Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceBlowerThrower extends BlowerThrower;
defaultproperties
{ AppID=0 FireModeClass(0)=Class'NicePack.NiceBlowerThrowerFire' FireModeClass(1)=Class'NicePack.NiceBlowerThrowerAltFire' PickupClass=Class'NicePack.NiceBlowerThrowerPickup' ItemName="BlowerThrower NW"
}

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class NiceBlowerThrowerAltFire extends BlowerThrowerAltFire;
defaultproperties
{ AmmoClass=Class'NicePack.NiceBlowerThrowerAmmo'
}

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class NiceBlowerThrowerAmmo extends BlowerThrowerAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ MaxAmmo=400 PickupClass=Class'NicePack.NiceBlowerThrowerAmmoPickup'
}

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class NiceBlowerThrowerAmmoPickup extends BlowerThrowerAmmoPickup;
defaultproperties
{ InventoryType=Class'NicePack.NiceBlowerThrowerAmmo'
}

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class NiceBlowerThrowerFire extends BlowerThrowerFire;
defaultproperties
{ AmmoClass=Class'NicePack.NiceBlowerThrowerAmmo'
}

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class NiceBlowerThrowerPickup extends BlowerThrowerPickup;
defaultproperties
{ ItemName="Blower Thrower Bile Launcher NW" ItemShortName="Blower Thrower NW" InventoryType=Class'NicePack.NiceBlowerThrower' PickupMessage="You got the BlowerThrower NW"
}