Add events for a Singleton
Add `OnCreated()` and `OnDestroyed` event functions to provide a more simple and safe way to handle these events.
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@ -20,10 +20,10 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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class Singleton extends Actor
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class Singleton extends AcediaActor
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abstract;
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abstract;
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// Default value of this variable will store one and only existing version\
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// Default value of this variable will store one and only existing version
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// of actor of this class.
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// of actor of this class.
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var private Singleton activeInstance;
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var private Singleton activeInstance;
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@ -44,8 +44,14 @@ public final static function bool IsSingletonCreationBlocked()
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return default.blockSpawning;
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return default.blockSpawning;
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}
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}
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protected function OnCreated(){}
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protected function OnDestroyed(){}
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// Make sure only one instance of 'Singleton' exists at any point in time.
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// Make sure only one instance of 'Singleton' exists at any point in time.
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// If you overload this function in any child class -
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// Instead of overloading this function we suggest you overload a special
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// event function `OnCreated()` that is called whenever a valid `Singleton`
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// instance is spawned.
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// If you absolutely must overload this function in any child class -
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// first call this version of the method and then check if
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// first call this version of the method and then check if
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// you are about to be deleted 'bDeleteMe == true':
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// you are about to be deleted 'bDeleteMe == true':
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// ____________________________________________________________________________
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// ____________________________________________________________________________
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@ -57,6 +63,7 @@ public final static function bool IsSingletonCreationBlocked()
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// |___________________________________________________________________________
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// |___________________________________________________________________________
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event PreBeginPlay()
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event PreBeginPlay()
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{
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{
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super.PreBeginPlay();
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if (default.blockSpawning || GetInstance() != none)
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if (default.blockSpawning || GetInstance() != none)
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{
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{
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Destroy();
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Destroy();
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@ -64,6 +71,22 @@ event PreBeginPlay()
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else
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else
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{
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{
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default.activeInstance = self;
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default.activeInstance = self;
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OnCreated();
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}
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}
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// Make sure only one instance of 'Singleton' exists at any point in time.
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// Instead of overloading this function we suggest you overload a special
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// event function `OnDestroyed()` that is called whenever a valid `Singleton`
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// instance is destroyed.
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// If you absolutely must overload this function in any child class -
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// first call this version of the method.
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event Destroyed()
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{
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super.Destroyed();
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if (self == GetInstance())
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{
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OnDestroyed();
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}
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}
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}
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}
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