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117 lines
3.6 KiB
117 lines
3.6 KiB
/** |
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* Feature represents a certain subset of Acedia's functionality that |
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* can be enabled or disabled, according to server owner's wishes. |
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* In the current version of Acedia enabling or disabling a feature requires |
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* manually editing configuration file and restarting a server. |
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* Factually feature is just a collection of settings with one universal |
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* 'isActive' setting that tells Acedia whether or not to load a feature. |
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* Copyright 2019 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Feature extends Singleton |
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abstract |
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config(Acedia); |
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// Setting that tells Acedia whether or not to enable this feature |
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// during initialization. |
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// Only it's default value is ever used. |
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var private config bool autoEnable; |
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// Listeners listed here will be automatically activated. |
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var public const array< class<Listener> > requiredListeners; |
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// Sets whether to enable this feature by default. |
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public static final function SetAutoEnable(bool doEnable) |
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{ |
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default.autoEnable = doEnable; |
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StaticSaveConfig(); |
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} |
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public static final function bool IsAutoEnabled() |
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{ |
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return default.autoEnable; |
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} |
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// Whether feature is enabled is determined by |
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public static final function bool IsEnabled() |
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{ |
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return (GetInstance() != none); |
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} |
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// Enables feature of given class. |
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// To disable a feature simply use 'Destroy'. |
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public static final function Feature EnableMe() |
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{ |
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local Feature newInstance; |
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if (IsEnabled()) |
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{ |
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return Feature(GetInstance()); |
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} |
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default.blockSpawning = false; |
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newInstance = class'Acedia'.static.GetInstance().Spawn(default.class); |
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default.blockSpawning = true; |
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return newInstance; |
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} |
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// Event functions that are called when |
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public function OnEnabled(){} |
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public function OnDisabled(){} |
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// Set listeners' status |
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private static function SetListenersActiveSatus(bool newStatus) |
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{ |
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local int i; |
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for (i = 0; i < default.requiredListeners.length; i += 1) |
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{ |
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if (default.requiredListeners[i] == none) continue; |
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default.requiredListeners[i].static.SetActive(newStatus); |
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} |
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} |
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// 'OnEnabled' and 'OnDisabled' should be called from functions that |
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// will be called regardless of whether 'Feature' was created |
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// with 'ChangeEnabledState' or in some other way. |
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event PreBeginPlay() |
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{ |
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super.PreBeginPlay(); |
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// '!bDeleteMe' means that we will be a singleton instance, |
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// meaning that we only just got enabled. |
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if (!bDeleteMe && IsEnabled()) |
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{ |
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// Block spawning this feature before calling any other events |
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default.blockSpawning = true; |
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SetListenersActiveSatus(true); |
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OnEnabled(); |
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return; |
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} |
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} |
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event Destroyed() |
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{ |
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super.Destroyed(); |
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SetListenersActiveSatus(false); |
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OnDisabled(); |
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} |
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defaultproperties |
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{ |
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autoEnable = false |
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// Prevent spawning this feature by any other means than 'EnableMe()'. |
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blockSpawning = true |
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// Features are server-only actors |
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remoteRole = ROLE_None |
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} |