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36 lines
1.2 KiB
36 lines
1.2 KiB
/** |
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* A replacement for vanilla 'FragFire' fire class for 'Frag' weapon that |
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* adds additional ammo check in accordance to ammo records |
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* of 'FixInfiniteNades'. |
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* Copyright 2019 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class FixedFragFire extends KFMod.FragFire; |
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function DoFireEffect() |
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{ |
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local FixInfiniteNades nadeFix; |
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nadeFix = FixInfiniteNades(class'FixInfiniteNades'.static.GetInstance()); |
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if (nadeFix == none || nadeFix.RegisterNadeThrow(Frag(weapon))) |
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{ |
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super.DoFireEffect(); |
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} |
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} |
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defaultproperties |
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{ |
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} |