/** * One of the two classes that make up a core of event system in Acedia. * * 'Listener' (or it's child) class shouldn't be instantiated. * Usually module would provide '...ListenerBase' class that defines * certain set of static functions, corresponding to events it can listen to. * In order to handle those events you must create it's child class and * override said functions. But they will only be called if * 'SetActive(true)' is called for that child class. * To create you own '...ListenerBase' class you need to define * a static function for each event you wish it to catch and * set 'relatedEvents' variable to point at the 'Events' class * that will generate your events. * For concrete example look at * 'ConnectionEvents' and 'ConnectionListenerBase'. * Copyright 2019 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class Listener extends Object abstract; var public const class relatedEvents; static public final function SetActive(bool active) { if (active) { default.relatedEvents.static.ActivateListener(default.class); } else { default.relatedEvents.static.DeactivateListener(default.class); } } static public final function IsActive(bool active) { default.relatedEvents.static.IsActiveListener(default.class); } defaultproperties { relatedEvents = class'Events' }