Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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757 changed files with 10788 additions and 4046 deletions
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class NiceAK47Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
AmmoPickupAmount=30
MaxAmmo=270
InitialAmount=90
PickupClass=Class'NicePack.NiceAK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="AK47 bullets"
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}
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class NiceAK47AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAK47Ammo'
PickupMessage="Rounds 7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceAK47AssaultRifle extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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defaultproperties
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{
bSemiAutoFireEnabled=False
bBurstFireEnabled=True
reloadPreEndFrame=0.167000
reloadEndFrame=0.578000
reloadChargeEndFrame=0.800000
reloadMagStartFrame=0.433000
reloadChargeStartFrame=0.711000
MagazineBone="MagazineAK"
MagCapacity=30
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AK_47'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.AK47_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Rifles.AK47_cmb"
SelectSoundRef="KF_AK47Snd.AK47_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Ak_47"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceAK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A classic Russian assault rifle. Can be fired in semi or full auto with nice knock down power but not great accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=95
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceAK47Pickup'
PlayerViewOffset=(X=18.000000,Y=22.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK47"
TransientSoundVolume=1.250000
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}
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class NiceAK47Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="Fire_AK47"
FireAltAnims(1)="Fire_AK47"
FireAltAnims(2)="Fire_AK47"
FireAltAnims(3)="Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="KF_Weapons3rd_Trip.AK47_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceAK47Fire extends NiceFire;
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defaultproperties
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{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=35750.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=210
maxHorizontalRecoilAngle=105
ShellEjectClass=Class'ROEffects.KFShellEjectAK'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_AK47Snd.AK47_Fire"
StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeAK47AssaultRifle'
DamageMin=60
DamageMax=60
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceAK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceAK47Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
cost=750
AmmoCost=30
BuyClipSize=30
PowerValue=40
SpeedValue=80
RangeValue=50
Description="Standard issue military rifle. Equipped with an integrated 2X scope."
ItemName="AK47"
ItemShortName="AK47"
AmmoItemName="7.62mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
InventoryType=Class'NicePack.NiceAK47AssaultRifle'
PickupMessage="You got the AK47"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.AK47_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceDamTypeAK47AssaultRifle extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
MaxPenetrations=1
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceAK47AssaultRifle'
DeathString="%k killed %o (AK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=5500.000000
KDeathVel=175.000000
KDeathUpKick=15.000000
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}
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