Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeMKb42AssaultRifle extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{
bPenetrationHSOnly=True
MaxPenetrations=0
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceMKb42AssaultRifle'
DeathString="%k killed %o (MKb42)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=5500.000000
KDeathVel=175.000000
KDeathUpKick=15.000000
}

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class NiceMKb42Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceMKb42Pickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 PickupClass=Class'NicePack.NiceMKb42AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MKb42 bullets"
}

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class NiceMKb42AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.NiceMKb42Ammo' PickupMessage="Rounds 7.92mm Kurz" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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class NiceMKb42AssaultRifle extends NiceAssaultRifle;
defaultproperties
{ bSemiAutoFireEnabled=False bBurstFireEnabled=True reloadPreEndFrame=0.110000 reloadEndFrame=0.510000 reloadChargeEndFrame=0.670000 reloadMagStartFrame=0.240000 reloadChargeStartFrame=0.560000 MagCapacity=30 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_M4" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MKB42' bIsTier2Weapon=True MeshRef="KF_Wep_MKB42.MKB42" SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.MKB42_cmb" SelectSoundRef="KF_AK47Snd.AK47_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.MKB42_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=35.000000 FireModeClass(0)=Class'NicePack.NiceMKb42Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="German WWII prototype assault rifle. Used by heroes from the Battle of Stalingrad to the present day!" EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=115 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=13 PickupClass=Class'NicePack.NiceMKb42Pickup' PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceMKb42Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MKb42" TransientSoundVolume=1.250000
}

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class NiceMKb42Attachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_M4" MovementAnims(1)="JogB_M4" MovementAnims(2)="JogL_M4" MovementAnims(3)="JogR_M4" TurnLeftAnim="TurnL_M4" TurnRightAnim="TurnR_M4" CrouchAnims(0)="CHWalkF_M4" CrouchAnims(1)="CHWalkB_M4" CrouchAnims(2)="CHWalkL_M4" CrouchAnims(3)="CHWalkR_M4" WalkAnims(0)="WalkF_M4" WalkAnims(1)="WalkB_M4" WalkAnims(2)="WalkL_M4" WalkAnims(3)="WalkR_M4" CrouchTurnRightAnim="CH_TurnR_M4" CrouchTurnLeftAnim="CH_TurnL_M4" IdleCrouchAnim="CHIdle_M4" IdleWeaponAnim="Idle_M4" IdleRestAnim="Idle_M4" IdleChatAnim="Idle_M4" IdleHeavyAnim="Idle_M4" IdleRifleAnim="Idle_M4" FireAnims(0)="Fire_M4" FireAnims(1)="Fire_M4" FireAnims(2)="Fire_M4" FireAnims(3)="Fire_M4" FireAltAnims(0)="Fire_M4" FireAltAnims(1)="Fire_M4" FireAltAnims(2)="Fire_M4" FireAltAnims(3)="Fire_M4" FireCrouchAnims(0)="CHFire_M4" FireCrouchAnims(1)="CHFire_M4" FireCrouchAnims(2)="CHFire_M4" FireCrouchAnims(3)="CHFire_M4" FireCrouchAltAnims(0)="CHFire_M4" FireCrouchAltAnims(1)="CHFire_M4" FireCrouchAltAnims(2)="CHFire_M4" FireCrouchAltAnims(3)="CHFire_M4" HitAnims(0)="HitF_M4" HitAnims(1)="HitB_M4" HitAnims(2)="HitL_M4" HitAnims(3)="HitR_M4" PostFireBlendStandAnim="Blend_M4" PostFireBlendCrouchAnim="CHBlend_M4" MeshRef="KF_Weapons3rd5_Trip.MKB42_3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}

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class NiceMKb42Fire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.000000
ProjectileSpeed=34250.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=210
maxHorizontalRecoilAngle=105
ShellEjectClass=Class'ROEffects.KFShellEjectMkb'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M"
StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeMKb42AssaultRifle'
DamageMin=99
DamageMax=99
Momentum=8500.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.1750000
AmmoClass=Class'NicePack.NiceMKb42Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}

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class NiceMKb42Pickup extends NiceWeaponPickup;
defaultproperties
{ Weight=6.000000 cost=750 AmmoCost=30 BuyClipSize=30 PowerValue=40 SpeedValue=85 RangeValue=55 Description="German WWII era prototype assault rifle. Many heroes were known to have used this weapon in Stalingrad." ItemName="MKb42" ItemShortName="MKb42" AmmoItemName="7.92mm Kurz Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceMKb42AssaultRifle' PickupMessage="You got the MKb42" PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.MKB42_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}