Add network link to ue-server implementation #13
@ -7,8 +7,7 @@ fn main() {
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let args: Vec<String> = env::args().collect();
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let filename = &args[1];
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let config = unreal_config::load_file(Path::new(filename));
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match config {
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Ok(config) => print!("{}", config),
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_ => (),
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if let Ok(config) = config {
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print!("{}", config);
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}
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}
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