Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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757 changed files with 10788 additions and 4046 deletions
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class NiceBullpup extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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defaultproperties
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{
reloadPreEndFrame=0.333000
reloadEndFrame=0.783000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.483000
reloadChargeStartFrame=-1.000000
MagCapacity=30
ReloadRate=1.966667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_BullPup"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=70.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup'
MeshRef="KF_Weapons_Trip.Bullpup_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit"
SelectSoundRef="KF_BullpupSnd.Bullpup_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=70
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceBullpupPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Bullpup"
TransientSoundVolume=1.250000
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}
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class NiceBullpupAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=45
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Bullpup bullets"
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}
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class NiceBullpupAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceBullpupAmmo'
PickupMessage="Rounds (5.56 NATO)"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceBullpupAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
TurnLeftAnim="TurnL_Bullpup"
TurnRightAnim="TurnR_Bullpup"
WalkAnims(0)="WalkF_Bullpup"
WalkAnims(1)="WalkB_Bullpup"
WalkAnims(2)="WalkL_Bullpup"
WalkAnims(3)="WalkR_Bullpup"
CrouchTurnRightAnim="CH_TurnR_Bullpup"
CrouchTurnLeftAnim="CH_TurnL_Bullpup"
MeshRef="KF_Weapons3rd_Trip.BullPup_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceBullpupFire extends NiceFire;
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defaultproperties
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{
zedTimeFireSpeedUp=5.000000
ProjectileSpeed=45500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=210
maxHorizontalRecoilAngle=105
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Bullpup"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeBullpup'
DamageMin=48
DamageMax=48
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceBullpupAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceBullpupPickup extends NiceWeaponPickup;
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defaultproperties
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{
bBackupWeapon=True
Weight=5.000000
cost=200
BuyClipSize=30
PowerValue=24
SpeedValue=90
RangeValue=60
Description="Standard issue military rifle. Equipped with an integrated 2X scope."
ItemName="Bullpup"
ItemShortName="Bullpup"
AmmoItemName="5.56 NATO Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceBullpup'
PickupMessage="You got the Bullpup"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceBullpup'
DeathString="%k killed %o (Bullpup)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
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}
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