Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeStinger extends NiceDamTypeSPAM
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceStinger' DeathString="%k killed %o (Stinger)."
}

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class NiceStinger extends Stinger;
defaultproperties
{ MagCapacity=160 Weight=8.000000 FireModeClass(0)=Class'NicePack.NiceStingerFire' FireModeClass(1)=Class'NicePack.NiceStingerAltFire' PickupClass=Class'NicePack.NiceStingerPickup' ItemName="Stinger Minigun"
}

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class NiceStingerAltFire extends StingerAltFire;
defaultproperties
{ DamageMin=120 DamageMax=120 AmmoClass=Class'NicePack.NiceStingerAmmo' AmmoPerFire=6
}

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class NiceStingerAmmo extends StingerAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ AmmoPickupAmount=80 MaxAmmo=640 InitialAmount=160 PickupClass=Class'NicePack.NiceStingerAmmoPickup'
}

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class NiceStingerAmmoPickup extends StingerAmmoPickup;
defaultproperties
{ AmmoAmount=80 InventoryType=Class'NicePack.NiceStingerAmmo'
}

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class NiceStingerFire extends StingerFire;
defaultproperties
{ maxVerticalRecoilAngle=112 maxHorizontalRecoilAngle=56 DamageType=Class'NicePack.NiceDamTypeStinger' DamageMin=45 DamageMax=45 AmmoClass=Class'NicePack.NiceStingerAmmo'
}

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class NiceStingerPickup extends StingerPickup;
defaultproperties
{ Weight=8.000000 cost=750 AmmoCost=150 BuyClipSize=80 ItemName="Stinger Minigun" ItemShortName="Stinger" InventoryType=Class'NicePack.NiceStinger'
}