias="DualFlares"
|
||||
Alias="DualFlare"
|
||||
[KFMod:FlameThrower WeaponAliases]
|
||||
Alias="FlameThrower"
|
||||
Alias="FireThrower"
|
||||
Alias="FThrower"
|
||||
Alias="Flamer"
|
||||
Alias="FireSpam"
|
||||
[KFMod:GoldenFlamethrower WeaponAliases]
|
||||
Alias="GoldFlameThrower"
|
||||
Alias="GoldFireThrower"
|
||||
Alias="GoldFThrower"
|
||||
Alias="GoldFlamer"
|
||||
Alias="GoldFireSpam"
|
||||
[KFMod:Trenchgun WeaponAliases]
|
||||
Alias="DragonsBreathTrenchgun"
|
||||
Alias="DragonsBreathGun"
|
||||
Alias="DragonsBreath"
|
||||
Alias="DragBreathTrenchgun"
|
||||
Alias="DragBreathGun"
|
||||
Alias="DragBreath"
|
||||
Alias="Trenchgun"
|
||||
Alias="FireShotgun"
|
||||
Alias="Flameshotgun"
|
||||
[KFMod:HuskGun WeaponAliases]
|
||||
Alias="HuskFireballLauncher"
|
||||
Alias="HuskFireball"
|
||||
Alias="FireballLauncher"
|
||||
Alias="HuskLauncher"
|
||||
Alias="HuskFirebalLauncher"
|
||||
Alias="HuskFirebal"
|
||||
Alias="FirebalLauncher"
|
||||
Alias="HuskGun"
|
||||
Alias="Husk"
|
||||
|
||||
; Demolition weapons
|
||||
[KFMod:M79GrenadeLauncher WeaponAliases]
|
||||
Alias="M79GrenadeLauncher"
|
||||
Alias="M79Grenade"
|
||||
Alias="M79Launcher"
|
||||
Alias="M79NadeLauncher"
|
||||
Alias="M79Nade"
|
||||
Alias="M79"
|
||||
[KFMod:GoldenM79GrenadeLauncher WeaponAliases]
|
||||
Alias="GoldM79GrenadeLauncher"
|
||||
Alias="GoldM79Grenade"
|
||||
Alias="GoldM79Launcher"
|
||||
Alias="GoldM79NadeLauncher"
|
||||
Alias="GoldM79Nade"
|
||||
Alias="GoldM79"
|
||||
[KFMod:SPGrenadeLauncher WeaponAliases]
|
||||
Alias="SPGrenadeLauncher"
|
||||
Alias="SPNadeLauncher"
|
||||
Alias="SPLauncher"
|
||||
Alias="SPNade"
|
||||
Alias="TheOrcaBombPropeller"
|
||||
Alias="TheOrcaBombPropeler"
|
||||
Alias="TheOrcaBomb"
|
||||
Alias="TheOrca"
|
||||
Alias="TheOrcaLauncher"
|
||||
Alias="OrcaBombPropeller"
|
||||
Alias="OrcaBombPropeler"
|
||||
Alias="OrcaBomb"
|
||||
Alias="Orca"
|
||||
Alias="OrcaLauncher"
|
||||
[KFMod:PipeBombExplosive WeaponAliases]
|
||||
Alias="PipeBombExplosive"
|
||||
Alias="PipeExplosive"
|
||||
Alias="PipeBomb"
|
||||
Alias="Pipes"
|
||||
Alias="Pipe"
|
||||
[KFMod:SealSquealHarpoonBomber WeaponAliases]
|
||||
Alias="SealSquealHarpoonBomber"
|
||||
Alias="SealSquealHarpoon"
|
||||
Alias="SealSquealBomber"
|
||||
Alias="SealHarpoonBomber"
|
||||
Alias="SealHarpoon"
|
||||
Alias="SealBomber"
|
||||
Alias="SealSqueal"
|
||||
Alias="HarpoonBomber"
|
||||
Alias="Harpoon"
|
||||
