Add network prototype
This prototype is untested, since there is currently no client to test it with. Related to #2
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@ -1,4 +1,60 @@
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use std::error::Error;
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use std::io::{Read, Write};
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use std::net::{SocketAddr, TcpListener};
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use std::sync::Arc;
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use std::{str, thread};
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mod reader;
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mod writer;
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pub use reader::MessageReader;
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pub use writer::MessageWriter;
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pub struct Link {
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reader: MessageReader,
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writer: MessageWriter,
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}
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impl Link {
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pub fn run<F>(port: u16, handler: F) -> Result<(), Box<dyn Error>>
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where
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F: Fn(&mut Link, &str) -> () + Send + Sync + 'static,
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{
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let address = SocketAddr::from(([0, 0, 0, 0], port));
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let listener = TcpListener::bind(address)?;
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let handler = Arc::new(handler);
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loop {
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// Listen to new (multiple) connection
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let mut reading_stream = listener.accept()?.0;
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let mut writing_stream = reading_stream.try_clone()?;
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let mut avarice_link = Link {
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reader: MessageReader::new(),
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writer: MessageWriter::new(),
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};
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let handler_clone = handler.clone();
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// On connection - spawn a new thread
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thread::spawn(move || loop {
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let mut buffer = [0; 1024];
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// Reading cycle
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match reading_stream.read(&mut buffer) {
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Ok(n) => avarice_link.reader.push(&buffer[..n]).unwrap(),
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_ => panic!("Connection issue!"),
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};
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// Handling cycle
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while let Some(message) = avarice_link.reader.pop() {
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handler_clone(&mut avarice_link, &message);
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}
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// Writing
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avarice_link
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.writer
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.update_ue_received_bytes(avarice_link.reader.ue_received_bytes());
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if let Some(bytes) = avarice_link.writer.try_pop() {
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writing_stream.write_all(&bytes).unwrap();
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}
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});
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}
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}
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pub fn write(&mut self, message: &str) {
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self.writer.push(message);
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}
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}
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14
src/main.rs
14
src/main.rs
@ -1,13 +1,9 @@
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use std::env;
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use std::path::Path;
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mod link;
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mod unreal_config;
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use link::Link;
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fn main() {
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let args: Vec<String> = env::args().collect();
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let filename = &args[1];
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let config = unreal_config::load_file(Path::new(filename));
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if let Ok(config) = config {
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print!("{}", config);
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}
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match Link::run(1234, |link, message| { link.write(message);}) {
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Ok(_) => print!("Connect!"),
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_ => print!("Connection error!"),
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};
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}
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