/** * Actor base class to be used to Acedia instead of an `Actor`. * The only difference is defined `_` member that provides convenient access to * Acedia's API. * It isn't guaranteed that `default._` will be defined for `AcediaActor`s. * Copyright 2020 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class AcediaActor extends Actor abstract; var protected Global _; event PreBeginPlay() { super.PreBeginPlay(); if (_ == none) { _ = Global(class'Global'.static.GetInstance()); default._ = _; } } defaultproperties { }