Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeStinger extends NiceDamTypeSPAM
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceStinger'
DeathString="%k killed %o (Stinger)."
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}
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4
sources/Weapons/Playable/Heavy/Stinger/NiceStinger.uc
Normal file
4
sources/Weapons/Playable/Heavy/Stinger/NiceStinger.uc
Normal file
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class NiceStinger extends Stinger;
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defaultproperties
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{
MagCapacity=160
Weight=8.000000
FireModeClass(0)=Class'NicePack.NiceStingerFire'
FireModeClass(1)=Class'NicePack.NiceStingerAltFire'
PickupClass=Class'NicePack.NiceStingerPickup'
ItemName="Stinger Minigun"
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}
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class NiceStingerAltFire extends StingerAltFire;
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defaultproperties
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{
DamageMin=120
DamageMax=120
AmmoClass=Class'NicePack.NiceStingerAmmo'
AmmoPerFire=6
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}
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class NiceStingerAmmo extends StingerAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
AmmoPickupAmount=80
MaxAmmo=640
InitialAmount=160
PickupClass=Class'NicePack.NiceStingerAmmoPickup'
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}
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class NiceStingerAmmoPickup extends StingerAmmoPickup;
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defaultproperties
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{
AmmoAmount=80
InventoryType=Class'NicePack.NiceStingerAmmo'
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}
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class NiceStingerFire extends StingerFire;
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defaultproperties
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{
maxVerticalRecoilAngle=112
maxHorizontalRecoilAngle=56
DamageType=Class'NicePack.NiceDamTypeStinger'
DamageMin=45
DamageMax=45
AmmoClass=Class'NicePack.NiceStingerAmmo'
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}
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class NiceStingerPickup extends StingerPickup;
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defaultproperties
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{
Weight=8.000000
cost=750
AmmoCost=150
BuyClipSize=80
ItemName="Stinger Minigun"
ItemShortName="Stinger"
InventoryType=Class'NicePack.NiceStinger'
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}
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