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56 lines
1.8 KiB
56 lines
1.8 KiB
/** |
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* Event generator that repeats events of a mutator. |
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* Copyright 2019 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class MutatorEvents extends Events |
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abstract; |
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static function bool CallCheckReplacement(Actor other, out byte isSuperRelevant) |
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{ |
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local int i; |
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local bool result; |
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local array< class<Listener> > listeners; |
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listeners = GetListeners(); |
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for (i = 0; i < listeners.length; i += 1) |
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{ |
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result = class<MutatorListenerBase>(listeners[i]) |
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.static.CheckReplacement(other, isSuperRelevant); |
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if (!result) return false; |
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} |
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return true; |
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} |
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static function bool CallMutate(string command, PlayerController sendingPlayer) |
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{ |
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local int i; |
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local bool result; |
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local array< class<Listener> > listeners; |
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listeners = GetListeners(); |
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for (i = 0; i < listeners.length;i += 1) |
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{ |
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result = class<MutatorListenerBase>(listeners[i]) |
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.static.Mutate(command, sendingPlayer); |
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if (!result) return false; |
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} |
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return true; |
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} |
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defaultproperties |
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{ |
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relatedListener = class'MutatorListenerBase' |
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} |