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Fix code formatting and file directories

dev
Shtoyan 2 years ago
parent
commit
62ece8d8dd
  1. 34
      Classes/KFZedsReportMut.uc
  2. 10
      Classes/ReportInteraction.uc

34
KFZedsReportMut.uc → Classes/KFZedsReportMut.uc

@ -19,14 +19,12 @@ var array<float> zedSpawnTimes;
var int repCurrentTotalZeds, repGameInfo_MaxMonsters; var int repCurrentTotalZeds, repGameInfo_MaxMonsters;
var float repCurrentSpawnRate; var float repCurrentSpawnRate;
replication replication {
{ reliable if (role == ROLE_Authority)
reliable if(Role == ROLE_Authority)
repCurrentTotalZeds, repGameInfo_MaxMonsters, repCurrentSpawnRate; repCurrentTotalZeds, repGameInfo_MaxMonsters, repCurrentSpawnRate;
} }
function PostBeginPlay() function PostBeginPlay() {
{
if (updateInterval <= 0) { if (updateInterval <= 0) {
updateInterval = 0.25; updateInterval = 0.25;
} }
@ -36,18 +34,17 @@ function PostBeginPlay()
SetTimer(updateInterval, true); SetTimer(updateInterval, true);
} }
function bool CheckReplacement(Actor other, out byte bSuperRelevant) function bool CheckReplacement(Actor other, out byte bSuperRelevant) {
{
if (Monster(other) != none) { if (Monster(other) != none) {
zedSpawnTimes[zedSpawnTimes.length] = level.timeSeconds; zedSpawnTimes[zedSpawnTimes.length] = level.timeSeconds;
} }
return true; return true;
} }
simulated function Tick(float delta) simulated function Tick(float delta) {
{
local ReportInteraction myInteraction; local ReportInteraction myInteraction;
local Player localPlayer; local Player localPlayer;
if (role == Role_AUTHORITY) return; if (role == Role_AUTHORITY) return;
if (interactionAdded) return; if (interactionAdded) return;
localPlayer = level.GetLocalPlayerController().player; localPlayer = level.GetLocalPlayerController().player;
@ -55,25 +52,22 @@ simulated function Tick(float delta)
myInteraction = ReportInteraction(localPlayer.interactionMaster myInteraction = ReportInteraction(localPlayer.interactionMaster
.AddInteraction("KFZedsReport.ReportInteraction", localPlayer)); .AddInteraction("KFZedsReport.ReportInteraction", localPlayer));
if (myInteraction != none) if (myInteraction != none) {
{
myInteraction.reportMutator = self; myInteraction.reportMutator = self;
interactionAdded = true; interactionAdded = true;
} }
} }
function Timer() function Timer() {
{
local int i; local int i;
local float cutOffTime; local float cutOffTime;
local Monster nextMonster; local Monster nextMonster;
cutOffTime = level.timeSeconds - smoothingInterval; cutOffTime = level.timeSeconds - smoothingInterval;
while (i < zedSpawnTimes.length) while (i < zedSpawnTimes.length) {
{
if (zedSpawnTimes[i] < cutOffTime) { if (zedSpawnTimes[i] < cutOffTime) {
zedSpawnTimes.Remove(i, 1); zedSpawnTimes.Remove(i, 1);
} } else {
else {
i += 1; i += 1;
} }
} }
@ -81,16 +75,14 @@ function Timer()
repGameInfo_MaxMonsters = KFGameType(level.game).maxMonsters; repGameInfo_MaxMonsters = KFGameType(level.game).maxMonsters;
repCurrentSpawnRate = zedSpawnTimes.length / smoothingInterval; repCurrentSpawnRate = zedSpawnTimes.length / smoothingInterval;
repCurrentTotalZeds = 0; repCurrentTotalZeds = 0;
foreach level.DynamicActors(class'Monster', nextMonster) foreach level.DynamicActors(class'Monster', nextMonster) {
{
if (nextMonster.health > 0) { if (nextMonster.health > 0) {
repCurrentTotalZeds += 1; repCurrentTotalZeds += 1;
} }
} }
} }
defaultproperties defaultproperties {
{
// Mutator description // Mutator description
GroupName = "Test mutatros" GroupName = "Test mutatros"
FriendlyName = "Zed report mutator" FriendlyName = "Zed report mutator"

10
ReportInteraction.uc → Classes/ReportInteraction.uc

@ -6,18 +6,17 @@ class ReportInteraction extends Interaction;
var KFZedsReportMut reportMutator; var KFZedsReportMut reportMutator;
event NotifyLevelChange() event NotifyLevelChange() {
{
if (master != none) { if (master != none) {
master.RemoveInteraction(self); master.RemoveInteraction(self);
} }
} }
function PostRender(Canvas canvas) function PostRender(Canvas canvas) {
{
local float textWidth, textHeight; local float textWidth, textHeight;
local string maxZedsReport, spawnRateReport; local string maxZedsReport, spawnRateReport;
local string tagWhite, tagGreen; local string tagWhite, tagGreen;
if (canvas == none) return; if (canvas == none) return;
if (reportMutator == none) return; if (reportMutator == none) return;
@ -36,7 +35,6 @@ function PostRender(Canvas canvas)
canvas.DrawText(spawnRateReport); canvas.DrawText(spawnRateReport);
} }
defaultproperties defaultproperties {
{
bVisible = true bVisible = true
} }
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