Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeKatana extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceKatana'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
VehicleDamageScaling=0.500000
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}
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4
sources/Weapons/Playable/Melee/Katana/NiceKatana.uc
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4
sources/Weapons/Playable/Melee/Katana/NiceKatana.uc
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class NiceKatana extends NiceMeleeWeapon;
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defaultproperties
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{
weaponRange=90.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons2_Trip_T.melee.Katana_Bloody_cmb"
bSpeedMeUp=True
Weight=3.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Katana'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.Katana_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.melee.Katana_cmb"
SelectSoundRef="KF_KatanaSnd.Katana_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Katana"
FireModeClass(0)=Class'NicePack.NiceKatanaFire'
FireModeClass(1)=Class'NicePack.NiceKatanaFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="An incredibly sharp katana sword."
DisplayFOV=75.000000
Priority=110
GroupOffset=5
PickupClass=Class'NicePack.NiceKatanaPickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKatanaAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Katana"
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}
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class NiceKatanaAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
MovementAnims(0)="JogF_Katana"
MovementAnims(1)="JogB_Katana"
MovementAnims(2)="JogL_Katana"
MovementAnims(3)="JogR_Katana"
TurnLeftAnim="TurnL_Katana"
TurnRightAnim="TurnR_Katana"
CrouchAnims(0)="CHWalkF_Katana"
CrouchAnims(1)="CHWalkB_Katana"
CrouchAnims(2)="CHWalkL_Katana"
CrouchAnims(3)="CHWalkR_Katana"
CrouchTurnRightAnim="CH_TurnR_Katana"
CrouchTurnLeftAnim="CH_TurnL_Katana"
IdleCrouchAnim="CHIdle_Katana"
IdleWeaponAnim="Idle_Katana"
IdleRestAnim="Idle_Katana"
IdleChatAnim="Idle_Katana"
IdleHeavyAnim="Idle_Katana"
IdleRifleAnim="Idle_Katana"
FireAnims(0)="FastAttack1_Katana"
FireAnims(1)="FastAttack2_Katana"
FireAnims(2)="FastAttack3_Katana"
FireAnims(3)="FastAttack4_Katana"
FireAltAnims(0)="HardAttack1_Katana"
FireAltAnims(1)="HardAttack1_Katana"
FireAltAnims(2)="HardAttack1_Katana"
FireAltAnims(3)="HardAttack1_Katana"
FireCrouchAnims(0)="CHFastAttack1_Katana"
FireCrouchAnims(1)="CHFastAttack2_Katana"
FireCrouchAnims(2)="CHFastAttack3_Katana"
FireCrouchAnims(3)="CHFastAttack4_Katana"
FireCrouchAltAnims(0)="CHHardAttack1_Katana"
FireCrouchAltAnims(1)="CHHardAttack1_Katana"
FireCrouchAltAnims(2)="CHHardAttack1_Katana"
FireCrouchAltAnims(3)="CHHardAttack1_Katana"
HitAnims(0)="HitF_Katana"
HitAnims(1)="HitB_Katana"
HitAnims(2)="HitL_Katana"
HitAnims(3)="HitR_Katana"
PostFireBlendStandAnim="Blend_Katana"
PostFireBlendCrouchAnim="CHBlend_Katana"
MeshRef="KF_Weapons3rd_Trip.Katana_3rd"
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}
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4
sources/Weapons/Playable/Melee/Katana/NiceKatanaFire.uc
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4
sources/Weapons/Playable/Melee/Katana/NiceKatanaFire.uc
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class NiceKatanaFire extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=95.000000
damageDelay=0.358209
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
FireAnims(4)="Fire5"
FireAnims(5)="Fire6"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageMax=135
FireAnimRate=0.893333
FireRate=0.750000
BotRefireRate=0.850000
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}
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4
sources/Weapons/Playable/Melee/Katana/NiceKatanaFireB.uc
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4
sources/Weapons/Playable/Melee/Katana/NiceKatanaFireB.uc
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class NiceKatanaFireB extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=95.000000
damageDelay=0.650000
FireAnims(0)="HardAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.650000
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageMax=205
bWaitForRelease=True
FireRate=1.000000
BotRefireRate=0.850000
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}
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class NiceKatanaPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=3.000000
cost=750
PowerValue=60
SpeedValue=55
RangeValue=-21
Description="An incredibly sharp katana sword."
ItemName="Katana"
ItemShortName="Katana"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceKatana'
PickupMessage="You got the Katana."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Katana_pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
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}
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