Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
This commit is contained in:
parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeHFR extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceHFR'
DeathString="%k incinerated %o (Horzine Flame Rifle)."
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}
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class NiceDamTypeHFRAssaultRifle extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
heatPart=0.500000
HeadShotDamageMult=6.000000
bCheckForHeadShots=True
WeaponClass=Class'NicePack.NiceHFR'
DeathString="%k killed %o (Horzine Flame Rifle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
KDamageImpulse=5500.000000
KDeathVel=175.000000
KDeathUpKick=15.000000
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}
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296
sources/Weapons/Playable/Incendiary/HFR/NiceHFR.uc
Normal file
296
sources/Weapons/Playable/Incendiary/HFR/NiceHFR.uc
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// Modification of the AAR525 weapons by: [B.R]HekuT
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class NiceHFR extends KFWeapon;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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#exec OBJ LOAD FILE=KF_Weapons5_Scopes_Trip_T.utx
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var() Material ZoomMat;
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var() int lenseMaterialID;
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var() float scopePortalFOVHigh;
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var() float scopePortalFOV;
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var() vector XoffsetScoped;
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var() vector XoffsetHighDetail;
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var() int scopePitch;
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var() int scopeYaw;
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var() int scopePitchHigh;
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var() int scopeYawHigh;
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var ScriptedTexture ScopeScriptedTexture;
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var Shader ScopeScriptedShader;
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var Material ScriptedTextureFallback;
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var Combiner ScriptedScopeCombiner;
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var Combiner ScriptedScopeStatic;
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var texture TexturedScopeTexture;
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var bool bInitializedScope;
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var string ZoomMatRef;
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var string ScriptedTextureFallbackRef;
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static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount)
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{
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super.PreloadAssets(Inv, bSkipRefCount);
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default.ZoomMat = FinalBlend(DynamicLoadObject(default.ZoomMatRef, class'FinalBlend', true));
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default.ScriptedTextureFallback = texture(DynamicLoadObject(default.ScriptedTextureFallbackRef, class'texture', true));
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if ( M99SniperRifle(Inv) != none )
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{
M99SniperRifle(Inv).ZoomMat = default.ZoomMat;
M99SniperRifle(Inv).ScriptedTextureFallback = default.ScriptedTextureFallback;
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}
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}
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static function bool UnloadAssets()
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{
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if ( super.UnloadAssets() )
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{
default.ZoomMat = none;
default.ScriptedTextureFallback = none;
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}
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return true;
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}
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exec function pfov(int thisFOV)
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{
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if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
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scopePortalFOV = thisFOV;
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}
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exec function pPitch(int num)
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{
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if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
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scopePitch = num;
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scopePitchHigh = num;
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}
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exec function pYaw(int num)
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{
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if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
