Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeKatana extends NiceDamageTypeVetBerserker;
defaultproperties
{ HeadShotDamageMult=1.300000 WeaponClass=Class'NicePack.NiceKatana' PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh' VehicleDamageScaling=0.500000
}

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class NiceKatana extends NiceMeleeWeapon;
defaultproperties
{ weaponRange=90.000000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_Weapons2_Trip_T.melee.Katana_Bloody_cmb" bSpeedMeUp=True Weight=3.000000 StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Katana' bIsTier2Weapon=True MeshRef="KF_Weapons2_Trip.Katana_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.melee.Katana_cmb" SelectSoundRef="KF_KatanaSnd.Katana_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Katana" FireModeClass(0)=Class'NicePack.NiceKatanaFire' FireModeClass(1)=Class'NicePack.NiceKatanaFireB' AIRating=0.400000 CurrentRating=0.600000 Description="An incredibly sharp katana sword." DisplayFOV=75.000000 Priority=110 GroupOffset=5 PickupClass=Class'NicePack.NiceKatanaPickup' BobDamping=8.000000 AttachmentClass=Class'NicePack.NiceKatanaAttachment' IconCoords=(X1=246,Y1=80,X2=332,Y2=106) ItemName="Katana"
}

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class NiceKatanaAttachment extends NiceMeleeAttachment;
defaultproperties
{ MovementAnims(0)="JogF_Katana" MovementAnims(1)="JogB_Katana" MovementAnims(2)="JogL_Katana" MovementAnims(3)="JogR_Katana" TurnLeftAnim="TurnL_Katana" TurnRightAnim="TurnR_Katana" CrouchAnims(0)="CHWalkF_Katana" CrouchAnims(1)="CHWalkB_Katana" CrouchAnims(2)="CHWalkL_Katana" CrouchAnims(3)="CHWalkR_Katana" CrouchTurnRightAnim="CH_TurnR_Katana" CrouchTurnLeftAnim="CH_TurnL_Katana" IdleCrouchAnim="CHIdle_Katana" IdleWeaponAnim="Idle_Katana" IdleRestAnim="Idle_Katana" IdleChatAnim="Idle_Katana" IdleHeavyAnim="Idle_Katana" IdleRifleAnim="Idle_Katana" FireAnims(0)="FastAttack1_Katana" FireAnims(1)="FastAttack2_Katana" FireAnims(2)="FastAttack3_Katana" FireAnims(3)="FastAttack4_Katana" FireAltAnims(0)="HardAttack1_Katana" FireAltAnims(1)="HardAttack1_Katana" FireAltAnims(2)="HardAttack1_Katana" FireAltAnims(3)="HardAttack1_Katana" FireCrouchAnims(0)="CHFastAttack1_Katana" FireCrouchAnims(1)="CHFastAttack2_Katana" FireCrouchAnims(2)="CHFastAttack3_Katana" FireCrouchAnims(3)="CHFastAttack4_Katana" FireCrouchAltAnims(0)="CHHardAttack1_Katana" FireCrouchAltAnims(1)="CHHardAttack1_Katana" FireCrouchAltAnims(2)="CHHardAttack1_Katana" FireCrouchAltAnims(3)="CHHardAttack1_Katana" HitAnims(0)="HitF_Katana" HitAnims(1)="HitB_Katana" HitAnims(2)="HitL_Katana" HitAnims(3)="HitR_Katana" PostFireBlendStandAnim="Blend_Katana" PostFireBlendCrouchAnim="CHBlend_Katana" MeshRef="KF_Weapons3rd_Trip.Katana_3rd"
}

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class NiceKatanaFire extends NiceMeleeFire;
defaultproperties
{ weaponRange=95.000000 damageDelay=0.358209 FireAnims(0)="Fire" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" FireAnims(4)="Fire5" FireAnims(5)="Fire6" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh" DamageType=Class'NicePack.NiceDamTypeKatana' DamageMax=135 FireAnimRate=0.893333 FireRate=0.750000 BotRefireRate=0.850000
}

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class NiceKatanaFireB extends NiceMeleeFire;
defaultproperties
{ weaponRange=95.000000 damageDelay=0.650000 FireAnims(0)="HardAttack" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" WideDamageMinHitAngle=0.650000 DamageType=Class'NicePack.NiceDamTypeKatana' DamageMax=205 bWaitForRelease=True FireRate=1.000000 BotRefireRate=0.850000
}

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class NiceKatanaPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=3.000000 cost=750 PowerValue=60 SpeedValue=55 RangeValue=-21 Description="An incredibly sharp katana sword." ItemName="Katana" ItemShortName="Katana" CorrespondingPerkIndex=4 VariantClasses(0)=Class'KFMod.GoldenKatanaPickup' InventoryType=Class'NicePack.NiceKatana' PickupMessage="You got the Katana." PickupSound=Sound'KF_AxeSnd.Axe_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.Katana_pickup' CollisionRadius=27.000000 CollisionHeight=5.000000
}