Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeKSGShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
MaxPenetrations=3
BigZedPenDmgReduction=0.000000
MediumZedPenDmgReduction=0.250000
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceKSGShotgun'
DeathString="%k killed %o (HSG Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
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}
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGAltFire.uc
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGAltFire.uc
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class NiceKSGAltFire extends NiceKSGFire;
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defaultproperties
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{
ProjPerFire=18
DamageMax=19
bWaitForRelease=False
FireAnimRate=1.000000
FireRate=0.820000
Spread=1500.000000
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}
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5
sources/Weapons/Playable/Shotguns/KSG/NiceKSGAmmo.uc
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5
sources/Weapons/Playable/Shotguns/KSG/NiceKSGAmmo.uc
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class NiceKSGAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceKSGPickup'
AmmoPickupAmount=12
MaxAmmo=84
InitialAmount=15
PickupClass=Class'NicePack.NiceKSGAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceKSGAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=12
InventoryType=Class'KFMod.ShotgunAmmo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
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}
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class NiceKSGAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_MP5"
MovementAnims(1)="JogB_MP5"
MovementAnims(2)="JogL_MP5"
MovementAnims(3)="JogR_MP5"
TurnLeftAnim="TurnL_MP5"
TurnRightAnim="TurnR_MP5"
CrouchAnims(0)="CHWalkF_MP5"
CrouchAnims(1)="CHWalkB_MP5"
CrouchAnims(2)="CHWalkL_MP5"
CrouchAnims(3)="CHWalkR_MP5"
WalkAnims(0)="WalkF_MP5"
WalkAnims(1)="WalkB_MP5"
WalkAnims(2)="WalkL_MP5"
WalkAnims(3)="WalkR_MP5"
CrouchTurnRightAnim="CH_TurnR_MP5"
CrouchTurnLeftAnim="CH_TurnL_MP5"
IdleCrouchAnim="CHIdle_MP5"
IdleWeaponAnim="Idle_MP5"
IdleRestAnim="Idle_MP5"
IdleChatAnim="Idle_MP5"
IdleHeavyAnim="Idle_MP5"
IdleRifleAnim="Idle_MP5"
FireAnims(0)="Fire_KSG"
FireAnims(1)="Fire_KSG"
FireAnims(2)="Fire_KSG"
FireAnims(3)="Fire_KSG"
FireAltAnims(0)="Fire_KSG"
FireAltAnims(1)="Fire_KSG"
FireAltAnims(2)="Fire_KSG"
FireAltAnims(3)="Fire_KSG"
FireCrouchAnims(0)="CHFire_KSG"
FireCrouchAnims(1)="CHFire_KSG"
FireCrouchAnims(2)="CHFire_KSG"
FireCrouchAnims(3)="CHFire_KSG"
FireCrouchAltAnims(0)="CHFire_KSG"
FireCrouchAltAnims(1)="CHFire_KSG"
FireCrouchAltAnims(2)="CHFire_KSG"
FireCrouchAltAnims(3)="CHFire_KSG"
HitAnims(0)="HitF_MP5"
HitAnims(1)="HitB_MP5"
HitAnims(2)="HitL_MP5"
HitAnims(3)="HitR_MP5"
PostFireBlendStandAnim="Blend_MP5"
PostFireBlendCrouchAnim="CHBlend_MP5"
MeshRef="KF_Weapons3rd4_Trip.KSG_3rd"
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}
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGFire.uc
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGFire.uc
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class NiceKSGFire extends NiceShotgunFire;
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defaultproperties
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{
ProjPerFire=12
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=500
ShellEjectClass=Class'KFMod.KSGShellEject'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_KSGSnd.KSG_Fire_M"
StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeKSGShotgun'
DamageMax=25
FireAnimRate=0.869565
FireRate=0.943000
AmmoClass=Class'NicePack.NiceKSGAmmo'
BotRefireRate=0.250000
Spread=1000.000000
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}
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGPickup.uc
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGPickup.uc
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class NiceKSGPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=7.000000
cost=500
AmmoCost=15
BuyClipSize=12
PowerValue=70
SpeedValue=50
RangeValue=30
Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
ItemName="HSG-1 Shotgun"
ItemShortName="HSG-1 Shotgun"
AmmoItemName="12-gauge mag"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKSGPickup'
InventoryType=Class'NicePack.NiceKSGShotgun'
PickupMessage="You got the Horzine HSG-1 shotgun"
PickupSound=Sound'KF_KSGSnd.KSG_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Shotguns.KSG_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
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}
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGShotgun.uc
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4
sources/Weapons/Playable/Shotguns/KSG/NiceKSGShotgun.uc
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class NiceKSGShotgun extends NiceWeapon;
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defaultproperties
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{
reloadPreEndFrame=0.126000
reloadEndFrame=0.650000
reloadChargeEndFrame=0.850000
reloadMagStartFrame=0.316000
reloadChargeStartFrame=0.820000
activeSlowdown=0.800000
activeSpeedup=1.300000
ForceZoomOutOnFireTime=0.010000
MagCapacity=12
ReloadRate=3.160000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_KSG"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KSG'
bIsTier2Weapon=True
MeshRef="KF_Wep_KSG_Shotgun.KSG_Shotgun"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.KSG_SHDR"
SelectSoundRef="KF_KSGSnd.KSG_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.KSG_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceKSGFire'
FireModeClass(1)=Class'NicePack.NiceKSGAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=100
InventoryGroup=3
GroupOffset=12
PickupClass=Class'NicePack.NiceKSGPickup'
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceKSGAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="HSG-1 Shotgun"
TransientSoundVolume=1.250000
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}
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