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/**
* Object base class to be used to Acedia instead of an `Object`.
* The only difference is defined `_` member that provides convenient access to
* Acedia's API.
* Since `Global` is an actor, we wish to avoid storing it's instance in
* the object because it can mess with garbage collection on level change.
* So we provide an accessor function `_()` instead.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AcediaObject extends Object
abstract;
public final function Text T(string string)
{
return _().text.FromString(string);
}
public static final function Global _()
{
return Global(class'Global'.static.GetInstance());
}
defaultproperties
{
}