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45 lines
1.5 KiB
45 lines
1.5 KiB
/** |
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* This rule detects any pickup events to allow us to |
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* properly record and/or fix pistols' prices. |
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* Copyright 2019 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class DualiesCostRule extends GameRules; |
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function bool OverridePickupQuery |
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( |
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Pawn other, |
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Pickup item, |
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out byte allowPickup |
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) |
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{ |
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local KFWeaponPickup weaponPickup; |
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local FixDualiesCost dualiesCostFix; |
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weaponPickup = KFWeaponPickup(item); |
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dualiesCostFix = FixDualiesCost(class'FixDualiesCost'.static.GetInstance()); |
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if (weaponPickup != none && dualiesCostFix != none) |
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{ |
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dualiesCostFix.ApplyPendingValues(); |
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dualiesCostFix.StoreSinglePistolValues(); |
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dualiesCostFix.SetNextSellValue(weaponPickup.sellValue); |
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} |
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return super.OverridePickupQuery(other, item, allowPickup); |
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} |
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defaultproperties |
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{ |
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} |