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scopeYaw = num;
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scopeYawHigh = num;
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}
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simulated exec function TexSize(int i, int j)
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{
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if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
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ScopeScriptedTexture.SetSize(i, j);
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}
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simulated function bool ShouldDrawPortal()
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{
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if( bAimingRifle )
return true;
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else
return false;
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}
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simulated function PostBeginPlay()
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{
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super.PostBeginPlay();
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KFScopeDetail = class'KFMod.KFWeapon'.default.KFScopeDetail;
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UpdateScopeMode();
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}
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simulated function UpdateScopeMode()
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{
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if (Level.NetMode != NM_DedicatedServer && Instigator != none && Instigator.IsLocallyControlled() &&
Instigator.IsHumanControlled() )
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{
if( KFScopeDetail == KF_ModelScope )
{
scopePortalFOV = default.scopePortalFOV;
ZoomedDisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
if (bAimingRifle)
{
PlayerViewOffset = XoffsetScoped;
}
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if( ScopeScriptedTexture == none )
{
ScopeScriptedTexture = ScriptedTexture(Level.ObjectPool.AllocateObject(class'ScriptedTexture'));
}
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ScopeScriptedTexture.FallBackMaterial = ScriptedTextureFallback;
ScopeScriptedTexture.SetSize(512,512);
ScopeScriptedTexture.Client = Self;
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if( ScriptedScopeCombiner == none )
{
ScriptedScopeCombiner = Combiner(Level.ObjectPool.AllocateObject(class'Combiner'));
ScriptedScopeCombiner.Material1 = Texture'KF_Weapons5_Scopes_Trip_T.Scope.MilDot';
ScriptedScopeCombiner.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
ScriptedScopeCombiner.CombineOperation = CO_Multiply;
ScriptedScopeCombiner.AlphaOperation = AO_Use_Mask;
ScriptedScopeCombiner.Material2 = ScopeScriptedTexture;
}
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if( ScopeScriptedShader == none )
{
ScopeScriptedShader = Shader(Level.ObjectPool.AllocateObject(class'Shader'));
ScopeScriptedShader.Diffuse = ScriptedScopeCombiner;
ScopeScriptedShader.SelfIllumination = ScriptedScopeCombiner;
ScopeScriptedShader.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
}
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bInitializedScope = true;
}
else if( KFScopeDetail == KF_ModelScopeHigh )
{
scopePortalFOV = scopePortalFOVHigh;
ZoomedDisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOVHigh);
if (bAimingRifle)
{
PlayerViewOffset = XoffsetHighDetail;
}
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if( ScopeScriptedTexture == none )
{
ScopeScriptedTexture = ScriptedTexture(Level.ObjectPool.AllocateObject(class'ScriptedTexture'));
}
ScopeScriptedTexture.FallBackMaterial = ScriptedTextureFallback;
ScopeScriptedTexture.SetSize(1024,1024);
ScopeScriptedTexture.Client = Self;
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if( ScriptedScopeCombiner == none )
{
ScriptedScopeCombiner = Combiner(Level.ObjectPool.AllocateObject(class'Combiner'));
ScriptedScopeCombiner.Material1 = Texture'KF_Weapons5_Scopes_Trip_T.Scope.MilDot';
ScriptedScopeCombiner.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
ScriptedScopeCombiner.CombineOperation = CO_Multiply;
ScriptedScopeCombiner.AlphaOperation = AO_Use_Mask;
ScriptedScopeCombiner.Material2 = ScopeScriptedTexture;
}
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if( ScopeScriptedShader == none )
{
ScopeScriptedShader = Shader(Level.ObjectPool.AllocateObject(class'Shader'));
ScopeScriptedShader.Diffuse = ScriptedScopeCombiner;
ScopeScriptedShader.SelfIllumination = ScriptedScopeCombiner;
ScopeScriptedShader.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
}
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bInitializedScope = true;
}
else if (KFScopeDetail == KF_TextureScope)
{
ZoomedDisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
PlayerViewOffset.X = default.PlayerViewOffset.X;
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bInitializedScope = true;
}
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}
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}
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simulated event RenderTexture(ScriptedTexture Tex)
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{
