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239 lines
7.9 KiB
239 lines
7.9 KiB
/** |
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* Main and only Acedia mutator used for loading Acedia packages |
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* and providing access to mutator events' calls. |
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* Name is chosen to make config files more readable. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Packages extends Mutator |
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config(Acedia); |
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// Default value of this variable will be used to store |
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// reference to the active Acedia mutator, |
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// as well as to ensure there's only one copy of it. |
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// We can't use 'Singleton' class for that, |
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// as we have to derive from 'Mutator'. |
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var private Packages selfReference; |
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// Acedia's reference to a `Global` object. |
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var private Global _; |
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// Package's manifest is supposed to always have a name of |
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// "<package_name>.Manifest", this variable stores the ".Manifest" part |
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var private const string manifestSuffix; |
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// Array of predefined services that must be started along with Acedia mutator. |
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var private config array<string> package; |
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// AcediaCore package that this launcher is build for |
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var private config const string corePackage; |
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static public final function Packages GetInstance() |
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{ |
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return default.selfReference; |
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} |
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event PreBeginPlay() |
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{ |
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// Enforce one copy rule and remember a reference to that copy |
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if (default.selfReference != none) |
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{ |
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Destroy(); |
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return; |
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} |
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default.selfReference = self; |
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BootUp(); |
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if (class'TestingService'.default.runTestsOnStartUp) { |
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RunStartUpTests(); |
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} |
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} |
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private final function BootUp() |
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{ |
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local int i; |
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local class<_manifest> nextManifest; |
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// Load core |
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Spawn(class'CoreService'); |
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_ = class'Global'.static.GetInstance(); |
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nextManifest = LoadManifestClass(corePackage); |
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if (nextManifest == none) |
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{ |
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/*_.logger.Fatal("Cannot load required AcediaCore package \"" |
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$ corePackage $ "\". Acedia will shut down.");*/ |
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Destroy(); |
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return; |
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} |
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LoadManifest(nextManifest); |
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// Load packages |
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for (i = 0; i < package.length; i += 1) |
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{ |
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nextManifest = LoadManifestClass(package[i]); |
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if (nextManifest == none) |
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{ |
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/*_.logger.Failure("Cannot load `Manifest` for package \"" |
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$ package[i] $ "\". Check if it's missing or" |
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@ "if it's name is spelled incorrectly.");*/ |
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continue; |
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} |
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LoadManifest(nextManifest); |
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} |
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// Inject broadcast handler |
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InjectBroadcastHandler(); |
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} |
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private final function RunStartUpTests() |
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{ |
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local TestingService testService; |
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testService = TestingService(class'TestingService'.static.Require()); |
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testService.PrepareTests(); |
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if (testService.filterTestsByName) { |
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testService.FilterByName(testService.requiredName); |
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} |
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if (testService.filterTestsByGroup) { |
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testService.FilterByGroup(testService.requiredGroup); |
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} |
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if (testService.Run()) |
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{ |
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// This listener will output test results into server's console |
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class'TestingListener_AcediaLauncher'.static.SetActive(true); |
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} |
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else |
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{ |
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//_.logger.Failure("Could not launch Acedia's start up testing process."); |
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} |
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} |
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private final function class<_manifest> LoadManifestClass(string packageName) |
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{ |
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return class<_manifest>(DynamicLoadObject( packageName $ manifestSuffix, |
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class'Class', true)); |
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} |
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private final function LoadManifest(class<_manifest> manifestClass) |
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{ |
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local int i; |
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for (i = 0; i < manifestClass.default.aliasSources.length; i += 1) |
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{ |
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if (manifestClass.default.aliasSources[i] == none) continue; |
