Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeMAC10Z extends NiceDamTypeFire
abstract;
defaultproperties
{ heatPart=0.150000 bSniperWeapon=True bCheckForHeadShots=True WeaponClass=Class'NicePack.NiceMAC10Z'
}

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class NiceMAC10Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceMAC10Pickup' AmmoPickupAmount=30 MaxAmmo=300 InitialAmount=75 PickupClass=Class'NicePack.NiceMAC10AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MAC-10 bullets"
}

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class NiceMAC10AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.NiceMAC10Ammo' PickupMessage="Rounds .45 cal" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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class NiceMAC10Fire extends NiceHighROFFire;
defaultproperties
{ FireEndSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_M" FireEndStereoSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_S" AmbientFireSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop" ProjectileSpeed=18300.000000 RecoilRate=0.050000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=100 RecoilVelocityScale=1.500000 ShellEjectClass=Class'ROEffects.KFShellEjectMac' ShellEjectBoneName="Mac11_Ejector" bRandomPitchFireSound=False FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire" StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeMAC10Z' DamageMin=36 DamageMax=36 Momentum=6500.000000 FireRate=0.052000 AmmoClass=Class'NicePack.NiceMAC10Ammo' ShakeRotMag=(X=35.000000,Y=35.000000,Z=200.000000) ShakeRotRate=(X=8000.000000,Y=8000.000000,Z=8000.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=4.500000,Y=2.800000,Z=5.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=35.000000
}

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class NiceMAC10Pickup extends NiceWeaponPickup;
defaultproperties
{ bBackupWeapon=True crossPerkIndecies(0)=2 Weight=3.000000 cost=200 AmmoCost=10 BuyClipSize=30 PowerValue=30 SpeedValue=98 RangeValue=40 Description="A highly compact machine pistol. Can be fired in semi or full auto." ItemName="MAC-10" ItemShortName="MAC-10" AmmoItemName=".45 Cal" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=5 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceMAC10Z' PickupMessage="You got the MAC-10" PickupSound=Sound'KF_MAC10MPSnd.MAC10_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MAC10_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}

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class NiceMAC10Z extends NiceWeapon;
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
simulated function AltFire(float F){
DoToggle();
}
defaultproperties
{ reloadPreEndFrame=0.115000 reloadEndFrame=0.538000 reloadChargeEndFrame=0.750000 reloadMagStartFrame=0.288000 reloadChargeStartFrame=0.644000 MagazineBone="Mac11_Mag" MagCapacity=30 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 FlashBoneName="tipS" WeaponReloadAnim="Reload_Mac10" Weight=3.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=60.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mac_10' bIsTier2Weapon=True MeshRef="KF_Weapons2_Trip.Mac10_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.MAC10_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.MAC10_SIL_cmb" SelectSoundRef="KF_MAC10MPSnd.MAC10_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10_Unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NiceMAC10Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="A highly compact machine pistol. Can be fired in semi or full auto." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=75 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=6 PickupClass=Class'NicePack.NiceMAC10Pickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'KFMod.MAC10Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MAC10" TransientSoundVolume=1.250000
}