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local rotator RollMod;
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RollMod = Instigator.GetViewRotation();
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if(Owner != none && Instigator != none && Tex != none && Tex.Client != none)
Tex.DrawPortal(0,0,Tex.USize,Tex.VSize,Owner,(Instigator.Location + Instigator.EyePosition()), RollMod, scopePortalFOV );
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}
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/**
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* Handles all the functionality for zooming in including
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* setting the parameters for the weapon, pawn, and playercontroller
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*
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* @param bAnimateTransition whether or not to animate this zoom transition
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*/
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simulated function ZoomIn(bool bAnimateTransition)
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{
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super(BaseKFWeapon).ZoomIn(bAnimateTransition);
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bAimingRifle = True;
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if( KFHumanPawn(Instigator)!=none )
KFHumanPawn(Instigator).SetAiming(True);
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if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
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{
if( AimInSound != none )
{
PlayOwnedSound(AimInSound, SLOT_Interact,,,,, false);
}
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}
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}
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/**
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* Handles all the functionality for zooming out including
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* setting the parameters for the weapon, pawn, and playercontroller
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*
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* @param bAnimateTransition whether or not to animate this zoom transition
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*/
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simulated function ZoomOut(bool bAnimateTransition)
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{
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super.ZoomOut(bAnimateTransition);
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bAimingRifle = False;
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if( KFHumanPawn(Instigator)!=none )
KFHumanPawn(Instigator).SetAiming(False);
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if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
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{
if( AimOutSound != none )
{
PlayOwnedSound(AimOutSound, SLOT_Interact,,,,, false);
}
KFPlayerController(Instigator.Controller).TransitionFOV(KFPlayerController(Instigator.Controller).DefaultFOV,0.0);
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}
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}
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simulated event OnZoomInFinished()
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{
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local name anim;
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local float frame, rate;
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GetAnimParams(0, anim, frame, rate);
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if (ClientState == WS_ReadyToFire)
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{
if (anim == IdleAnim)
{
PlayIdle();
}
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}
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if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none &&
KFScopeDetail == KF_TextureScope )
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{
KFPlayerController(Instigator.Controller).TransitionFOV(PlayerIronSightFOV,0.0);
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}
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}
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simulated event RenderOverlays(Canvas Canvas)
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{
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local int m;
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local PlayerController PC;
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if (Instigator == none)
return;
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PC = PlayerController(Instigator.Controller);
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if(PC == none)
return;
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if(!bInitializedScope && PC != none )
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{
UpdateScopeMode();
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}
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Canvas.DrawActor(none, false, true);
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for (m = 0; m < NUM_FIRE_MODES; m++)
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{
if (FireMode[m] != none)
{
FireMode[m].DrawMuzzleFlash(Canvas);
}
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}
