Add changed for updates 001 and 002
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16 changed files with 112 additions and 93 deletions
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@ -186,13 +186,13 @@ simulated function ZoomIn(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched){
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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}
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super(BaseKFWeapon).ZoomIn(bAnimateTransition);
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@ -213,12 +213,12 @@ simulated function ZoomOut(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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bAimingRifle = False;
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@ -187,12 +187,12 @@ simulated function ZoomIn(bool bAnimateTransition)
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched){
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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}
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super(BaseKFWeapon).ZoomIn(bAnimateTransition);
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@ -213,12 +213,12 @@ simulated function ZoomOut(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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bAimingRifle = False;
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@ -1550,19 +1550,19 @@ simulated function RenderOverlays(Canvas Canvas){
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simulated function ZoomIn(bool bAnimateTransition){
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default.ZoomTime = default.recordedZoomTime;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched)
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomIn(bAnimateTransition);
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}
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simulated function ZoomOut(bool bAnimateTransition){
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default.ZoomTime = default.recordedZoomTime;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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}
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@ -1,8 +1,9 @@
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class NiceDamTypeHuntingRifle extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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stunMultiplier=1.500000
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stunMultiplier=0.75
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MaxPenetrations=5
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=1.000000
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@ -22,4 +23,4 @@ defaultproperties
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KDeathVel=115.000000
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KDeathUpKick=5.000000
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VehicleDamageScaling=0.700000
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}
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}
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@ -14,6 +14,7 @@ defaultproperties
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{
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//prReqMultiplier=0.600000
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//prReqPrecise=0.600000
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stunMultiplier=0.5
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MaxPenetrations=-1
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=1.000000
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@ -7,6 +7,7 @@ static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchieve
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}
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defaultproperties
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{
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stunMultiplier=0.5
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HeadShotDamageMult=5.0
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceMaulerRifle'
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@ -12,8 +12,8 @@ defaultproperties
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMauler'
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DamageMin=121
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DamageMax=121
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DamageMin=115
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DamageMax=115//121
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Momentum=13000.000000
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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@ -3,6 +3,7 @@ defaultproperties
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{
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//prReqMultiplier=0.400000
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//prReqPrecise=0.400000
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stunMultiplier=0.5
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MaxPenetrations=3
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=0.900000
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@ -1,6 +1,7 @@
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class NiceDamTypeSVDS extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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stunMultiplier=0.5
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MaxPenetrations=1
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BigZedPenDmgReduction=0.750000
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MediumZedPenDmgReduction=0.900000
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@ -1,7 +1,7 @@
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class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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stunMultiplier=0.500000
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stunMultiplier=0.25
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HeadShotDamageMult=1.490000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceVSSDT'
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@ -3,23 +3,23 @@ class NiceDamTypeWinchester extends NiceDamageTypeVetSharpshooter
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defaultproperties
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{
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stunMultiplier=1.500000
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flinchMultiplier=0.8
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bIsProjectile=True
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HeadShotDamageMult=2.500000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceWinchester'
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DeathString="%k killed %o (Winchester)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
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LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
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FlashFog=(X=600.000000)
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KDamageImpulse=2250.000000
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KDeathVel=115.000000
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KDeathUpKick=5.000000
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VehicleDamageScaling=0.700000
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}
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stunMultiplier=0.75
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flinchMultiplier=0.8
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bIsProjectile=True
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HeadShotDamageMult=2.500000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceWinchester'
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DeathString="%k killed %o (Winchester)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
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LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
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FlashFog=(X=600.000000)
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KDamageImpulse=2250.000000
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KDeathVel=115.000000
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KDeathUpKick=5.000000
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VehicleDamageScaling=0.700000
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}
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