Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceAUG_A1AR extends NiceScopedWeapon;
#EXEC OBJ LOAD FILE=HMG_T.utx
#EXEC OBJ LOAD FILE=HMG_S.uax
#EXEC OBJ LOAD FILE=HMG_A.ukx
simulated function AltFire(float F){
if(ReadyToFire(0)) DoToggle();
}
exec function SwitchModes(){
DoToggle();
}
defaultproperties
{ lenseMaterialID=4 scopePortalFOVHigh=17.000000 scopePortalFOV=17.000000 ZoomMatRef="HMG_T.AUG.AUG-A1_scope_FB" ScriptedTextureFallbackRef="HMG_T.AUG.alpha_lens_64x64" CrosshairTexRef="HMG_T.AUG.AUG-A1_scope" reloadPreEndFrame=0.400000 reloadEndFrame=0.645000 reloadChargeEndFrame=0.805000 reloadMagStartFrame=0.500000 reloadChargeStartFrame=0.700000 MagazineBone="clip" bHasScope=True ZoomedDisplayFOVHigh=70.000000 MagCapacity=30 ReloadRate=3.500000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_BullPup" Weight=9.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'HMG_T.AUG.trader_AUG_A1' bIsTier2Weapon=True MeshRef="HMG_A.AUG_A1_mesh" SkinRefs(0)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P" SkinRefs(1)="HMG_T.AUG.body" SkinRefs(2)="HMG_T.AUG.mag" SkinRefs(3)="HMG_T.AUG.Rec" SkinRefs(4)="HMG_T.AUG.alpha_lens_64x64" SelectSoundRef="HMG_S.AUGND.aug_draw" HudImageRef="HMG_T.AUG.AUG_A1_Unselected" SelectedHudImageRef="HMG_T.AUG.AUG_A1_Selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=70.000000 FireModeClass(0)=Class'NicePack.NiceAUG_A1ARFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="Steyr AUG 1977 Steyr-Daimler-Puch AG & Co KG" DisplayFOV=65.000000 Priority=170 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=3 PickupClass=Class'NicePack.NiceAUG_A1ARPickup' PlayerViewOffset=(X=15.000000,Y=12.000000,Z=-2.000000) BobDamping=5.000000 AttachmentClass=Class'NicePack.NiceAUG_A1ARAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="Steyr AUG A1"
}

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class NiceAUG_A1ARAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceAUG_A1ARPickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 PickupClass=Class'NicePack.NiceAUG_A1ARAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="5.56mm NATO"
}

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class NiceAUG_A1ARAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.NiceAUG_A1ARAmmo' PickupMessage="5.56mm NATO" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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class NiceAUG_A1ARAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' ShellEjectBoneName="Shell_eject" MovementAnims(0)="JogF_SCAR" MovementAnims(1)="JogB_SCAR" MovementAnims(2)="JogL_SCAR" MovementAnims(3)="JogR_SCAR" TurnLeftAnim="TurnL_SCAR" TurnRightAnim="TurnR_SCAR" CrouchAnims(0)="CHWalkF_SCAR" CrouchAnims(1)="CHWalkB_SCAR" CrouchAnims(2)="CHWalkL_SCAR" CrouchAnims(3)="CHWalkR_SCAR" WalkAnims(0)="WalkF_SCAR" WalkAnims(1)="WalkB_SCAR" WalkAnims(2)="WalkL_SCAR" WalkAnims(3)="WalkR_SCAR" CrouchTurnRightAnim="CH_TurnR_SCAR" CrouchTurnLeftAnim="CH_TurnL_SCAR" IdleCrouchAnim="CHIdle_SCAR" IdleWeaponAnim="Idle_SCAR" IdleRestAnim="Idle_SCAR" IdleChatAnim="Idle_SCAR" IdleHeavyAnim="Idle_SCAR" IdleRifleAnim="Idle_SCAR" FireAnims(0)="Fire_SCAR" FireAnims(1)="Fire_SCAR" FireAnims(2)="Fire_SCAR" FireAnims(3)="Fire_SCAR" FireAltAnims(0)="Fire_SCAR" FireAltAnims(1)="Fire_SCAR" FireAltAnims(2)="Fire_SCAR" FireAltAnims(3)="Fire_SCAR" FireCrouchAnims(0)="CHFire_SCAR" FireCrouchAnims(1)="CHFire_SCAR" FireCrouchAnims(2)="CHFire_SCAR" FireCrouchAnims(3)="CHFire_SCAR" FireCrouchAltAnims(0)="CHFire_SCAR" FireCrouchAltAnims(1)="CHFire_SCAR" FireCrouchAltAnims(2)="CHFire_SCAR" FireCrouchAltAnims(3)="CHFire_SCAR" HitAnims(0)="HitF_SCAR" HitAnims(1)="HitB_SCAR" HitAnims(2)="HitL_SCAR" HitAnims(3)="HitR_SCAR" PostFireBlendStandAnim="Blend_SCAR" PostFireBlendCrouchAnim="CHBlend_SCAR" MeshRef="HMG_A.AUG_A1_3rd" bHeavy=True bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.800000
}

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class NiceAUG_A1ARFire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=48500.000000 FireAimedAnim="Idle_Iron" RecoilRate=0.080000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=250 ShellEjectClass=Class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="HMG_S.AUGND.aug_fire" StereoFireSoundRef="HMG_S.AUGND.aug_fire" NoAmmoSoundRef="HMG_S.AUGND.aug_empty" DamageType=Class'NicePack.NiceDamTypeAUG_A1AR' DamageMin=105 DamageMax=105 Momentum=12000.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.200000 AmmoClass=Class'NicePack.NiceAUG_A1ARAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000
}

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class NiceAUG_A1ARPickup extends NiceWeaponPickup;
defaultproperties
{
cost=1000 Weight=9.000000 AmmoCost=80 BuyClipSize=25 PowerValue=45 SpeedValue=65 RangeValue=90 Description="Steyr AUG 1977 Steyr-Daimler-Puch AG & Co KG" ItemName="Steyr AUG A1" ItemShortName="AUG A1" AmmoItemName="Rounds 5.56mm NATO" CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceAUG_A1AR' PickupMessage="You picked up the Steyr AUG A1" PickupSound=Sound'HMG_S.AUG.aug_pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.AUG_A1_st' CollisionRadius=30.000000 CollisionHeight=5.000000
}

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class NiceDamTypeAUG_A1AR extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ bodyDestructionMult=1.000000 HeadShotDamageMult=2.000000 WeaponClass=Class'NicePack.NiceAUG_A1AR' DeathString="%k killed %o (Steyr AUG A1)." bRagdollBullet=True DamageThreshold=1 KDamageImpulse=5000.000000 KDeathVel=600.000000 KDeathUpKick=20.000000
}