Add changed for updates 001 and 002
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16 changed files with 112 additions and 93 deletions
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@ -186,13 +186,13 @@ simulated function ZoomIn(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched && class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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if(instigator != none && instigator.bIsCrouched){
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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}
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super(BaseKFWeapon).ZoomIn(bAnimateTransition);
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@ -213,12 +213,12 @@ simulated function ZoomOut(bool bAnimateTransition)
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scopePortalFOVHigh = default.scopePortalFOVHigh;
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scopePortalFOV = default.scopePortalFOV;
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PlayerIronSightFOV = default.PlayerIronSightFOV;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterHardWork')){
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default.ZoomTime *= class'NiceSkillSharpshooterHardWork'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterHardWork'.default.zoomBonus;
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if(class'NiceVeterancyTypes'.static.hasSkill(NicePlayerController(Instigator.Controller), class'NiceSkillSharpshooterControl')){
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default.ZoomTime *= class'NiceSkillSharpshooterControl'.default.zoomSpeedBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOVHigh *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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scopePortalFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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PlayerIronSightFOV *= class'NiceSkillSharpshooterControl'.default.zoomBonus;
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}
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super.ZoomOut(bAnimateTransition);
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bAimingRifle = False;
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