Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
4
sources/Weapons/Playable/Melee/Axe/NiceAxe.uc
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4
sources/Weapons/Playable/Melee/Axe/NiceAxe.uc
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class NiceAxe extends NiceMeleeWeapon;
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defaultproperties
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{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb"
bSpeedMeUp=True
Weight=5.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Axe_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb"
SelectSoundRef="KF_AxeSnd.Axe_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
FireModeClass(0)=Class'NicePack.NiceAxeFire'
FireModeClass(1)=Class'NicePack.NiceAxeFireB'
AIRating=0.300000
Description="A common two-handed fireman's axe."
DisplayFOV=75.000000
Priority=55
GroupOffset=3
PickupClass=Class'NicePack.NiceAxePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceAxeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Axe"
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}
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4
sources/Weapons/Playable/Melee/Axe/NiceAxeAttachment.uc
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sources/Weapons/Playable/Melee/Axe/NiceAxeAttachment.uc
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class NiceAxeAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
MovementAnims(0)="JogF_Axe"
MovementAnims(1)="JogB_Axe"
MovementAnims(2)="JogL_Axe"
MovementAnims(3)="JogR_Axe"
TurnLeftAnim="TurnL_Axe"
TurnRightAnim="TurnR_Axe"
CrouchAnims(0)="CHwalkF_Axe"
CrouchAnims(1)="CHwalkB_Axe"
CrouchAnims(2)="CHwalkL_Axe"
CrouchAnims(3)="CHwalkR_Axe"
CrouchTurnRightAnim="CH_TurnR_Axe"
CrouchTurnLeftAnim="CH_TurnL_Axe"
IdleCrouchAnim="CHIdle_Axe"
IdleWeaponAnim="Idle_Axe"
IdleRestAnim="Idle_Axe"
IdleChatAnim="Idle_Axe"
IdleHeavyAnim="Idle_Axe"
IdleRifleAnim="Idle_Axe"
FireAnims(0)="Attack1_Axe"
FireAnims(1)="Attack2_Axe"
FireAnims(2)="Attack3_Axe"
FireAnims(3)="Attack3_Axe"
FireAltAnims(0)="Attack1_Axe"
FireAltAnims(1)="Attack2_Axe"
FireAltAnims(2)="Attack3_Axe"
FireAltAnims(3)="Attack3_Axe"
FireCrouchAnims(0)="CHAttack1_Axe"
FireCrouchAnims(1)="CHAttack2_Axe"
FireCrouchAnims(2)="CHAttack3_Axe"
FireCrouchAnims(3)="CHAttack3_Axe"
FireCrouchAltAnims(0)="CHAttack1_Axe"
FireCrouchAltAnims(1)="CHAttack2_Axe"
FireCrouchAltAnims(2)="CHAttack3_Axe"
FireCrouchAltAnims(3)="CHAttack3_Axe"
HitAnims(0)="HitF_Axe"
HitAnims(1)="HitB_Axe"
HitAnims(2)="HitL_Axe"
HitAnims(3)="HitR_Axe"
PostFireBlendStandAnim="Blend_Axe"
PostFireBlendCrouchAnim="CHBlend_Axe"
MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
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}
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4
sources/Weapons/Playable/Melee/Axe/NiceAxeFire.uc
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sources/Weapons/Playable/Melee/Axe/NiceAxeFire.uc
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class NiceAxeFire extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=90.000000
damageDelay=0.600000
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.750000
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageMax=175
FireAnimRate=0.893333
FireRate=1.100000
BotRefireRate=0.850000
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}
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4
sources/Weapons/Playable/Melee/Axe/NiceAxeFireB.uc
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sources/Weapons/Playable/Melee/Axe/NiceAxeFireB.uc
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class NiceAxeFireB extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=90.000000
damageDelay=0.760000
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageMax=275
bWaitForRelease=True
FireRate=1.333000
BotRefireRate=0.850000
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}
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4
sources/Weapons/Playable/Melee/Axe/NiceAxePickup.uc
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sources/Weapons/Playable/Melee/Axe/NiceAxePickup.uc
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class NiceAxePickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=5.000000
cost=250
PowerValue=56
SpeedValue=32
RangeValue=-20
Description="A sturdy fireman's axe."
ItemName="Axe"
ItemShortName="Axe"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceAxe'
PickupMessage="You got the Fire Axe."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
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}
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4
sources/Weapons/Playable/Melee/Axe/NiceDamTypeAxe.uc
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sources/Weapons/Playable/Melee/Axe/NiceDamTypeAxe.uc
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class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAxe'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
VehicleDamageScaling=0.700000
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}
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