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SetLocation( Instigator.Location + Instigator.CalcDrawOffset(self) );
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SetRotation( Instigator.GetViewRotation() + ZoomRotInterp);
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PreDrawFPWeapon();
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if(bAimingRifle && PC != none && (KFScopeDetail == KF_ModelScope || KFScopeDetail == KF_ModelScopeHigh))
{
if (ShouldDrawPortal())
{
if ( ScopeScriptedTexture != none )
{
Skins[LenseMaterialID] = ScopeScriptedShader;
ScopeScriptedTexture.Client = Self;
ScopeScriptedTexture.Revision = (ScopeScriptedTexture.Revision +1);
}
}
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bDrawingFirstPerson = true;
Canvas.DrawBoundActor(self, false, false,DisplayFOV,PC.Rotation,rot(0,0,0),Instigator.CalcZoomedDrawOffset(self));
bDrawingFirstPerson = false;
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}
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else if( KFScopeDetail == KF_TextureScope && PC.DesiredFOV == PlayerIronSightFOV && bAimingRifle)
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{
Skins[LenseMaterialID] = ScriptedTextureFallback;
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SetZoomBlendColor(Canvas);
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Canvas.Style = ERenderStyle.STY_Normal;
Canvas.SetPos(0, 0);
Canvas.DrawTile(ZoomMat, (Canvas.SizeX - Canvas.SizeY) / 2, Canvas.SizeY, 0.0, 0.0, 8, 8);
Canvas.SetPos(Canvas.SizeX, 0);
Canvas.DrawTile(ZoomMat, -(Canvas.SizeX - Canvas.SizeY) / 2, Canvas.SizeY, 0.0, 0.0, 8, 8);
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Canvas.Style = 255;
Canvas.SetPos((Canvas.SizeX - Canvas.SizeY) / 2,0);
Canvas.DrawTile(ZoomMat, Canvas.SizeY, Canvas.SizeY, 0.0, 0.0, 1024, 1024);
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Canvas.Font = Canvas.MedFont;
Canvas.SetDrawColor(200,150,0);
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Canvas.SetPos(Canvas.SizeX * 0.16, Canvas.SizeY * 0.43);
Canvas.DrawText("Zoom: 3.0");
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Canvas.SetPos(Canvas.SizeX * 0.16, Canvas.SizeY * 0.47);
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}
else
{
Skins[LenseMaterialID] = ScriptedTextureFallback;
bDrawingFirstPerson = true;
Canvas.DrawActor(self, false, false, DisplayFOV);
bDrawingFirstPerson = false;
}
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}
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simulated function float CalcAspectRatioAdjustedFOV(float AdjustFOV)
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{
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local KFPlayerController KFPC;
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local float ResX, ResY;
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local float AspectRatio;
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KFPC = KFPlayerController(Level.GetLocalPlayerController());
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if( KFPC == none )
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{
return AdjustFOV;
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}
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ResX = float(GUIController(KFPC.Player.GUIController).ResX);
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ResY = float(GUIController(KFPC.Player.GUIController).ResY);
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AspectRatio = ResX / ResY;
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if ( KFPC.bUseTrueWideScreenFOV && AspectRatio >= 1.60 ) //1.6 = 16/10 which is 16:10 ratio and 16:9 comes to 1.77
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{
return CalcFOVForAspectRatio(AdjustFOV);
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}
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else
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{
return AdjustFOV;
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}
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}
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simulated function AdjustIngameScope()
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{
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local PlayerController PC;
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if(Instigator == none || PlayerController(Instigator.Controller) == none)
return;
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PC = PlayerController(Instigator.Controller);
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if( !bHasScope )
return;
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switch (KFScopeDetail)
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{
case KF_ModelScope:
if( bAimingRifle )
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
if ( PC.DesiredFOV == PlayerIronSightFOV && bAimingRifle )
{
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).TransitionFOV(KFPlayerController(Instigator.Controller).DefaultFOV,0.0);
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}
}
break;
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case KF_TextureScope:
if( bAimingRifle )
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
if ( bAimingRifle && PC.DesiredFOV != PlayerIronSightFOV )
{
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).TransitionFOV(PlayerIronSightFOV,0.0);
}
}
break;
