|
|
|
@ -20,10 +20,10 @@
|
|
|
|
|
* You should have received a copy of the GNU General Public License |
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
|
|
|
*/ |
|
|
|
|
class Singleton extends Actor |
|
|
|
|
class Singleton extends AcediaActor |
|
|
|
|
abstract; |
|
|
|
|
|
|
|
|
|
// Default value of this variable will store one and only existing version\ |
|
|
|
|
// Default value of this variable will store one and only existing version |
|
|
|
|
// of actor of this class. |
|
|
|
|
var private Singleton activeInstance; |
|
|
|
|
|
|
|
|
@ -44,8 +44,14 @@ public final static function bool IsSingletonCreationBlocked()
|
|
|
|
|
return default.blockSpawning; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected function OnCreated(){} |
|
|
|
|
protected function OnDestroyed(){} |
|
|
|
|
|
|
|
|
|
// Make sure only one instance of 'Singleton' exists at any point in time. |
|
|
|
|
// If you overload this function in any child class - |
|
|
|
|
// Instead of overloading this function we suggest you overload a special |
|
|
|
|
// event function `OnCreated()` that is called whenever a valid `Singleton` |
|
|
|
|
// instance is spawned. |
|
|
|
|
// If you absolutely must overload this function in any child class - |
|
|
|
|
// first call this version of the method and then check if |
|
|
|
|
// you are about to be deleted 'bDeleteMe == true': |
|
|
|
|
// ____________________________________________________________________________ |
|
|
|
@ -57,6 +63,7 @@ public final static function bool IsSingletonCreationBlocked()
|
|
|
|
|
// |___________________________________________________________________________ |
|
|
|
|
event PreBeginPlay() |
|
|
|
|
{ |
|
|
|
|
super.PreBeginPlay(); |
|
|
|
|
if (default.blockSpawning || GetInstance() != none) |
|
|
|
|
{ |
|
|
|
|
Destroy(); |
|
|
|
@ -64,6 +71,22 @@ event PreBeginPlay()
|
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
default.activeInstance = self; |
|
|
|
|
OnCreated(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Make sure only one instance of 'Singleton' exists at any point in time. |
|
|
|
|
// Instead of overloading this function we suggest you overload a special |
|
|
|
|
// event function `OnDestroyed()` that is called whenever a valid `Singleton` |
|
|
|
|
// instance is destroyed. |
|
|
|
|
// If you absolutely must overload this function in any child class - |
|
|
|
|
// first call this version of the method. |
|
|
|
|
event Destroyed() |
|
|
|
|
{ |
|
|
|
|
super.Destroyed(); |
|
|
|
|
if (self == GetInstance()) |
|
|
|
|
{ |
|
|
|
|
OnDestroyed(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|