Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeM14EBR extends NiceDamageTypeVetCommando
abstract;
static function ScoredHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, bool bLaserSightedM14EBRKill)
{
super.ScoredHeadshot( KFStatsAndAchievements, MonsterClass, bLaserSightedM14EBRKill );
if ( KFStatsAndAchievements != none )
{ KFStatsAndAchievements.AddHeadshotsWithSPSOrM14( MonsterClass );
}
}
defaultproperties
{
badDecapMod=0.6000 bIsProjectile=True HeadShotDamageMult=2.250000 bSniperWeapon=True WeaponClass=Class'NicePack.NiceM14EBRBattleRifle' DeathString="%k killed %o (M14 EBR)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' KDamageImpulse=7500.000000 KDeathVel=175.000000 KDeathUpKick=25.000000
}

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class NiceM14EBRAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM14EBRPickup' AmmoPickupAmount=20 MaxAmmo=160 InitialAmount=40 PickupClass=Class'NicePack.NiceM14EBRAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M14EBR bullets"
}

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class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=20 InventoryType=Class'NicePack.NiceM14EBRAmmo' PickupMessage="Rounds 7.62x51mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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class NiceM14EBRAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_M14" MovementAnims(1)="JogB_M14" MovementAnims(2)="JogL_M14" MovementAnims(3)="JogR_M14" TurnLeftAnim="TurnL_M14" TurnRightAnim="TurnR_M14" CrouchAnims(0)="CHWalkF_M14" CrouchAnims(1)="CHWalkB_M14" CrouchAnims(2)="CHWalkL_M14" CrouchAnims(3)="CHWalkR_M14" WalkAnims(0)="WalkF_M14" WalkAnims(1)="WalkB_M14" WalkAnims(2)="WalkL_M14" WalkAnims(3)="WalkR_M14" CrouchTurnRightAnim="CH_TurnR_M14" CrouchTurnLeftAnim="CH_TurnL_M14" IdleCrouchAnim="CHIdle_M14" IdleWeaponAnim="Idle_M14" IdleRestAnim="Idle_M14" IdleChatAnim="Idle_M14" IdleHeavyAnim="Idle_M14" IdleRifleAnim="Idle_M14" FireAnims(0)="Fire_M14" FireAnims(1)="Fire_M14" FireAnims(2)="Fire_M14" FireAnims(3)="Fire_M14" FireAltAnims(0)="Fire_M14" FireAltAnims(1)="Fire_M14" FireAltAnims(2)="Fire_M14" FireAltAnims(3)="Fire_M14" FireCrouchAnims(0)="CHFire_M14" FireCrouchAnims(1)="CHFire_M14" FireCrouchAnims(2)="CHFire_M14" FireCrouchAnims(3)="CHFire_M14" FireCrouchAltAnims(0)="CHFire_M14" FireCrouchAltAnims(1)="CHFire_M14" FireCrouchAltAnims(2)="CHFire_M14" FireCrouchAltAnims(3)="CHFire_M14" HitAnims(0)="HitF_M14" HitAnims(1)="HitB_M14" HitAnims(2)="HitL_M14" HitAnims(3)="HitR_M14" PostFireBlendStandAnim="Blend_M14" PostFireBlendCrouchAnim="CHBlend_M14" MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}

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class NiceM14EBRBattleRifle extends NiceWeapon;
simulated function AltFire(float F){
ToggleLaser();
}
defaultproperties
{ reloadPreEndFrame=0.120000 reloadEndFrame=0.590000 reloadChargeEndFrame=0.810000 reloadMagStartFrame=0.200000 reloadChargeStartFrame=0.710000 MagCapacity=20 ReloadRate=3.366000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_M14" Weight=8.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M14' bIsTier3Weapon=True MeshRef="KF_Weapons2_Trip.M14_EBR_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.M14_cmb" SelectSoundRef="KF_M14EBRSnd.M14EBR_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M14_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14" PlayerIronSightFOV=60.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceM14EBRFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=165 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=5 PickupClass=Class'NicePack.NiceM14EBRPickup' PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM14EBRAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M14 EBR" TransientSoundVolume=1.250000
}

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class NiceM14EBRFire extends NiceFire;
defaultproperties
{ zedTimeFireSpeedUp=2.500000 ProjectileSpeed=42650.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.085000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=125 ShellEjectClass=Class'ROEffects.KFShellEjectEBR' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_M14EBRSnd.M14EBR_Fire" StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=Class'NicePack.NiceDamTypeM14EBR' DamageMin=120 DamageMax=120 Momentum=9500.000000 bPawnRapidFireAnim=True bWaitForRelease=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.250000 AmmoClass=Class'NicePack.NiceM14EBRAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000
}

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class NiceM14EBRPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=8.000000
cost=1000 AmmoCost=15 BuyClipSize=20 PowerValue=55 SpeedValue=20 RangeValue=95 Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly." ItemName="M14 EBR" ItemShortName="M14 EBR" AmmoItemName="7.62x51mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceM14EBRBattleRifle' PickupMessage="You got the M14 EBR" PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.M14_EBR_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}