Alias="Harp"
|
||||
[KFMod:SeekerSixRocketLauncher WeaponAliases]
|
||||
Alias="SeekerSixRocketLauncher"
|
||||
Alias="SeekerSixLauncher"
|
||||
Alias="Seeker6RocketLauncher"
|
||||
Alias="Seeker6Launcher"
|
||||
Alias="SeekerRocketLauncher"
|
||||
Alias="SeekerLauncher"
|
||||
Alias="SeekerSix"
|
||||
Alias="Seeker6"
|
||||
Alias="Seeker"
|
||||
Alias="SuckerSix"
|
||||
Alias="Sucker6"
|
||||
Alias="Sucker"
|
||||
[KFMod:M4203AssaultRifle WeaponAliases]
|
||||
Alias="M4203Assault"
|
||||
Alias="M4203Rifle"
|
||||
Alias="M4203"
|
||||
Alias="M4200"
|
||||
Alias="M420"
|
||||
Alias="M42"
|
||||
[KFMod:LAW WeaponAliases]
|
||||
Alias="LAW"
|
||||
[KFMod:M32GrenadeLauncher WeaponAliases]
|
||||
Alias="M32GrenadeLauncher"
|
||||
Alias="M32Grenade"
|
||||
Alias="M32Launcher"
|
||||
Alias="M32NadeLauncher"
|
||||
Alias="M32Nade"
|
||||
Alias="M32"
|
||||
[KFMod:CamoM32GrenadeLauncher WeaponAliases]
|
||||
Alias="CamoM32GrenadeLauncher"
|
||||
Alias="CamoM32Grenade"
|
||||
Alias="CamoM32Launcher"
|
||||
Alias="CamoM32NadeLauncher"
|
||||
Alias="CamoM32Nade"
|
||||
Alias="CamoM32"
|
||||
|
||||
; Off-perk weapons
|
||||
[KFMod:ZEDGun WeaponAliases]
|
||||
Alias="ZedEradicationDevice"
|
||||
Alias="ZedEradication"
|
||||
Alias="ZedDevice"
|
||||
Alias="ZEDGun"
|
||||
Alias="ZED"
|
||||
[KFMod:ZEDMKIIWeapon WeaponAliases]
|
||||
Alias="ZedEradicationDeviceMKII"
|
||||
Alias="ZedEradicationMKII"
|
||||
Alias="ZedDeviceMKII"
|
||||
Alias="ZEDGunMKII"
|
||||
Alias="ZEDMKII"
|
||||
Alias="ZedEradicationDeviceMK2"
|
||||
Alias="ZedEradicationMK2"
|
||||
Alias="ZedDeviceMK2"
|
||||
Alias="ZEDGunMK2"
|
||||
Alias="ZEDMK2"
|
||||
Alias="ZedEradicationDeviceMK"
|
||||
Alias="ZedEradicationMK"
|
||||
Alias="ZedDeviceMK"
|
||||
Alias="ZEDGunMK"
|
||||
Alias="ZEDMK"
|
||||
Alias="ZedEradicationDevice2"
|
||||
Alias="ZedEradication2"
|
||||
Alias="ZedDevice2"
|
||||
Alias="ZEDGun2"
|
||||
Alias="ZED2"
|
||||
|
|
@ -1,180 +0,0 @@
|
|||
; Every single option in this config should be considered [ADVANCED]
|
||||
[Acedia.AliasService]
|
||||
; Changing these allows you to change in what sources `AliasesAPI`
|
||||
; looks for weapon and color aliases.
|
||||
weaponAliasesSource=Class'WeaponAliasSource'
|
||||
colorAliasesSource=Class'ColorAliasSource'
|
||||
; How often are different alias-storing objects are allowed to record
|
||||
; their updated data into a config.
|
||||
; Negative or zero values would be reset to `0.05`.
