Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeThompsonH extends NiceDamageTypeVetEnforcerBullets
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abstract;
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defaultproperties
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{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceThompsonH'
DeathString="%k killed %o (Heavy Tommy Gun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=5500.000000
KDeathVel=100.000000
KDeathUpKick=15.000000
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}
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class NiceThompsonH extends NiceHeavyGun;
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defaultproperties
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{
reloadPreEndFrame=0.196000
reloadEndFrame=0.587000
reloadChargeEndFrame=0.783000
reloadMagStartFrame=0.380000
reloadChargeStartFrame=0.641000
MagazineBone="mag"
MagCapacity=40
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'HMG_T.Thompson.Thompson_Trader'
bIsTier2Weapon=True
MeshRef="HMG_A.thompson_mesh"
SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(1)="HMG_T.Thompson.Main"
SkinRefs(2)="HMG_T.Thompson.stuff"
SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
HudImageRef="HMG_T.Thompson.Thompson_unselected"
SelectedHudImageRef="HMG_T.Thompson.Thompson_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceThompsonHFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=95
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceThompsonHPickup'
PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceThompsonHAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Heavy Tommy Gun"
TransientSoundVolume=1.250000
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}
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class NiceThompsonHAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceThompsonHPickup'
AmmoPickupAmount=60
MaxAmmo=360
InitialAmount=90
PickupClass=Class'NicePack.NiceThompsonHAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
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}
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class NiceThompsonHAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=60
InventoryType=Class'NicePack.NiceThompsonHAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceThompsonHAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_SCAR"
MovementAnims(1)="JogB_SCAR"
MovementAnims(2)="JogL_SCAR"
MovementAnims(3)="JogR_SCAR"
TurnLeftAnim="TurnL_SCAR"
TurnRightAnim="TurnR_SCAR"
CrouchAnims(0)="CHWalkF_SCAR"
CrouchAnims(1)="CHWalkB_SCAR"
CrouchAnims(2)="CHWalkL_SCAR"
CrouchAnims(3)="CHWalkR_SCAR"
WalkAnims(0)="WalkF_SCAR"
WalkAnims(1)="WalkB_SCAR"
WalkAnims(2)="WalkL_SCAR"
WalkAnims(3)="WalkR_SCAR"
CrouchTurnRightAnim="CH_TurnR_SCAR"
CrouchTurnLeftAnim="CH_TurnL_SCAR"
IdleCrouchAnim="CHIdle_SCAR"
IdleWeaponAnim="Idle_SCAR"
IdleRestAnim="Idle_SCAR"
IdleChatAnim="Idle_SCAR"
IdleHeavyAnim="Idle_SCAR"
IdleRifleAnim="Idle_SCAR"
FireAnims(0)="Fire_SCAR"
FireAnims(1)="Fire_SCAR"
FireAnims(2)="Fire_SCAR"
FireAnims(3)="Fire_SCAR"
FireAltAnims(0)="Fire_SCAR"
FireAltAnims(1)="Fire_SCAR"
FireAltAnims(2)="Fire_SCAR"
FireAltAnims(3)="Fire_SCAR"
FireCrouchAnims(0)="CHFire_SCAR"
FireCrouchAnims(1)="CHFire_SCAR"
FireCrouchAnims(2)="CHFire_SCAR"
FireCrouchAnims(3)="CHFire_SCAR"
FireCrouchAltAnims(0)="CHFire_SCAR"
FireCrouchAltAnims(1)="CHFire_SCAR"
FireCrouchAltAnims(2)="CHFire_SCAR"
FireCrouchAltAnims(3)="CHFire_SCAR"
HitAnims(0)="HitF_SCAR"
HitAnims(1)="HitB_SCAR"
HitAnims(2)="HitL_SCAR"
HitAnims(3)="HitR_SCAR"
PostFireBlendStandAnim="Blend_SCAR"
PostFireBlendCrouchAnim="CHBlend_SCAR"
MeshRef="HMG_A.thompson_3rd"
bHeavy=True
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.800000
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}
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class NiceThompsonHFire extends NiceHeavyFire;
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defaultproperties
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{
ProjectileSpeed=14250.000000
FireAimedAnim="Fire"
RecoilRate=0.050000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeThompsonH'
DamageMin=90
DamageMax=90
Momentum=7500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.400000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.079000
AmmoClass=Class'NicePack.NiceThompsonHAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=42.000000
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}
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class NiceThompsonHPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
cost=500
AmmoCost=30
BuyClipSize=40
PowerValue=30
SpeedValue=90
RangeValue=50
Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them."
ItemName="Heavy Tommy Gun"
ItemShortName="Heavy Tommy"
AmmoItemName=".45 ACP"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceThompsonH'
PickupMessage="You've got the Thompson Submachine Gun"
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.thompson_st'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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