Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

View file

@ -0,0 +1,5 @@
class NiceDamTypeSA80LSW extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ goodDecapMod=0.750000 stunMultiplier=1.400000 HeadShotDamageMult=1.000000 WeaponClass=Class'NicePack.NiceSA80LSW' DeathString="%k killed %o (SA80 LSW)." bRagdollBullet=True DamageThreshold=1 KDamageImpulse=3000.000000 KDeathVel=300.000000 KDeathUpKick=40.000000
}

View file

@ -0,0 +1,5 @@
class NiceSA80LSW extends NiceScopedWeapon;
#exec OBJ LOAD FILE=ScopeShaders.utx
defaultproperties
{ lenseMaterialID=8 scopePortalFOVHigh=13.000000 scopePortalFOV=13.000000 tileSize=512 ZoomMatRef="HMG_T.SA80.SA80crosshairs_FB" ScriptedTextureFallbackRef="HMG_T.SA80.alpha_lens_64x64" CrosshairTexRef="HMG_T.SA80.SA80crosshairs" reloadPreEndFrame=0.131000 reloadEndFrame=0.570000 reloadChargeEndFrame=0.738000 reloadMagStartFrame=0.290000 reloadChargeStartFrame=0.664000 MagazineBone="clip" bHasScope=True ZoomedDisplayFOVHigh=50.000000 MagCapacity=30 ReloadRate=3.500000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_BullPup" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'HMG_T.SA80.SA80LSW_Trader' MeshRef="HMG_A.SA80LSW_mesh" SkinRefs(0)="HMG_T.SA80.SA80LSW_1" SkinRefs(1)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P" SkinRefs(2)="HMG_T.SA80.SA80LSW_2" SkinRefs(3)="HMG_T.SA80.SA80LSW_3" SkinRefs(4)="HMG_T.SA80.SA80LSW_4" SkinRefs(5)="HMG_T.SA80.SA80LSW_5" SkinRefs(6)="HMG_T.SA80.SA80LSW_6" SkinRefs(7)="KF_Weapons_Trip_T.Rifles.CBLens_cmb" SkinRefs(8)="HMG_T.SA80.alpha_lens_64x64" SelectSoundRef="HMG_S.SA80.SA80LSW_select" HudImageRef="HMG_T.SA80.SA80LSW_Unselected" SelectedHudImageRef="HMG_T.SA80.SA80LSW_selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceSA80LSWFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="An odd member of a heavy machinegunner's arsenal, SA80 LSW was modified to have a stable aim and use ammunition that's good for both precise shots at vulnerable points and mangling whole zed's bodies." DisplayFOV=65.000000 Priority=100 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=3 PickupClass=Class'NicePack.NiceSA80LSWPickup' PlayerViewOffset=(X=20.000000,Y=10.000000,Z=-2.000000) BobDamping=5.000000 AttachmentClass=Class'NicePack.NiceSA80LSWAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="SA80 LSW"
}

View file

@ -0,0 +1,4 @@
class NiceSA80LSWAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceSA80LSWPickup' AmmoPickupAmount=30 MaxAmmo=360 InitialAmount=90 PickupClass=Class'NicePack.NiceSA80LSWAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="5.56x45"
}

View file

@ -0,0 +1,4 @@
class NiceSA80LSWAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.NiceSA80LSWAmmo' PickupMessage="5.56x45" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -0,0 +1,4 @@
class NiceSA80LSWAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="Fire_AK47" FireAltAnims(1)="Fire_AK47" FireAltAnims(2)="Fire_AK47" FireAltAnims(3)="Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="HMG_A.SA80LSW_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=1.100000
}

View file

@ -0,0 +1,4 @@
class NiceSA80LSWFire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=46500.000000 FireAimedAnim="Iron_Idle" RecoilRate=0.050000 maxVerticalRecoilAngle=300 maxHorizontalRecoilAngle=150 ShellEjectClass=Class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="HMG_S.SA80.SA80LSW_shot" StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot" NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty" DamageType=Class'NicePack.NiceDamTypeSA80LSW' DamageMin=70 DamageMax=70 Momentum=12500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.400000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.200000 AmmoClass=Class'NicePack.NiceSA80LSWAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000
}

View file

@ -0,0 +1,5 @@
class NiceSA80LSWPickup extends NiceWeaponPickup;
defaultproperties
{
cost=200 Weight=5.000000 AmmoCost=30 BuyClipSize=30 PowerValue=41 SpeedValue=60 RangeValue=60 Description="An odd member of a heavy machinegunner's arsenal, SA80 LSW was modified to have a stable aim and use ammunition that's good for both precise shots at vulnerable points and mangling whole zed's bodies." ItemName="SA80 LSW" ItemShortName="SA80 LSW" AmmoItemName="Rounds 5.56x45" CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceSA80LSW' PickupMessage="You picked up the SA80 LSW" PickupSound=Sound'HMG_S.SA80.SA80LSW_pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.SA80LSW_st' DrawScale=1.500000 CollisionRadius=30.000000 CollisionHeight=5.000000
}