|
||||
saveInterval=0.05
|
||||
|
||||
[Acedia.AliasHash]
|
||||
; Reasonable lower and upper limits on hash table capacity for
|
||||
; aliases' storage, that will be enforced if user requires something outside
|
||||
; those bounds.
|
||||
MINIMUM_CAPACITY=10
|
||||
MAXIMUM_CAPACITY=100000
|
||||
|
||||
[Acedia.TestingService]
|
||||
; Allows you to run tests on server's start up. This option is to help run
|
||||
; tests quicker during development and should not be used for servers that are
|
||||
; setup for actually playing the game.
|
||||
runTestsOnStartUp=false
|
||||
; Use these flags to only run tests from particular test cases
|
||||
filterTestsByName=false
|
||||
filterTestsByGroup=false
|
||||
requiredName=""
|
||||
requiredGroup=""
|
||||
|
||||
[Acedia.ConsoleAPI]
|
||||
; These should guarantee decent text output in console even at
|
||||
; 640x480 shit resolution
|
||||
; (and it look fine at normal resolutions as well)
|
||||
maxVisibleLineWidth=80
|
||||
maxTotalLineWidth=108
|
||||
|
||||
[Acedia.ColorAPI]
|
||||
; Changing these values will alter color's definitions in `ColorAPI`,
|
||||
; changing how Acedia behaves
|
||||
Pink=(R=255,G=192,B=203,A=255)
|
||||
LightPink=(R=255,G=182,B=193,A=255)
|
||||
HotPink=(R=255,G=105,B=180,A=255)
|
||||
DeepPink=(R=255,G=20,B=147,A=255)
|
||||
PaleVioletRed=(R=219,G=112,B=147,A=255)
|
||||
MediumVioletRed=(R=199,G=21,B=133,A=255)
|
||||
LightSalmon=(R=255,G=160,B=122,A=255)
|
||||
Salmon=(R=250,G=128,B=114,A=255)
|
||||
DarkSalmon=(R=233,G=150,B=122,A=255)
|
||||
LightCoral=(R=240,G=128,B=128,A=255)
|
||||
IndianRed=(R=205,G=92,B=92,A=255)
|
||||
Crimson=(R=220,G=20,B=60,A=255)
|
||||
Firebrick=(R=178,G=34,B=34,A=255)
|
||||
DarkRed=(R=139,G=0,B=0,A=255)
|
||||
Red=(R=255,G=0,B=0,A=255)
|
||||
OrangeRed=(R=255,G=69,B=0,A=255)
|
||||
Tomato=(R=255,G=99,B=71,A=255)
|
||||
Coral=(R=255,G=127,B=80,A=255)
|
||||
DarkOrange=(R=255,G=140,B=0,A=255)
|
||||
Orange=(R=255,G=165,B=0,A=255)
|
||||
Yellow=(R=255,G=255,B=0,A=255)
|
||||
LightYellow=(R=255,G=255,B=224,A=255)
|
||||
LemonChiffon=(R=255,G=250,B=205,A=255)
|
||||
LightGoldenrodYellow=(R=250,G=250,B=210,A=255)
|
||||
PapayaWhip=(R=255,G=239,B=213,A=255)
|
||||
Moccasin=(R=255,G=228,B=181,A=255)
|
||||
PeachPuff=(R=255,G=218,B=185,A=255)
|
||||
PaleGoldenrod=(R=238,G=232,B=170,A=255)
|
||||
Khaki=(R=240,G=230,B=140,A=255)