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//Spawn(manifestClass.default.aliasSources[i]); |
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_.memory.Allocate(manifestClass.default.aliasSources[i]); |
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} |
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LaunchServicesAndFeatures(manifestClass); |
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if (class'Commands_Feature'.static.IsEnabled()) { |
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RegisterCommands(manifestClass); |
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} |
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for (i = 0; i < manifestClass.default.testCases.length; i += 1) |
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{ |
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class'TestingService'.static |
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.RegisterTestCase(manifestClass.default.testCases[i]); |
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} |
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} |
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private final function RegisterCommands(class<_manifest> manifestClass) |
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{ |
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local int i; |
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local Commands_Feature commandsFeature; |
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commandsFeature = |
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Commands_Feature(class'Commands_Feature'.static.GetInstance()); |
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for (i = 0; i < manifestClass.default.commands.length; i += 1) |
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{ |
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if (manifestClass.default.commands[i] == none) continue; |
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commandsFeature.RegisterCommand(manifestClass.default.commands[i]); |
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} |
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} |
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private final function LaunchServicesAndFeatures(class<_manifest> manifestClass) |
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{ |
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local int i; |
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local Text autoConfigName; |
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// Services |
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for (i = 0; i < manifestClass.default.services.length; i += 1) |
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{ |
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if (manifestClass.default.services[i] == none) continue; |
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manifestClass.default.services[i].static.Require(); |
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} |
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// Features |
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for (i = 0; i < manifestClass.default.features.length; i += 1) |
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{ |
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if (manifestClass.default.features[i] == none) continue; |
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manifestClass.default.features[i].static.StaticConstructor(); |
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autoConfigName = |
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manifestClass.default.features[i].static.GetAutoEnabledConfig(); |
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if (autoConfigName != none) { |
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manifestClass.default.features[i].static.EnableMe(autoConfigName); |
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} |
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_.memory.Free(autoConfigName); |
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} |
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} |
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private final function InjectBroadcastHandler() |
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{ |
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local BroadcastEventsObserver ourBroadcastHandler; |
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local BroadcastEventsObserver.InjectionLevel injectionLevel; |
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injectionLevel = class'BroadcastEventsObserver'.default.usedInjectionLevel; |
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if (level == none || level.game == none) return; |
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if (injectionLevel == BHIJ_None) return; |
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ourBroadcastHandler = Spawn(class'BroadcastEventsObserver'); |
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if (injectionLevel == BHIJ_Registered) |
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{ |
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level.game.broadcastHandler |
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.RegisterBroadcastHandler(ourBroadcastHandler); |
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return; |
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} |
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// Here `injectionLevel == BHIJ_Root` holds. |
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// Swap out level's first handler with ours |
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// (needs to be done for both actor reference and it's class) |
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ourBroadcastHandler.nextBroadcastHandler = level.game.broadcastHandler; |
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ourBroadcastHandler.nextBroadcastHandlerClass = level.game.broadcastClass; |
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level.game.broadcastHandler = ourBroadcastHandler; |
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level.game.broadcastClass = class'BroadcastEventsObserver'; |
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} |
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// Acedia is only able to run in a server mode right now, |
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// so this function is just a stub. |
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public final function bool IsServerOnly() |
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{ |
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return true; |
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} |
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// Provide a way to handle CheckReplacement event |
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function bool CheckReplacement(Actor other, out byte isSuperRelevant) |
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{ |
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return class'MutatorEvents'.static. |
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CallCheckReplacement(other, isSuperRelevant); |
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} |
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function Mutate(string command, PlayerController sendingController) |
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{ |
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if (class'MutatorEvents'.static.CallMutate(command, sendingController)) { |
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super.Mutate(command, sendingController); |
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} |
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} |
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defaultproperties |
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{ |
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corePackage = "AcediaCore_0_2" |
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manifestSuffix = ".Manifest" |
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// This is a server-only mutator |
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remoteRole = ROLE_None |
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bAlwaysRelevant = true |
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// Mutator description |
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GroupName = "Package loader" |
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FriendlyName = "Acedia loader" |
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Description = "Launcher for Acedia packages" |
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} |