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case KF_ModelScopeHigh:
if( bAimingRifle )
{
if( ZoomedDisplayFOVHigh > 0 )
{
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOVHigh);
}
else
{
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
}
}
if ( bAimingRifle && PC.DesiredFOV == PlayerIronSightFOV )
{
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).TransitionFOV(KFPlayerController(Instigator.Controller).DefaultFOV,0.0);
}
}
break;
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}
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UpdateScopeMode();
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}
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simulated event Destroyed()
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{
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if (ScopeScriptedTexture != none)
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{
ScopeScriptedTexture.Client = none;
Level.ObjectPool.FreeObject(ScopeScriptedTexture);
ScopeScriptedTexture=none;
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}
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if (ScriptedScopeCombiner != none)
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{
ScriptedScopeCombiner.Material2 = none;
Level.ObjectPool.FreeObject(ScriptedScopeCombiner);
ScriptedScopeCombiner = none;
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}
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if (ScopeScriptedShader != none)
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{
ScopeScriptedShader.Diffuse = none;
ScopeScriptedShader.SelfIllumination = none;
Level.ObjectPool.FreeObject(ScopeScriptedShader);
ScopeScriptedShader = none;
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}
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Super.Destroyed();
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}
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simulated function PreTravelCleanUp()
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{
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if (ScopeScriptedTexture != none)
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{
ScopeScriptedTexture.Client = none;
Level.ObjectPool.FreeObject(ScopeScriptedTexture);
ScopeScriptedTexture=none;
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}
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if (ScriptedScopeCombiner != none)
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{
ScriptedScopeCombiner.Material2 = none;
Level.ObjectPool.FreeObject(ScriptedScopeCombiner);
ScriptedScopeCombiner = none;
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}
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if (ScopeScriptedShader != none)
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{
ScopeScriptedShader.Diffuse = none;
ScopeScriptedShader.SelfIllumination = none;
Level.ObjectPool.FreeObject(ScopeScriptedShader);
ScopeScriptedShader = none;
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}
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}
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state PendingClientWeaponSet
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{
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simulated function Timer()
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{
if ( Pawn(Owner) != none && !bIsReloading )
{
ClientWeaponSet(bPendingSwitch);
}
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if ( IsInState('PendingClientWeaponSet') )
{
SetTimer(0.1, false);
}
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}
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simulated function BeginState()
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{
SetTimer(0.1, false);
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}
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simulated function EndState()
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{
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}
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}
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simulated function SetZoomBlendColor(Canvas c)
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{
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local Byte val;
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local Color clr;
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local Color fog;
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clr.R = 255;
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clr.G = 255;
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clr.B = 255;
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clr.A = 255;
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if( Instigator.Region.Zone.bDistanceFog )
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{
fog = Instigator.Region.Zone.DistanceFogColor;
val = 0;
val = Max( val, fog.R);
val = Max( val, fog.G);
val = Max( val, fog.B);
if( val > 128 )
{
val -= 128;
clr.R -= val;
clr.G -= val;
clr.B -= val;
}
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}
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c.DrawColor = clr;
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}
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function bool RecommendRangedAttack()
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{
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return true;
