Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceBlowerThrower extends BlowerThrower;
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defaultproperties
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{
AppID=0
FireModeClass(0)=Class'NicePack.NiceBlowerThrowerFire'
FireModeClass(1)=Class'NicePack.NiceBlowerThrowerAltFire'
PickupClass=Class'NicePack.NiceBlowerThrowerPickup'
ItemName="BlowerThrower NW"
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}
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class NiceBlowerThrowerAltFire extends BlowerThrowerAltFire;
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defaultproperties
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{
AmmoClass=Class'NicePack.NiceBlowerThrowerAmmo'
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}
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class NiceBlowerThrowerAmmo extends BlowerThrowerAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
MaxAmmo=400
PickupClass=Class'NicePack.NiceBlowerThrowerAmmoPickup'
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}
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class NiceBlowerThrowerAmmoPickup extends BlowerThrowerAmmoPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.NiceBlowerThrowerAmmo'
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}
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class NiceBlowerThrowerFire extends BlowerThrowerFire;
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defaultproperties
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{
AmmoClass=Class'NicePack.NiceBlowerThrowerAmmo'
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}
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class NiceBlowerThrowerPickup extends BlowerThrowerPickup;
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defaultproperties
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{
ItemName="Blower Thrower Bile Launcher NW"
ItemShortName="Blower Thrower NW"
InventoryType=Class'NicePack.NiceBlowerThrower'
PickupMessage="You got the BlowerThrower NW"
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}
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