Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
This commit is contained in:
parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
|
|
@ -0,0 +1,5 @@
|
|||
class NiceDamTypeM4AssaultRifle extends NiceDamageTypeVetCommando
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4AssaultRifle'
DeathString="%k killed %o (M4)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
|
||||
}
|
||||
5
sources/Weapons/Playable/AssaultRifles/M4/NiceM4Ammo.uc
Normal file
5
sources/Weapons/Playable/AssaultRifles/M4/NiceM4Ammo.uc
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
class NiceM4Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceM4AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceM4AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
class NiceM4AssaultRifle extends NiceAssaultRifle;
|
||||
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
|
||||
#exec OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
|
||||
defaultproperties
|
||||
{
reloadPreEndFrame=0.148000
reloadEndFrame=0.546000
reloadChargeEndFrame=0.778000
reloadMagStartFrame=0.306000
reloadChargeStartFrame=0.694000
MagCapacity=30
ReloadRate=3.633300
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M4"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4'
bIsTier2Weapon=True
MeshRef="KF_Wep_M4.M4_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.m4_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M4_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A compact assault rifle. Can be fired in semi or full auto with good damage and good accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=130
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=10
PickupClass=Class'NicePack.NiceM4Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4"
TransientSoundVolume=1.250000
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceM4Attachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_M4"
MovementAnims(1)="JogB_M4"
MovementAnims(2)="JogL_M4"
MovementAnims(3)="JogR_M4"
TurnLeftAnim="TurnL_M4"
TurnRightAnim="TurnR_M4"
CrouchAnims(0)="CHWalkF_M4"
CrouchAnims(1)="CHWalkB_M4"
CrouchAnims(2)="CHWalkL_M4"
CrouchAnims(3)="CHWalkR_M4"
WalkAnims(0)="WalkF_M4"
WalkAnims(1)="WalkB_M4"
WalkAnims(2)="WalkL_M4"
WalkAnims(3)="WalkR_M4"
CrouchTurnRightAnim="CH_TurnR_M4"
CrouchTurnLeftAnim="CH_TurnL_M4"
IdleCrouchAnim="CHIdle_M4"
IdleWeaponAnim="Idle_M4"
IdleRestAnim="Idle_M4"
IdleChatAnim="Idle_M4"
IdleHeavyAnim="Idle_M4"
IdleRifleAnim="Idle_M4"
FireAnims(0)="Fire_M4"
FireAnims(1)="Fire_M4"
FireAnims(2)="Fire_M4"
FireAnims(3)="Fire_M4"
FireAltAnims(0)="Fire_M4"
FireAltAnims(1)="Fire_M4"
FireAltAnims(2)="Fire_M4"
FireAltAnims(3)="Fire_M4"
FireCrouchAnims(0)="CHFire_M4"
FireCrouchAnims(1)="CHFire_M4"
FireCrouchAnims(2)="CHFire_M4"
FireCrouchAnims(3)="CHFire_M4"
FireCrouchAltAnims(0)="CHFire_M4"
FireCrouchAltAnims(1)="CHFire_M4"
FireCrouchAltAnims(2)="CHFire_M4"
FireCrouchAltAnims(3)="CHFire_M4"
HitAnims(0)="HitF_M4"
HitAnims(1)="HitB_M4"
HitAnims(2)="HitL_M4"
HitAnims(3)="HitR_M4"
PostFireBlendStandAnim="Blend_M4"
PostFireBlendCrouchAnim="CHBlend_M4"
MeshRef="KF_Weapons3rd3_Trip.M4_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
|
||||
}
|
||||
4
sources/Weapons/Playable/AssaultRifles/M4/NiceM4Fire.uc
Normal file
4
sources/Weapons/Playable/AssaultRifles/M4/NiceM4Fire.uc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
class NiceM4Fire extends NiceHighROFFire;
|
||||
defaultproperties
|
||||
{
FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=44000.000000
RecoilRate=0.065000
maxVerticalRecoilAngle=170
maxHorizontalRecoilAngle=85
ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceM4Pickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=5.000000
cost=500
BuyClipSize=30
PowerValue=30
SpeedValue=90
RangeValue=60
Description="A compact assault rifle. Can be fired in semi or full auto with good damage and good accuracy."
ItemName="M4"
ItemShortName="M4"
AmmoItemName="5.56mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM4Pickup'
InventoryType=Class'NicePack.NiceM4AssaultRifle'
PickupMessage="You got the M4"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.M4_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue