Update 003

- Aiming down sights now reduces recoil by 50%
- Reshuffled demo skills
- Weapon for commando M4 203: increased amount of primary ammo from 120
to 180, reduced amount of grenade ammo from 12 to 8
- Weapon for Enforcer AA12 Shotgun: spread reduced from 3000 to 1125
- Weapon for Enforcer HSG-1 Shotgun: spread reduced from 1250 to 750
- Crawlers can no longer jump while headless
- Husks should no longer shoot while falling
- Sirens should no longer lift players from the ground with their
screaming
- Shiver's bleed out duration reduced from 5 to 3 seconds
- Jasons should no longer "rotate" because of fleshpounds
This commit is contained in:
Anton Tarasenko 2021-08-07 02:58:50 +07:00
commit 0b12940297
15 changed files with 28 additions and 459 deletions

View file

@ -61,7 +61,7 @@ function RangedAttack(Actor A) {
else if((KFDoorMover(A) != none ||
(!Region.Zone.bDistanceFog && VSize(A.Location-Location) <= 65535) ||
(Region.Zone.bDistanceFog && VSizeSquared(A.Location-Location) < (Square(Region.Zone.DistanceFogEnd) * 0.8))) // Make him come out of the fog a bit
&& !bDecapitated ) {
&& !bDecapitated && Physics != PHYS_Falling) {
bShotAnim = true;
SetAnimAction('ShootBurns');