Anton Tarasenko
0a86852197
I've decided that it would be a good idea to separete compoments that transform text messages into byte chunks to send to Unreal Engine and back. This means that each of them will have only one responsibility and using them will be easier in case we decide to read and write via tcp/ip in separate threads. The only interesting to them both parameter is the amount of bytes that were confirmed to be received from the Unreal Engine side, which can be easily shared "by hand". This patch implements "reader" that accepts byte stream expected from the game server and converts it into: 1. separate string messages; 2. amount of bytes game server reported to already have received. |
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link | ||
unreal_config | ||
main.rs |