Add global string
to Text
conversion
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@ -25,6 +25,11 @@ class AcediaActor extends Actor
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var protected Global _;
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public final function Text T(string string)
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{
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return _.text.FromString(string);
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}
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event PreBeginPlay()
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{
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super.PreBeginPlay();
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@ -25,6 +25,11 @@
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class AcediaObject extends Object
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abstract;
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public final function Text T(string string)
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{
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return _().text.FromString(string);
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}
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public static final function Global _()
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{
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return Global(class'Global'.static.GetInstance());
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