Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
13
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1AR.uc
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13
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1AR.uc
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class NiceAUG_A1AR extends NiceScopedWeapon;
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#EXEC OBJ LOAD FILE=HMG_T.utx
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#EXEC OBJ LOAD FILE=HMG_S.uax
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#EXEC OBJ LOAD FILE=HMG_A.ukx
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simulated function AltFire(float F){
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if(ReadyToFire(0))
DoToggle();
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}
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exec function SwitchModes(){
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DoToggle();
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}
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defaultproperties
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{
lenseMaterialID=4
scopePortalFOVHigh=17.000000
scopePortalFOV=17.000000
ZoomMatRef="HMG_T.AUG.AUG-A1_scope_FB"
ScriptedTextureFallbackRef="HMG_T.AUG.alpha_lens_64x64"
CrosshairTexRef="HMG_T.AUG.AUG-A1_scope"
reloadPreEndFrame=0.400000
reloadEndFrame=0.645000
reloadChargeEndFrame=0.805000
reloadMagStartFrame=0.500000
reloadChargeStartFrame=0.700000
MagazineBone="clip"
bHasScope=True
ZoomedDisplayFOVHigh=70.000000
MagCapacity=30
ReloadRate=3.500000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_BullPup"
Weight=9.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'HMG_T.AUG.trader_AUG_A1'
bIsTier2Weapon=True
MeshRef="HMG_A.AUG_A1_mesh"
SkinRefs(0)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P"
SkinRefs(1)="HMG_T.AUG.body"
SkinRefs(2)="HMG_T.AUG.mag"
SkinRefs(3)="HMG_T.AUG.Rec"
SkinRefs(4)="HMG_T.AUG.alpha_lens_64x64"
SelectSoundRef="HMG_S.AUGND.aug_draw"
HudImageRef="HMG_T.AUG.AUG_A1_Unselected"
SelectedHudImageRef="HMG_T.AUG.AUG_A1_Selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=70.000000
FireModeClass(0)=Class'NicePack.NiceAUG_A1ARFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="Steyr AUG 1977 Steyr-Daimler-Puch AG & Co KG"
DisplayFOV=65.000000
Priority=170
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceAUG_A1ARPickup'
PlayerViewOffset=(X=15.000000,Y=12.000000,Z=-2.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NiceAUG_A1ARAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Steyr AUG A1"
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}
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4
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmo.uc
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4
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARAmmo.uc
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class NiceAUG_A1ARAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceAUG_A1ARPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceAUG_A1ARAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="5.56mm NATO"
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}
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class NiceAUG_A1ARAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceAUG_A1ARAmmo'
PickupMessage="5.56mm NATO"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceAUG_A1ARAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_SCAR"
MovementAnims(1)="JogB_SCAR"
MovementAnims(2)="JogL_SCAR"
MovementAnims(3)="JogR_SCAR"
TurnLeftAnim="TurnL_SCAR"
TurnRightAnim="TurnR_SCAR"
CrouchAnims(0)="CHWalkF_SCAR"
CrouchAnims(1)="CHWalkB_SCAR"
CrouchAnims(2)="CHWalkL_SCAR"
CrouchAnims(3)="CHWalkR_SCAR"
WalkAnims(0)="WalkF_SCAR"
WalkAnims(1)="WalkB_SCAR"
WalkAnims(2)="WalkL_SCAR"
WalkAnims(3)="WalkR_SCAR"
CrouchTurnRightAnim="CH_TurnR_SCAR"
CrouchTurnLeftAnim="CH_TurnL_SCAR"
IdleCrouchAnim="CHIdle_SCAR"
IdleWeaponAnim="Idle_SCAR"
IdleRestAnim="Idle_SCAR"
IdleChatAnim="Idle_SCAR"
IdleHeavyAnim="Idle_SCAR"
IdleRifleAnim="Idle_SCAR"
FireAnims(0)="Fire_SCAR"
FireAnims(1)="Fire_SCAR"
FireAnims(2)="Fire_SCAR"
FireAnims(3)="Fire_SCAR"
FireAltAnims(0)="Fire_SCAR"
FireAltAnims(1)="Fire_SCAR"
FireAltAnims(2)="Fire_SCAR"
FireAltAnims(3)="Fire_SCAR"
FireCrouchAnims(0)="CHFire_SCAR"
FireCrouchAnims(1)="CHFire_SCAR"
FireCrouchAnims(2)="CHFire_SCAR"
FireCrouchAnims(3)="CHFire_SCAR"
FireCrouchAltAnims(0)="CHFire_SCAR"
FireCrouchAltAnims(1)="CHFire_SCAR"
FireCrouchAltAnims(2)="CHFire_SCAR"
FireCrouchAltAnims(3)="CHFire_SCAR"
HitAnims(0)="HitF_SCAR"
HitAnims(1)="HitB_SCAR"
HitAnims(2)="HitL_SCAR"
HitAnims(3)="HitR_SCAR"
PostFireBlendStandAnim="Blend_SCAR"
PostFireBlendCrouchAnim="CHBlend_SCAR"
MeshRef="HMG_A.AUG_A1_3rd"
bHeavy=True
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.800000
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}
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4
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARFire.uc
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4
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARFire.uc
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class NiceAUG_A1ARFire extends NiceHeavyFire;
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defaultproperties
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{
ProjectileSpeed=48500.000000
FireAimedAnim="Idle_Iron"
RecoilRate=0.080000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=250
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
FireSoundRef="HMG_S.AUGND.aug_fire"
StereoFireSoundRef="HMG_S.AUGND.aug_fire"
NoAmmoSoundRef="HMG_S.AUGND.aug_empty"
DamageType=Class'NicePack.NiceDamTypeAUG_A1AR'
DamageMin=105
DamageMax=105
Momentum=12000.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.200000
AmmoClass=Class'NicePack.NiceAUG_A1ARAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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5
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARPickup.uc
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5
sources/Weapons/Playable/Heavy/AUG/NiceAUG_A1ARPickup.uc
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class NiceAUG_A1ARPickup extends NiceWeaponPickup;
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defaultproperties
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{
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cost=1000
Weight=9.000000
AmmoCost=80
BuyClipSize=25
PowerValue=45
SpeedValue=65
RangeValue=90
Description="Steyr AUG 1977 Steyr-Daimler-Puch AG & Co KG"
ItemName="Steyr AUG A1"
ItemShortName="AUG A1"
AmmoItemName="Rounds 5.56mm NATO"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceAUG_A1AR'
PickupMessage="You picked up the Steyr AUG A1"
PickupSound=Sound'HMG_S.AUG.aug_pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.AUG_A1_st'
CollisionRadius=30.000000
CollisionHeight=5.000000
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}
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class NiceDamTypeAUG_A1AR extends NiceDamageTypeVetEnforcerBullets
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abstract;
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defaultproperties
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{
bodyDestructionMult=1.000000
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceAUG_A1AR'
DeathString="%k killed %o (Steyr AUG A1)."
bRagdollBullet=True
DamageThreshold=1
KDamageImpulse=5000.000000
KDeathVel=600.000000
KDeathUpKick=20.000000
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}
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