Update 003

- Aiming down sights now reduces recoil by 50%
- Reshuffled demo skills
- Weapon for commando M4 203: increased amount of primary ammo from 120
to 180, reduced amount of grenade ammo from 12 to 8
- Weapon for Enforcer AA12 Shotgun: spread reduced from 3000 to 1125
- Weapon for Enforcer HSG-1 Shotgun: spread reduced from 1250 to 750
- Crawlers can no longer jump while headless
- Husks should no longer shoot while falling
- Sirens should no longer lift players from the ground with their
screaming
- Shiver's bleed out duration reduced from 5 to 3 seconds
- Jasons should no longer "rotate" because of fleshpounds
This commit is contained in:
Anton Tarasenko 2021-08-07 02:58:50 +07:00
commit 0b12940297
15 changed files with 28 additions and 459 deletions

View file

@ -81,15 +81,15 @@ static function string GetCustomLevelInfo(byte Level){
defaultproperties
{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillDemoOnperk'
SkillGroupA(1)=Class'NicePack.NiceSkillDemoDirectApproach'
SkillGroupA(2)=Class'NicePack.NiceSkillDemoConcussion'
SkillGroupA(3)=Class'NicePack.NiceSkillDemoAPShot'
SkillGroupA(0)=Class'NicePack.NiceSkillDemoConcussion'
SkillGroupA(1)=Class'NicePack.NiceSkillDemoOnperk'
SkillGroupA(2)=Class'NicePack.NiceSkillDemoDirectApproach'
SkillGroupA(3)=Class'NicePack.NiceSkillDemoReactiveArmor'
SkillGroupA(4)=Class'NicePack.NiceSkillDemoZEDDuckAndCover'
SkillGroupB(0)=Class'NicePack.NiceSkillDemoOffperk'
SkillGroupB(1)=Class'NicePack.NiceSkillDemoVolatile'
SkillGroupB(2)=Class'NicePack.NiceSkillDemoReactiveArmor'
SkillGroupB(3)=Class'NicePack.NiceSkillDemoManiac'
SkillGroupB(1)=Class'NicePack.NiceSkillDemoManiac'
SkillGroupB(2)=Class'NicePack.NiceSkillDemoAPShot'
SkillGroupB(3)=Class'NicePack.NiceSkillDemoVolatile'
SkillGroupB(4)=Class'NicePack.NiceSkillDemoZEDFullBlast'
progressArray0(0)=100
progressArray0(1)=1000