Add network link to ue-server implementation #13
@ -100,7 +100,6 @@ impl MessageReader {
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self.read_bytes += 1;
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if self.read_bytes >= UE_LENGTH_FIELD_SIZE {
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self.current_message_length = array_of_u8_to_u32(self.length_buffer) as usize;
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self.change_state(ReadingState::Payload);
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if self.current_message_length > MAX_UE_MESSAGE_LENGTH {
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self.is_broken = true;
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dkanus marked this conversation as resolved
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Ggg_123
commented
"1 as usize" => "1usize" "1 as usize" => "1usize"
Or just remove.
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return Err(ReadingStreamError::MessageTooLong {
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dkanus marked this conversation as resolved
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Ggg_123
commented
Move this line below error checking, since it contains early exit Move this line below error checking, since it contains early exit
dkanus
commented
Agreed. Agreed.
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@ -108,6 +107,7 @@ impl MessageReader {
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});
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}
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self.current_message = Vec::with_capacity(self.current_message_length);
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self.change_state(ReadingState::Payload);
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}
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}
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ReadingState::Payload => {
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// todo - add IP support, since 0.0.0.0 is subjective (make it default, but changeable)