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}
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function float SuggestAttackStyle()
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{
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return -1.0;
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}
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function bool RecommendLongRangedAttack()
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{
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return true;
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}
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simulated function AnimEnd(int channel)
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{
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if(!FireMode[1].IsInState('FireLoop'))
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{
Super.AnimEnd(channel);
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}
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}
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simulated function WeaponTick(float dt)
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{
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Super.WeaponTick(dt);
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}
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simulated function bool StartFire(int Mode)
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{
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if( Mode == 0 )
return super.StartFire(Mode);
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if( !super.StartFire(Mode) )
return false;
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if( AmmoAmount(0) <= 0 )
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{
return false;
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}
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AnimStopLooping();
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if( !FireMode[Mode].IsInState('FireLoop') && (AmmoAmount(0) > 0) )
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{
FireMode[Mode].StartFiring();
return true;
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}
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else
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{
return false;
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}
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return true;
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}
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defaultproperties
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{
lenseMaterialID=3
scopePortalFOVHigh=22.000000
scopePortalFOV=12.000000
ZoomMatRef="KillingFloorWeapons.Xbow.CommandoCrossFinalBlend"
ScriptedTextureFallbackRef="NicePackT.HFR.CBLens_cmb"
bHasScope=True
ZoomedDisplayFOVHigh=35.000000
MagCapacity=10
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=0.600000
WeaponReloadAnim="Reload_M4"
bSteadyAim=True
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle"
StandardDisplayFOV=60.000000
bModeZeroCanDryFire=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.HFR.AAR525S_Trader'
bIsTier2Weapon=True
MeshRef="NicePackA.HFR"
SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(1)="NicePackT.HFR.AAR525S_TEX_cmb"
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.crossbow_cmb"
SelectSoundRef="KF_AK47Snd.AK47_Select"
HudImageRef="NicePackT.HFR.AAR525S_unselected"
SelectedHudImageRef="NicePackT.HFR.AAR525S_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceHFRPFire'
FireModeClass(1)=Class'NicePack.NiceHFRBurstFire'
PutDownAnim="PutDown"
AIRating=0.700000
CurrentRating=0.700000
Description="Advanced horzine flame rifle."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=145
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=8
PickupClass=Class'NicePack.NiceHFRPickup'
PlayerViewOffset=(X=18.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHFRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Horzine flame rifle"
DrawScale=0.900000
TransientSoundVolume=1.250000
|
||||
}
|
||||
5
sources/Weapons/Playable/Incendiary/HFR/NiceHFRAmmo.uc
Normal file
5
sources/Weapons/Playable/Incendiary/HFR/NiceHFRAmmo.uc
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
class NiceHFRAmmo extends KFAmmunition;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
AmmoPickupAmount=15
MaxAmmo=100
InitialAmount=40
PickupClass=Class'NicePack.NiceHFRAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Fire balloon"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceHFRAmmoPickup extends KFAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceHFRAmmo'
PickupMessage="Fire balloon"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceHFRAttachment extends KFWeaponAttachment;
|
||||
defaultproperties
|
||||
{
mTracerClass=Class'KFMod.SPSniperTracer'
MovementAnims(0)="JogF_M4203"
MovementAnims(1)="JogB_M4203"
MovementAnims(2)="JogL_M4203"
MovementAnims(3)="JogR_M4203"
TurnLeftAnim="TurnL_M4203"
TurnRightAnim="TurnR_M4203"
CrouchAnims(0)="CHWalkF_M4203"
CrouchAnims(1)="CHWalkB_M4203"
CrouchAnims(2)="CHWalkL_M4203"
CrouchAnims(3)="CHWalkR_M4203"
WalkAnims(0)="WalkF_M4203"
WalkAnims(1)="WalkB_M4203"
WalkAnims(2)="WalkL_M4203"
WalkAnims(3)="WalkR_M4203"
CrouchTurnRightAnim="CH_TurnR_M4203"
CrouchTurnLeftAnim="CH_TurnL_M4203"
IdleCrouchAnim="CHIdle_M4203"