|
||||
DarkKhaki=(R=189,G=183,B=107,A=255)
|
||||
Gold=(R=255,G=215,B=0,A=255)
|
||||
Cornsilk=(R=255,G=248,B=220,A=255)
|
||||
BlanchedAlmond=(R=255,G=235,B=205,A=255)
|
||||
Bisque=(R=255,G=228,B=196,A=255)
|
||||
NavajoWhite=(R=255,G=222,B=173,A=255)
|
||||
Wheat=(R=245,G=222,B=179,A=255)
|
||||
Burlywood=(R=222,G=184,B=135,A=255)
|
||||
TanColor=(R=210,G=180,B=140,A=255)
|
||||
RosyBrown=(R=188,G=143,B=143,A=255)
|
||||
SandyBrown=(R=244,G=164,B=96,A=255)
|
||||
Goldenrod=(R=218,G=165,B=32,A=255)
|
||||
DarkGoldenrod=(R=184,G=134,B=11,A=255)
|
||||
Peru=(R=205,G=133,B=63,A=255)
|
||||
Chocolate=(R=210,G=105,B=30,A=255)
|
||||
SaddleBrown=(R=139,G=69,B=19,A=255)
|
||||
Sienna=(R=160,G=82,B=45,A=255)
|
||||
Brown=(R=165,G=42,B=42,A=255)
|
||||
Maroon=(R=128,G=0,B=0,A=255)
|
||||
DarkOliveGreen=(R=85,G=107,B=47,A=255)
|
||||
Olive=(R=128,G=128,B=0,A=255)
|
||||
OliveDrab=(R=107,G=142,B=35,A=255)
|
||||
YellowGreen=(R=154,G=205,B=50,A=255)
|
||||
LimeGreen=(R=50,G=205,B=50,A=255)
|
||||
Lime=(R=0,G=255,B=0,A=255)
|
||||
LawnGreen=(R=124,G=252,B=0,A=255)
|
||||
Chartreuse=(R=127,G=255,B=0,A=255)
|
||||
GreenYellow=(R=173,G=255,B=47,A=255)
|
||||
SpringGreen=(R=0,G=255,B=127,A=255)
|
||||
MediumSpringGreen=(R=0,G=250,B=154,A=255)
|
||||
LightGreen=(R=144,G=238,B=144,A=255)
|
||||
PaleGreen=(R=152,G=251,B=152,A=255)
|
||||
DarkSeaGreen=(R=143,G=188,B=143,A=255)
|
||||
MediumAquamarine=(R=102,G=205,B=170,A=255)
|
||||
MediumSeaGreen=(R=60,G=179,B=113,A=255)
|
||||
SeaGreen=(R=46,G=139,B=87,A=255)
|
||||
ForestGreen=(R=34,G=139,B=34,A=255)
|
||||
Green=(R=0,G=128,B=0,A=255)
|
||||
DarkGreen=(R=0,G=100,B=0,A=255)
|
||||
Aqua=(R=0,G=255,B=255,A=255)
|
||||
Cyan=(R=0,G=255,B=255,A=255)
|
||||
LightCyan=(R=224,G=255,B=255,A=255)
|
||||
PaleTurquoise=(R=175,G=238,B=238,A=255)
|
||||
Aquamarine=(R=127,G=255,B=212,A=255)
|
||||
Turquoise=(R=64,G=224,B=208,A=255)
|
||||
MediumTurquoise=(R=72,G=209,B=204,A=255)
|
||||
DarkTurquoise=(R=0,G=206,B=209,A=255)
|
||||
LightSeaGreen=(R=32,G=178,B=170,A=255)
|
||||
CadetBlue=(R=95,G=158,B=160,A=255)
|
||||
DarkCyan=(R=0,G=139,B=139,A=255)
|
||||
Teal=(R=0,G=128,B=128,A=255)
|
||||
LightSteelBlue=(R=176,G=196,B=222,A=255)
|
||||
PowderBlue=(R=176,G=224,B=230,A=255)
|
||||
LightBlue=(R=173,G=216,B=230,A=255)
|
||||
SkyBlue=(R=135,G=206,B=235,A=255)
|
||||
LightSkyBlue=(R=135,G=206,B=250,A=255)
