/** * Object base class to be used to Acedia instead of an `Object`. * The only difference is defined `_` member that provides convenient access to * Acedia's API. * Since `Global` is an actor, we wish to avoid storing it's instance in * the object because it can mess with garbage collection on level change. * So we provide an accessor function `_()` instead. * Copyright 2020 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class AcediaObject extends Object abstract; public static final function Global _() { return Global(class'Global'.static.GetInstance()); } defaultproperties { }