IdleWeaponAnim="Idle_M4203"
IdleRestAnim="Idle_M4203"
IdleChatAnim="Idle_M4203"
IdleHeavyAnim="Idle_M4203"
IdleRifleAnim="Idle_M4203"
FireAnims(0)="Fire_M4203"
FireAnims(1)="Fire_M4203"
FireAnims(2)="Fire_M4203"
FireAnims(3)="Fire_M4203"
FireAltAnims(0)="Reload_Secondary_M4203"
FireAltAnims(1)="Reload_Secondary_M4203"
FireAltAnims(2)="Reload_Secondary_M4203"
FireAltAnims(3)="Reload_Secondary_M4203"
FireCrouchAnims(0)="CHFire_M4203"
FireCrouchAnims(1)="CHFire_M4203"
FireCrouchAnims(2)="CHFire_M4203"
FireCrouchAnims(3)="CHFire_M4203"
FireCrouchAltAnims(0)="Reload_Secondary_M4203"
FireCrouchAltAnims(1)="Reload_Secondary_M4203"
FireCrouchAltAnims(2)="Reload_Secondary_M4203"
FireCrouchAltAnims(3)="Reload_Secondary_M4203"
HitAnims(0)="HitF_M4203"
HitAnims(1)="HitB_M4203"
HitAnims(2)="HitL_M4203"
HitAnims(3)="HitR_M4203"
PostFireBlendStandAnim="Blend_M4203"
PostFireBlendCrouchAnim="CHBlend_M4203"
MeshRef="NicePackA.HFR_3rd"
WeaponAmbientScale=2.000000
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceHFRBurstFire extends FlameBurstFire;
|
||||
defaultproperties
|
||||
{
FireLoopAnim="Fire_Flame"
AmmoClass=Class'NicePack.NiceHFRAmmo'
ProjectileClass=Class'NicePack.NiceHFRTendril'
|
||||
}
|
||||
20
sources/Weapons/Playable/Incendiary/HFR/NiceHFRFlame.uc
Normal file
20
sources/Weapons/Playable/Incendiary/HFR/NiceHFRFlame.uc
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
class NiceHFRFlame extends HitFlame;
|
||||
var float LastFlameSpawnTime;
|
||||
var () float FlameSpawnInterval;
|
||||
var Emitter SecondaryFlame;
|
||||
state Ticking
|
||||
{
|
||||
simulated function Tick( float dt )
|
||||
{
if( LifeSpan < 2.0 )
{
mRegenRange[0] *= LifeSpan * 0.5;
mRegenRange[1] = mRegenRange[0];
SoundVolume = byte(float(SoundVolume) * (LifeSpan * 0.5));
}
|
||||
if (Level.TimeSeconds - LastFlameSpawnTime > FlameSpawnInterval)
{
if( SecondaryFlame != none )
{
SecondaryFlame.Kill();
}
SecondaryFlame = Spawn(class'NicePack.NiceHFRFlameB',self);
}
|
||||
}
|
||||
}
|
||||
simulated function Destroyed()
|
||||
{
|
||||
if( SecondaryFlame != none )
|
||||
{
SecondaryFlame.Kill();
|
||||
}
|
||||
}
|
||||
defaultproperties
|
||||
{
FlameSpawnInterval=0.500000
mParticleType=PT_Stream
mLifeRange(0)=1.000000
mLifeRange(1)=1.500000
mRegenRange(0)=60.000000
mRegenRange(1)=60.000000
mMassRange(0)=0.500000
mMassRange(1)=1.000000
mSizeRange(0)=4.000000
mSizeRange(1)=8.000000
mGrowthRate=-52.000000
mAttenKa=0.000000
mAttenKb=0.000000
mRandTextures=True
mAttraction=100.000000
Physics=PHYS_Trailer
AmbientSound=Sound'Amb_Destruction.Fire.Kessel_Fire_Small_Barrel'
Skins(0)=Texture'KFX.KFFlames'
Style=STY_Additive
SoundVolume=255
TransientSoundVolume=0.000000
TransientSoundRadius=50.000000
bNotOnDedServer=False
|
||||
}
|
||||
5
sources/Weapons/Playable/Incendiary/HFR/NiceHFRFlameB.uc
Normal file
5
sources/Weapons/Playable/Incendiary/HFR/NiceHFRFlameB.uc
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
class NiceHFRFlameB extends Emitter;
|
||||
defaultproperties
|
||||
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
UseRandomSubdivision=True
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
FadeOutStartTime=0.501500
MaxParticles=15
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=1.000000)
SpinsPerSecondRange=(X=(Max=0.070000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
TextureUSubdivisions=1
TextureVSubdivisions=1
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.450000,Max=0.850000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceHFRFlameB.SpriteEmitter0'
|
||||
LightType=LT_Pulse
LightHue=30
LightSaturation=100
LightBrightness=300.000000
LightRadius=4.000000
bNoDelete=False
bDynamicLight=True
bNetTemporary=True
Physics=PHYS_Trailer
|
||||
}
|
||||
4
sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc
Normal file
4
sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
class NiceHFRPFire extends KFFire;
|
||||
defaultproperties
|
||||
{
FireAimedAnim="Fire_Iron"
RecoilRate=0.120000
maxVerticalRecoilAngle=500
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeHFRAssaultRifle'
DamageMax=50
Momentum=8500.000000
bWaitForRelease=True
TransientSoundVolume=1.200000
TransientSoundRadius=500.000000
FireLoopAnim="Fire"
FireAnimRate=0.909000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.600000
AmmoClass=Class'NicePack.NiceHFRAmmo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
Spread=0.015000
SpreadStyle=SS_Random
|
||||
}
|
||||
4
sources/Weapons/Playable/Incendiary/HFR/NiceHFRPickup.uc
Normal file
4
sources/Weapons/Playable/Incendiary/HFR/NiceHFRPickup.uc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
class NiceHFRPickup extends KFWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=7.000000
AmmoCost=30
BuyClipSize=15
PowerValue=100
SpeedValue=100
RangeValue=40
Description="Advanced horzine flame rifle."
ItemName="Horzine flame rifle"
ItemShortName="HFR"
AmmoItemName="Fire balloon"
AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
CorrespondingPerkIndex=5
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceHFR'
PickupMessage="You got the HFR."
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.HFR.AAR525_Black_Pickup'
CollisionRadius=30.000000
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceHFRTendril extends FlameTendril;
|
||||
defaultproperties
|
||||
{
Damage=36.000000
MyDamageType=Class'NicePack.NiceDamTypeHFR'
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue