Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeMKb42AssaultRifle extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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bPenetrationHSOnly=True
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MaxPenetrations=0
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceMKb42AssaultRifle'
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DeathString="%k killed %o (MKb42)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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KDamageImpulse=5500.000000
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KDeathVel=175.000000
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KDeathUpKick=15.000000
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}
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class NiceMKb42Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceMKb42Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceMKb42AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MKb42 bullets"
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}
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class NiceMKb42AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceMKb42Ammo'
PickupMessage="Rounds 7.92mm Kurz"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceMKb42AssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
bSemiAutoFireEnabled=False
bBurstFireEnabled=True
reloadPreEndFrame=0.110000
reloadEndFrame=0.510000
reloadChargeEndFrame=0.670000
reloadMagStartFrame=0.240000
reloadChargeStartFrame=0.560000
MagCapacity=30
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M4"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MKB42'
bIsTier2Weapon=True
MeshRef="KF_Wep_MKB42.MKB42"
SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.MKB42_cmb"
SelectSoundRef="KF_AK47Snd.AK47_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.MKB42_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=35.000000
FireModeClass(0)=Class'NicePack.NiceMKb42Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="German WWII prototype assault rifle. Used by heroes from the Battle of Stalingrad to the present day!"
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=115
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=13
PickupClass=Class'NicePack.NiceMKb42Pickup'
PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMKb42Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MKb42"
TransientSoundVolume=1.250000
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}
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class NiceMKb42Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M4"
MovementAnims(1)="JogB_M4"
MovementAnims(2)="JogL_M4"
MovementAnims(3)="JogR_M4"
TurnLeftAnim="TurnL_M4"
TurnRightAnim="TurnR_M4"
CrouchAnims(0)="CHWalkF_M4"
CrouchAnims(1)="CHWalkB_M4"
CrouchAnims(2)="CHWalkL_M4"
CrouchAnims(3)="CHWalkR_M4"
WalkAnims(0)="WalkF_M4"
WalkAnims(1)="WalkB_M4"
WalkAnims(2)="WalkL_M4"
WalkAnims(3)="WalkR_M4"
CrouchTurnRightAnim="CH_TurnR_M4"
CrouchTurnLeftAnim="CH_TurnL_M4"
IdleCrouchAnim="CHIdle_M4"
IdleWeaponAnim="Idle_M4"
IdleRestAnim="Idle_M4"
IdleChatAnim="Idle_M4"
IdleHeavyAnim="Idle_M4"
IdleRifleAnim="Idle_M4"
FireAnims(0)="Fire_M4"
FireAnims(1)="Fire_M4"
FireAnims(2)="Fire_M4"
FireAnims(3)="Fire_M4"
FireAltAnims(0)="Fire_M4"
FireAltAnims(1)="Fire_M4"
FireAltAnims(2)="Fire_M4"
FireAltAnims(3)="Fire_M4"
FireCrouchAnims(0)="CHFire_M4"
FireCrouchAnims(1)="CHFire_M4"
FireCrouchAnims(2)="CHFire_M4"
FireCrouchAnims(3)="CHFire_M4"
FireCrouchAltAnims(0)="CHFire_M4"
FireCrouchAltAnims(1)="CHFire_M4"
FireCrouchAltAnims(2)="CHFire_M4"
FireCrouchAltAnims(3)="CHFire_M4"
HitAnims(0)="HitF_M4"
HitAnims(1)="HitB_M4"
HitAnims(2)="HitL_M4"
HitAnims(3)="HitR_M4"
PostFireBlendStandAnim="Blend_M4"
PostFireBlendCrouchAnim="CHBlend_M4"
MeshRef="KF_Weapons3rd5_Trip.MKB42_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceMKb42Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.000000
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ProjectileSpeed=34250.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=210
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maxHorizontalRecoilAngle=105
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ShellEjectClass=Class'ROEffects.KFShellEjectMkb'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M"
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StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMKb42AssaultRifle'
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DamageMin=99
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DamageMax=99
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.1750000
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AmmoClass=Class'NicePack.NiceMKb42Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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class NiceMKb42Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
cost=750
AmmoCost=30
BuyClipSize=30
PowerValue=40
SpeedValue=85
RangeValue=55
Description="German WWII era prototype assault rifle. Many heroes were known to have used this weapon in Stalingrad."
ItemName="MKb42"
ItemShortName="MKb42"
AmmoItemName="7.92mm Kurz Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceMKb42AssaultRifle'
PickupMessage="You got the MKb42"
PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.MKB42_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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