Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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sources/Weapons/Playable/Shotguns/Saiga/NiceDamTypeSaiga12c.uc
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sources/Weapons/Playable/Shotguns/Saiga/NiceDamTypeSaiga12c.uc
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sources/Weapons/Playable/Shotguns/Saiga/NiceSaiga12c.uc
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sources/Weapons/Playable/Shotguns/Saiga/NiceSaiga12c.uc
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class NiceSaiga12c extends NiceWeapon;
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defaultproperties
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{
reloadPreEndFrame=0.250000
reloadEndFrame=0.525000
reloadChargeEndFrame=0.788000
reloadMagStartFrame=0.444000
reloadChargeStartFrame=0.596000
MagazineBone="wpn_mag"
MagCapacity=8
ReloadRate=3.133000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'ScrnWeaponPack_T.saiga.Saiga_Trader'
bIsTier3Weapon=True
MeshRef="ScrnWeaponPack_A.saigacmesh"
SkinRefs(0)="ScrnWeaponPack_T.saiga.saiga"
SkinRefs(1)="ScrnWeaponPack_T.saiga.saigaparts"
SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(3)="ScrnWeaponPack_T.saiga.wpn_gilza1"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.saiga.Saiga_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.saiga.Saiga_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceSaiga12cFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
Description="12-gauge combat shotgun, visually patterned after the Kalashnikov series of assault rifles. Shoots small amount of high-damage projectiles."
EffectOffset=(X=100.000000,Y=25.000000,Z=-100.000000)
DisplayFOV=65.000000
Priority=160
InventoryGroup=4
GroupOffset=10
PickupClass=Class'NicePack.NiceSaiga12cPickup'
PlayerViewOffset=(X=10.000000,Y=8.000000,Z=-4.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceSaiga12cAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Saiga-12s"
DrawScale=0.850000
TransientSoundVolume=1.250000
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}
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class NiceSaiga12cAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceSaiga12cPickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=18
PickupClass=Class'NicePack.NiceSaiga12cAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceSaiga12cAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSaiga12cAmmo'
PickupMessage="12-gauge"
StaticMesh=None
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}
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class NiceSaiga12cAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
ShellEjectBoneName="wpn_scope"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="Fire_AK47"
FireAltAnims(1)="Fire_AK47"
FireAltAnims(2)="Fire_AK47"
FireAltAnims(3)="Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="ScrnWeaponPack_A.saigac3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.650000
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}
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class NiceSaiga12cFire extends NiceShotgunFire;
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function InitEffects()
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{
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Super.InitEffects();
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if(FlashEmitter != none)
Weapon.AttachToBone(FlashEmitter, 'tip');
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}
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defaultproperties
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{
ProjPerFire=4
KickMomentum=(X=-95.000000,Z=25.000000)
ProjectileSpeed=3500.000000
FireAimedAnim="Fire"
maxVerticalRecoilAngle=1300
maxHorizontalRecoilAngle=700
FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo"
NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty"
DamageType=Class'NicePack.NiceDamTypeSaiga12c'
DamageMax=66
Momentum=60000.000000
bModeExclusive=False
FireRate=0.600000
AmmoClass=Class'NicePack.NiceSaiga12cAmmo'
BotRefireRate=0.250000
Spread=825.000000
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}
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class NiceSaiga12cPickup extends NiceWeaponPickup;
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defaultproperties
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{
AmmoCost=50
BuyClipSize=8
PowerValue=87
SpeedValue=45
RangeValue=20
Description="12-gauge combat shotgun, visually patterned after the Kalashnikov series of assault rifles. Shoots small amount of high-damage projectiles."
ItemName="Saiga-12s"
ItemShortName="Saiga-12s"
AmmoItemName="12-gauge"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceSaiga12c'
PickupMessage="You've got Saiga-12s"
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.saiga_sm'
CollisionRadius=35.000000
CollisionHeight=5.000000
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}
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