Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
4
sources/Weapons/Playable/Melee/Claymore/NiceClaymore.uc
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4
sources/Weapons/Playable/Melee/Claymore/NiceClaymore.uc
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class NiceClaymore extends NiceMeleeWeapon;
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defaultproperties
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{
weaponRange=100.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons4_Trip_T.Claymore_Bloody_cmb"
bSpeedMeUp=True
Weight=6.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Claymore'
bIsTier2Weapon=True
MeshRef="KF_Wep_Claymore.Claymore_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Claymore_cmb"
SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
FireModeClass(0)=Class'NicePack.NiceClaymoreFire'
FireModeClass(1)=Class'NicePack.NiceClaymoreFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="A medieval claymore sword."
DisplayFOV=75.000000
Priority=105
GroupOffset=4
PickupClass=Class'NicePack.NiceClaymorePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceClaymoreAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Claymore Sword"
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}
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class NiceClaymoreAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
MovementAnims(0)="JogF_Katana"
MovementAnims(1)="JogB_Katana"
MovementAnims(2)="JogL_Katana"
MovementAnims(3)="JogR_Katana"
TurnLeftAnim="TurnL_Katana"
TurnRightAnim="TurnR_Katana"
CrouchAnims(0)="CHWalkF_Katana"
CrouchAnims(1)="CHWalkB_Katana"
CrouchAnims(2)="CHWalkL_Katana"
CrouchAnims(3)="CHWalkR_Katana"
CrouchTurnRightAnim="CH_TurnR_Katana"
CrouchTurnLeftAnim="CH_TurnL_Katana"
IdleCrouchAnim="CHIdle_Katana"
IdleWeaponAnim="Idle_Katana"
IdleRestAnim="Idle_Katana"
IdleChatAnim="Idle_Katana"
IdleHeavyAnim="Idle_Katana"
IdleRifleAnim="Idle_Katana"
FireAnims(0)="FastAttack1_Claymore"
FireAnims(1)="FastAttack2_Claymore"
FireAnims(2)="FastAttack3_Claymore"
FireAnims(3)="FastAttack4_Claymore"
FireAltAnims(0)="HardAttack1_Claymore"
FireAltAnims(1)="HardAttack1_Claymore"
FireAltAnims(2)="HardAttack1_Claymore"
FireAltAnims(3)="HardAttack1_Claymore"
FireCrouchAnims(0)="CHFastAttack1_Claymore"
FireCrouchAnims(1)="CHFastAttack2_Claymore"
FireCrouchAnims(2)="CHFastAttack3_Claymore"
FireCrouchAnims(3)="CHFastAttack4_Claymore"
FireCrouchAltAnims(0)="CHHardAttack1_Claymore"
FireCrouchAltAnims(1)="CHHardAttack1_Claymore"
FireCrouchAltAnims(2)="CHHardAttack1_Claymore"
FireCrouchAltAnims(3)="CHHardAttack1_Claymore"
HitAnims(0)="HitF_Katana"
HitAnims(1)="HitB_Katana"
HitAnims(2)="HitL_Katana"
HitAnims(3)="HitR_Katana"
PostFireBlendStandAnim="Blend_Katana"
PostFireBlendCrouchAnim="CHBlend_Katana"
MeshRef="KF_Weapons3rd3_Trip.Claymore_3rd"
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}
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class NiceClaymoreFire extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=110.000000
damageDelay=0.570000
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
FireAnims(4)="Fire5"
FireAnims(5)="Fire6"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.833333
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageMax=210
bWaitForRelease=True
FireAnimRate=1.105263
FireRate=0.950000
BotRefireRate=1.000000
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}
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class NiceClaymoreFireB extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=110.000000
damageDelay=0.970000
FireAnims(0)="HardAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.600000
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageMax=320
bWaitForRelease=True
FireRate=1.250000
BotRefireRate=1.100000
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}
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class NiceClaymorePickup extends NiceWeaponPickup;
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defaultproperties
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{
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cost=1000
Weight=6.000000
PowerValue=75
SpeedValue=40
RangeValue=-23
Description="A medieval claymore sword."
ItemName="Claymore Sword"
ItemShortName="Claymore"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceClaymore'
PickupMessage="You got the Claymore Sword."
PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.melee.Claymore_Pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
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}
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class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceClaymore'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000
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}
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