Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
defaultproperties
{ stunMultiplier=0.500000 HeadShotDamageMult=1.490000 bSniperWeapon=True WeaponClass=Class'NicePack.NiceVSSDT' DeathString="%k killed %o (Vintorez)." bRagdollBullet=True bBulletHit=True PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' FlashFog=(X=600.000000) KDamageImpulse=3000.000000 KDeathVel=110.000000 KDeathUpKick=10.000000 VehicleDamageScaling=0.700000
}

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class NiceVSSDT extends NiceScopedWeapon;
simulated function AltFire(float F){}
exec function SwitchModes(){}
defaultproperties
{ lenseMaterialID=2 scopePortalFOVHigh=30.000000 scopePortalFOV=30.000000 ZoomMatRef="ScrnWeaponPack_T.VSS.PSO1ScopeFinalBlend" ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens" CrosshairTexRef="ScrnWeaponPack_T.VSS.PSO1Sope" reloadPreEndFrame=0.120000 reloadEndFrame=0.490000 reloadChargeEndFrame=0.764000 reloadMagStartFrame=0.302000 reloadChargeStartFrame=0.613000 MagazineBone="clip" bHasScope=True ZoomedDisplayFOVHigh=55.000000 MagCapacity=10 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AK47" Weight=7.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'ScrnWeaponPack_T.VSS.VSSDT_Trader' MeshRef="ScrnWeaponPack_A.vintorezDTmesh" SkinRefs(0)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P" SkinRefs(1)="KF_Weapons_Trip_T.Rifles.CBLens_cmb" SkinRefs(2)="ScrnWeaponPack_T.SVD.AlphaLens" SkinRefs(3)="ScrnWeaponPack_T.VSS.newvss" SkinRefs(4)="ScrnWeaponPack_T.VSS.mag_9x39_cmb" SkinRefs(5)="ScrnWeaponPack_T.VSS.Scope" SelectSoundRef="ScrnWeaponPack_SND.VSS.VSS_Draw" HudImageRef="ScrnWeaponPack_T.VSS.vssDT_Unselected" SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected" PlayerIronSightFOV=32.000000 ZoomedDisplayFOV=55.000000 FireModeClass(0)=Class'NicePack.NiceVSSDTFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy." DisplayFOV=65.000000 Priority=160 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=3 PickupClass=Class'NicePack.NiceVSSDTPickup' PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceVSSDTAttachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="VSS (Vintorez)"
}

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class NiceVSSDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceVSSDTPickup' AmmoPickupAmount=10 MaxAmmo=80 InitialAmount=20 PickupClass=Class'NicePack.NiceVSSDTAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="9x39mm round SP-5"
}

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class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=10 InventoryType=Class'NicePack.NiceVSSDTAmmo' PickupMessage="9x39mm round SP-5"
}

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class NiceVSSDTAttachment extends NiceAttachment;
defaultproperties
{ bSpawnLight=False mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' ShellEjectBoneName="Shell_eject" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="IS_Fire_AK47" FireAltAnims(1)="IS_Fire_AK47" FireAltAnims(2)="IS_Fire_AK47" FireAltAnims(3)="IS_Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="ScrnWeaponPack_A.vintorezDT3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.550000
}

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class NiceVSSDTFire extends NiceFire;
defaultproperties
{ ProjectileSpeed=46250.000000 FireAimedAnim="Iron_Idle" RecoilRate=0.100000 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=25 ShellEjectClass=Class'ROEffects.KFShellEjectMac' ShellEjectBoneName="Shell_eject" FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire" DamageType=Class'NicePack.NiceDamTypeVSSDT' DamageMin=255 DamageMax=255 bWaitForRelease=True bModeExclusive=False TransientSoundVolume=2.800000 FireLoopAnim= FireForce="ShockRifleFire" FireRate=0.150000 AmmoClass=Class'NicePack.NiceVSSDTAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.650000 FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT' aimerror=1.000000
}

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class NiceVSSDTPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=7.000000 cost=1000 AmmoCost=15 BuyClipSize=10 PowerValue=80 SpeedValue=40 RangeValue=100 Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy." ItemName="VSS (Vintorez)" ItemShortName="VSS" AmmoItemName="Rifle bullets" CorrespondingPerkIndex=2 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceVSSDT' PickupMessage="You've got Vintorez" PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.vintorezDT_sm' DrawScale=1.200000 CollisionRadius=30.000000 CollisionHeight=5.000000
}