|
||||
DeepSkyBlue=(R=0,G=191,B=255,A=255)
|
||||
DodgerBlue=(R=30,G=144,B=255,A=255)
|
||||
CornflowerBlue=(R=100,G=149,B=237,A=255)
|
||||
SteelBlue=(R=70,G=130,B=180,A=255)
|
||||
RoyalBlue=(R=65,G=105,B=225,A=255)
|
||||
Blue=(R=0,G=0,B=255,A=255)
|
||||
MediumBlue=(R=0,G=0,B=205,A=255)
|
||||
DarkBlue=(R=0,G=0,B=139,A=255)
|
||||
Navy=(R=0,G=0,B=128,A=255)
|
||||
MidnightBlue=(R=25,G=25,B=112,A=255)
|
||||
Lavender=(R=230,G=230,B=250,A=255)
|
||||
Thistle=(R=216,G=191,B=216,A=255)
|
||||
Plum=(R=221,G=160,B=221,A=255)
|
||||
Violet=(R=238,G=130,B=238,A=255)
|
||||
Orchid=(R=218,G=112,B=214,A=255)
|
||||
Fuchsia=(R=255,G=0,B=255,A=255)
|
||||
Magenta=(R=255,G=0,B=255,A=255)
|
||||
MediumOrchid=(R=186,G=85,B=211,A=255)
|
||||
MediumPurple=(R=147,G=112,B=219,A=255)
|
||||
BlueViolet=(R=138,G=43,B=226,A=255)
|
||||
DarkViolet=(R=148,G=0,B=211,A=255)
|
||||
DarkOrchid=(R=153,G=50,B=204,A=255)
|
||||
DarkMagenta=(R=139,G=0,B=139,A=255)
|
||||
Purple=(R=128,G=0,B=128,A=255)
|
||||
Indigo=(R=75,G=0,B=130,A=255)
|
||||
DarkSlateBlue=(R=72,G=61,B=139,A=255)
|
||||
SlateBlue=(R=106,G=90,B=205,A=255)
|
||||
MediumSlateBlue=(R=123,G=104,B=238,A=255)
|
||||
White=(R=255,G=255,B=255,A=255)
|
||||
Snow=(R=255,G=250,B=250,A=255)
|
||||
Honeydew=(R=240,G=255,B=240,A=255)
|
||||
MintCream=(R=245,G=255,B=250,A=255)
|
||||
Azure=(R=240,G=255,B=255,A=255)
|
||||
AliceBlue=(R=240,G=248,B=255,A=255)
|
||||
GhostWhite=(R=248,G=248,B=255,A=255)
|
||||
WhiteSmoke=(R=245,G=245,B=245,A=255)
|
||||
Seashell=(R=255,G=245,B=238,A=255)
|
||||
Beige=(R=245,G=245,B=220,A=255)
|
||||
OldLace=(R=253,G=245,B=230,A=255)
|
||||
FloralWhite=(R=255,G=250,B=240,A=255)
|
||||
Ivory=(R=255,G=255,B=240,A=255)
|
||||
AntiqueWhite=(R=250,G=235,B=215,A=255)
|
||||
Linen=(R=250,G=240,B=230,A=255)
|
||||
LavenderBlush=(R=255,G=240,B=245,A=255)
|
||||
MistyRose=(R=255,G=228,B=225,A=255)
|
||||
Gainsboro=(R=220,G=220,B=220,A=255)
|
||||
LightGray=(R=211,G=211,B=211,A=255)
|
||||
Silver=(R=192,G=192,B=192,A=255)
|
||||
DarkGray=(R=169,G=169,B=169,A=255)
|
||||
Gray=(R=128,G=128,B=128,A=255)
|
||||
DimGray=(R=105,G=105,B=105,A=255)
|
||||
LightSlateGray=(R=119,G=136,B=153,A=255)
|
||||
SlateGray=(R=112,G=128,B=144,A=255)
|
||||
DarkSlateGray=(R=47,G=79,B=79,A=255)
|
||||
Eigengrau=(R=22,G=22,B=29,A=255)
|
||||
Black=(R=0,G=0,B=0,A=255)
|
||||
Reference in a new issue