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101 lines
2.7 KiB
101 lines
2.7 KiB
/** |
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* Mutator that replicates and diplayes on clients information about how many |
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* zeds are spawned and with what recent spawn rate. |
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*/ |
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class KFZedsReportMut extends Mutator; |
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// How often should we update our information? |
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var config float updateInterval; |
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// Over what interval do we count average spawn rate? |
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var config float smoothingInterval; |
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var bool interactionAdded; |
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var array<float> zedSpawnTimes; |
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var int repCurrentTotalZeds, repGameInfo_MaxMonsters; |
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var float repCurrentSpawnRate; |
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replication |
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{ |
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reliable if(Role == ROLE_Authority) |
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repCurrentTotalZeds, repGameInfo_MaxMonsters, repCurrentSpawnRate; |
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} |
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function PostBeginPlay() |
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{ |
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if (updateInterval <= 0) { |
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updateInterval = 0.25; |
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} |
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if (smoothingInterval <= 0) { |
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smoothingInterval = 10.0; |
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} |
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SetTimer(updateInterval, true); |
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} |
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function bool CheckReplacement(Actor other, out byte bSuperRelevant) |
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{ |
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if (Monster(other) != none) { |
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zedSpawnTimes[zedSpawnTimes.length] = level.timeSeconds; |
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} |
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return true; |
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} |
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simulated function Tick(float delta) |
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{ |
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local ReportInteraction myInteraction; |
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local Player localPlayer; |
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if (role == Role_AUTHORITY) return; |
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if (interactionAdded) return; |
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localPlayer = level.GetLocalPlayerController().player; |
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if (localPlayer == none) return; |
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myInteraction = ReportInteraction(localPlayer.interactionMaster |
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.AddInteraction("KFZedsReport.ReportInteraction", localPlayer)); |
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if (myInteraction != none) |
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{ |
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myInteraction.reportMutator = self; |
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interactionAdded = true; |
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} |
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} |
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function Timer() |
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{ |
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local int i; |
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local float cutOffTime; |
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local Monster nextMonster; |
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cutOffTime = level.timeSeconds - smoothingInterval; |
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while (i < zedSpawnTimes.length) |
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{ |
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if (zedSpawnTimes[i] < cutOffTime) { |
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zedSpawnTimes.Remove(i, 1); |
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} |
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else { |
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i += 1; |
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} |
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} |
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// Update replicated values |
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repGameInfo_MaxMonsters = KFGameType(level.game).maxMonsters; |
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repCurrentSpawnRate = zedSpawnTimes.length / smoothingInterval; |
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repCurrentTotalZeds = 0; |
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foreach level.DynamicActors(class'Monster', nextMonster) |
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{ |
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if (nextMonster.health > 0) { |
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repCurrentTotalZeds += 1; |
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} |
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} |
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} |
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defaultproperties |
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{ |
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// Mutator description |
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GroupName = "Test mutatros" |
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FriendlyName = "Zed report mutator" |
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Description = "Mutator that provides clients with information about how many zeds (and their spawn rate) are present on the map." |
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bAddToServerPackages = true |
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bAlwaysRelevant = true |
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RemoteRole = ROLE_SimulatedProxy |
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// Default config values |
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updateInterval = 0.25 |
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smoothingInterval = 10.0 |
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} |